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EngineWrapper.cs
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EngineWrapper.cs
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// Author:
// Allis Tauri <[email protected]>
//
// Copyright (c) 2015 Allis Tauri
//
// This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/
// or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
// Original idea of EngineWrapper came from HoneyFox's EngineIgnitor mod: https://github.com/HoneyFox/EngineIgnitor
using System;
using System.Collections.Generic;
using UnityEngine;
using AT_Utils;
namespace ThrottleControlledAvionics
{
public abstract class ThrusterWrapper
{
public Vector3 specificTorque = Vector3.zero;
public Vector3 currentTorque = Vector3.zero;
public Vector3 thrustDirection = Vector3.zero;
public Vector3 wThrustLever = Vector3.zero;
public float currentTorque_m;
public float torqueRatio;
public float limit, best_limit, limit_tmp;
public float preset_limit = -1;
public float thrustMod;
protected float zeroIsp;
public abstract Vessel vessel { get; }
public abstract Part part { get; }
public bool Valid(VesselWrapper VSL)
{ return part != null && vessel != null && vessel.id == VSL.vessel.id; }
public abstract bool isOperational { get; }
public abstract float finalThrust { get; }
public abstract float thrustLimit { get; set; }
public abstract Vector3 wThrustPos { get; }
public abstract Vector3 wThrustDir { get; }
public abstract Vector3 Thrust(float throttle);
public abstract Vector3 Torque(float throttle);
public abstract void InitLimits();
public abstract void InitState();
public abstract void UpdateCurrentTorque(float throttle);
//needed for autopilots that are executed before FixedUpdate
public void ApplyPreset() { if(preset_limit >= 0) limit = best_limit = limit_tmp = preset_limit; }
public void InitTorque(VesselWrapper VSL, float ratio_factor)
{ InitTorque(VSL.refT, VSL.Physics.wCoM, ratio_factor); }
public void InitTorque(Transform vesselTransform, Vector3 CoM, float ratio_factor)
{
wThrustLever = wThrustPos-CoM;
thrustDirection = vesselTransform.InverseTransformDirection(wThrustDir);
specificTorque = vesselTransform.InverseTransformDirection(Vector3.Cross(wThrustLever, wThrustDir));
torqueRatio = Mathf.Pow(Mathf.Clamp01(1-Mathf.Abs(Vector3.Dot(wThrustLever.normalized, wThrustDir))), ratio_factor);
}
}
public class RCSWrapper : ThrusterWrapper
{
public readonly ModuleRCS rcs;
Vector3 avg_thrust_dir;
Vector3 avg_thrust_pos;
float current_thrust;
float current_max_thrust;
public RCSWrapper(ModuleRCS rcs)
{
zeroIsp = rcs.atmosphereCurve.Evaluate(0f);
this.rcs = rcs;
}
public override void InitLimits()
{ limit = best_limit = limit_tmp = 1f; }
public override void InitState()
{
thrustMod = rcs.atmosphereCurve.Evaluate((float)(rcs.part.staticPressureAtm))/zeroIsp;
var total_sthrust = 0f;
avg_thrust_dir = Vector3.zero;
avg_thrust_pos = Vector3.zero;
for(int i = 0, count = rcs.thrusterTransforms.Count; i < count; i++)
{
var sthrust = rcs.thrustForces[i];
var T = rcs.thrusterTransforms[i];
if(T == null) continue;
avg_thrust_dir += (rcs.useZaxis? T.forward : T.up)*sthrust;
avg_thrust_pos += T.position*sthrust;
total_sthrust += sthrust;
}
var current_sthrust = avg_thrust_dir.magnitude;
if(total_sthrust > 0) avg_thrust_pos /= total_sthrust;
else avg_thrust_pos = rcs.transform.position;
avg_thrust_dir.Normalize();
current_max_thrust = current_sthrust*rcs.thrusterPower*thrustMod;
current_thrust = current_sthrust*rcs.thrustPercentage*0.01f*rcs.thrusterPower*thrustMod;
InitLimits();
}
public override void UpdateCurrentTorque(float throttle)
{
currentTorque = Torque(throttle);
currentTorque_m = currentTorque.magnitude;
}
public override Vessel vessel { get { return rcs.vessel; } }
public override Part part { get { return rcs.part; } }
public override Vector3 wThrustDir { get { return avg_thrust_dir; } }
public override Vector3 wThrustPos { get { return avg_thrust_pos; } }
public float currentMaxThrust { get { return current_max_thrust; } }
public override float finalThrust { get { return current_thrust; } }
public float maxThrust { get { return rcs.thrusterPower*thrustMod; } }
public override Vector3 Thrust (float throttle)
{ return thrustDirection*current_max_thrust*throttle; }
public override Vector3 Torque (float throttle)
{ return specificTorque*current_max_thrust*throttle; }
public override float thrustLimit
{
get { return rcs.thrustPercentage*0.01f; }
set { rcs.thrustPercentage = Mathf.Clamp(Utils.EWA(rcs.thrustPercentage, value*100), 0, 100); }
}
public override bool isOperational
{ get { return rcs.rcsEnabled && rcs.thrusterTransforms.Count > 0 && rcs.thrusterTransforms.Count == rcs.thrustForces.Length; } }
}
public class EngineID
{
uint id;
//FIXME: generates Number overflow on flight scene load
public EngineID(EngineWrapper e)
{
if(e.part == null || e.engine == null) return;
var rT = e.part.localRoot == null? e.part.transform : e.part.localRoot.transform;
var to = rT.InverseTransformPoint(e.part.partTransform.position);
var td = rT.InverseTransformDirection(e.part.partTransform.forward);
var ids = string.Format("{0} {1} {2:F1} {3:F1} {4:F1} {5:F1} {6:F1} {7:F1}",
e.part.partInfo.name, e.engine.engineID, to.x, to.y, to.z, td.x, td.y, td.z);
id = (uint)ids.GetHashCode();
// Utils.Log("{}: {}", ids, id);//debug
}
public static implicit operator uint(EngineID eid) { return eid.id; }
}
public class EngineWrapper : ThrusterWrapper
{
public static readonly PI_Controller ThrustPI = new PI_Controller();
protected PIf_Controller thrustController = new PIf_Controller();
public readonly ModuleEngines engine;
public readonly ModuleGimbal gimbal;
public readonly TCAEngineInfo info;
public string name { get; private set; }
public uint ID { get; private set; }
public uint flightID { get { return part.flightID; } }
public float throttle;
public float realIsp;
public float flowMod;
public float VSF; //vertical speed factor
public bool isVSC; //vertical speed controller
public bool isSteering;
public TCARole Role { get { return info.Role; } }
public int Group { get { return info.Group; } }
Vector3 act_thrust_dir;
Vector3 act_thrust_pos;
public Vector3 defThrustDir { get; private set; }
public override Vector3 wThrustDir { get { return act_thrust_dir; } }
public override Vector3 wThrustPos { get { return act_thrust_pos; } }
public float DefTorqueRatio
{ get { return Mathf.Clamp01(1-Mathf.Abs(Vector3.Dot(wThrustLever, defThrustDir))); } }
class GimbalInfo
{
public Transform transform;
public Quaternion iniRot;
public Vector3 localThrustDir;
public GimbalInfo(Transform thrustTransform, Transform gimbalTransform, Quaternion initialRotation)
{
transform = gimbalTransform;
iniRot = initialRotation;
localThrustDir = thrustTransform == gimbalTransform? Vector3.forward :
gimbalTransform.InverseTransformDirection(thrustTransform.forward);
}
public Vector3 defaultThrustDir()
{ return transform.TransformDirection(transform.localRotation.Inverse() * iniRot * localThrustDir); }
}
List<GimbalInfo> gimbals;
public EngineWrapper(ModuleEngines engine)
{
//generate engine ID
this.engine = engine;
name = Utils.ParseCamelCase(engine.part.Title());
if(engine.engineID.Length > 0 && engine.engineID != "Engine")
name += " (" + engine.engineID + ")";
ID = new EngineID(this);
//init
thrustController.setMaster(ThrustPI);
zeroIsp = GetIsp(0,0,0);
//get info
info = engine.part.Modules.GetModule<TCAEngineInfo>();
//find gimbal
gimbal = engine.part.Modules.GetModule<ModuleGimbal>();
gimbals = new List<GimbalInfo>(engine.thrustTransforms.Count);
if(gimbal != null)
{
for(int i = 0, eCount = engine.thrustTransforms.Count; i < eCount; i++)
{
var eT = engine.thrustTransforms[i];
for(int j = 0, gCount = gimbal.gimbalTransforms.Count; j < gCount; j++)
{
var gT = gimbal.gimbalTransforms[j];
if(Part.FindTransformInChildrenExplicit(gT, eT))
{
gimbals.Add(new GimbalInfo(eT, gT, gimbal.initRots[j]));
break;
}
}
if(gimbals.Count == i) gimbals.Add(null);
}
}
}
#region methods
public void SetRole(TCARole role) { info.SetRole(role); }
public void SetGroup(int group) { info.group = group; }
public override void InitLimits()
{
isVSC = isSteering = false;
switch(Role)
{
case TCARole.MAIN:
case TCARole.BALANCE:
case TCARole.UNBALANCE:
limit = best_limit = 1f;
isSteering = Role == TCARole.MAIN;
isVSC = true;
break;
case TCARole.MANEUVER:
limit = best_limit = 0f;
isSteering = true;
break;
case TCARole.MANUAL:
limit = best_limit = thrustLimit;
break;
}
}
public void UpdateThrustInfo()
{
defThrustDir = Vector3.zero;
act_thrust_dir = Vector3.zero;
act_thrust_pos = Vector3.zero;
int count = engine.thrustTransforms.Count;
for(int i = 0; i < count; i++)
{
var eT = engine.thrustTransforms[i];
var mult = engine.thrustTransformMultipliers[i];
var act_dir = eT.forward * mult;
if(gimbal != null)
{
var gi = gimbals[i];
if(gi != null) defThrustDir += gi.defaultThrustDir() * mult;
else defThrustDir += act_dir;
}
act_thrust_dir += act_dir;
act_thrust_pos += eT.position * mult;
}
if(gimbal == null) defThrustDir = act_thrust_dir;
}
public override void InitState()
{
if(engine == null || part == null || vessel == null) return;
//update thrust info
UpdateThrustInfo();
realIsp = GetIsp((float)(part.staticPressureAtm), (float)(part.atmDensity/1.225), (float)part.machNumber);
flowMod = GetFlowMod((float)(part.atmDensity/1.225), (float)part.machNumber);
thrustMod = realIsp*flowMod/zeroIsp;
//update Role
if(engine.throttleLocked && info.Role != TCARole.MANUAL)
info.SetRole(TCARole.MANUAL);
InitLimits();
// Utils.Log("Engine.InitState: {}\n" +
// "wThrustDir {}\n" +
// "wThrustPos {}\n" +
// "zeroIsp {}, realIsp {}, flowMod {}, thrustMod {}\n" +
// "P {}, Rho {}, Mach {}, multIsp {}, multFlow {}\n" +
// "###############################################################",
// name, wThrustDir, wThrustPos,
// zeroIsp, realIsp, flowMod, thrustMod,
// part.staticPressureAtm, part.atmDensity, part.machNumber,
// engine.multIsp, engine.multFlow);//debug
}
public override void UpdateCurrentTorque(float throttle)
{
this.throttle = throttle;
currentTorque = Torque(throttle);
currentTorque_m = currentTorque.magnitude;
}
public override Vector3 Thrust(float throttle)
{
return thrustDirection *
(Role != TCARole.MANUAL?
nominalCurrentThrust(throttle) :
engine.finalThrust);
}
public override Vector3 Torque(float throttle)
{
return specificTorque *
(Role != TCARole.MANUAL?
nominalCurrentThrust(throttle) :
engine.finalThrust);
}
float GetIsp(float pressureAtm, float rel_density, float vel_mach)
{
var Isp = engine.atmosphereCurve.Evaluate(pressureAtm) * engine.multIsp;
if(engine.useAtmCurveIsp)
Isp *= engine.atmCurveIsp.Evaluate(rel_density);
if(engine.useVelCurveIsp)
Isp *= engine.velCurveIsp.Evaluate(vel_mach);
return Isp;
}
float GetFlowMod(float rel_density, float vel_mach)
{
var fmod = engine.multFlow;
if(engine.atmChangeFlow)
{
fmod = rel_density;
if(engine.useAtmCurve)
fmod = engine.atmCurve.Evaluate(fmod);
}
if(engine.useVelCurve)
fmod *= engine.velCurve.Evaluate(vel_mach);
if(fmod > engine.flowMultCap)
{
float to_cap = fmod - engine.flowMultCap;
fmod = engine.flowMultCap + to_cap / (engine.flowMultCapSharpness + to_cap / engine.flowMultCap);
}
//the "< 1" check is needed for TCA to work with SolverEngines,
//as it sets the CLAMP to float.MaxValue:
//SolverEngines/SolverEngines/EngineModule.cs:
//https://github.com/KSP-RO/SolverEngines/blob/eba89da74767fb66ea96661a5950fa52233e8822/SolverEngines/EngineModule.cs#L572
if(fmod < engine.CLAMP && engine.CLAMP < 1) fmod = engine.CLAMP;
return fmod;
}
public float ThrustAtAlt(float vel, float alt, out float mFlow)
{
mFlow = engine.maxFuelFlow;
var atm = vessel.mainBody.AtmoParamsAtAltitude(alt);
var rel_density = (float)(atm.Rho/1.225);
var vel_mach = atm.Mach1 > 0? (float)(vel/atm.Mach1) : 0;
var Ve = GetIsp((float)(atm.P/1013.25), rel_density, vel_mach) * Utils.G0;
mFlow *= GetFlowMod(rel_density, vel_mach);
return mFlow * Ve;
}
public float MaxFuelFlow { get { return engine.maxFuelFlow*flowMod; } }
public float RealFuelFlow { get { return engine.requestedMassFlow*engine.propellantReqMet/100; } }
#endregion
#region Accessors
public override Vessel vessel { get { return engine.vessel; } }
public override Part part { get { return engine.part; } }
public bool useEngineResponseTime { get { return engine.useEngineResponseTime; } }
public float engineAccelerationSpeed { get { return engine.engineAccelerationSpeed; } }
public float engineDecelerationSpeed { get { return engine.engineDecelerationSpeed; } }
public override float finalThrust { get { return engine.finalThrust; } }
public float nominalCurrentThrust(float throttle)
{
return thrustMod * (engine.throttleLocked ?
engine.maxThrust : Mathf.Lerp(engine.minThrust, engine.maxThrust, throttle));
}
public override float thrustLimit
{
get { return engine.thrustPercentage/100f; }
set
{
if(engine.throttleLocked) return;
thrustController.Update(value*100-engine.thrustPercentage);
engine.thrustPercentage = Mathf.Clamp(engine.thrustPercentage+thrustController.Action, 0, 100);
}
}
public void forceThrustPercentage(float value)
{ if(!engine.throttleLocked) engine.thrustPercentage = Mathf.Clamp(value, 0, 100); }
public override bool isOperational { get { return engine.isOperational; } }
#endregion
public override string ToString()
{
return Utils.Format("[{}, ID {}, flightID {}, Stage {}, Role {}, isVSC {}, Group {}, flameout {}]\n" +
"useEngineResponseTime: {}, engineAccelerationSpeed={}, engineDecelerationSpeed={}\n" +
"finalThrust: {}, thrustLimit: {}, isOperational: {}\n" +
"limit: {}, best_limit: {}, limit_tmp: {}, preset: {}\n" +
"thrust: {}\ndir {}\ndef dir: {}\npos {}\nlever: {}\ntorque: {}\ntorqueRatio: {}\n",
name, ID, flightID, part.inverseStage, Role, isVSC, Group, engine.flameout,
useEngineResponseTime, engineAccelerationSpeed, engineDecelerationSpeed,
finalThrust, thrustLimit, isOperational,
limit, best_limit, limit_tmp, preset_limit,
nominalCurrentThrust(1),
wThrustDir, defThrustDir, wThrustPos, wThrustLever,
currentTorque, torqueRatio
);
}
}
}