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Currently, the Blender preview of materials doesn't reflect how it will look in-game.
Fresh import of the Dreamcast version of E0124. The screen objects use vertex alphas and additive blending but they aren't visible here.
While it's not the end of the world if it remains this way, I feel like it would be helpful if users were able to see the blending and vertex alphas so it's not as much of a shot in the dark.
The same import but the objects' material shading has been edited to have their vertex alphas and blending shown.
I am aware that for the latest version of Blender, the default render method is Dithered. Setting that to Blended will allow the alpha blending to work properly, but changing anything with the SAIO materials causes that to be reverted back to Dithered.
The text was updated successfully, but these errors were encountered:
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Currently, the Blender preview of materials doesn't reflect how it will look in-game.
Fresh import of the Dreamcast version of E0124. The screen objects use vertex alphas and additive blending but they aren't visible here.
While it's not the end of the world if it remains this way, I feel like it would be helpful if users were able to see the blending and vertex alphas so it's not as much of a shot in the dark.
The same import but the objects' material shading has been edited to have their vertex alphas and blending shown.
I am aware that for the latest version of Blender, the default render method is Dithered. Setting that to Blended will allow the alpha blending to work properly, but changing anything with the SAIO materials causes that to be reverted back to Dithered.
The text was updated successfully, but these errors were encountered: