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Black Water "Chunk" in first person camera. #334
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what on earth... |
these 2 things im about to say are unlikely, since it changes based on camera type lol, but im grasping at straws now the shader can read a resourcepacks textures that it might make for shaders that controls reflections, so removing all resourcepacks to check is a good idea have you changed any shader settings at all? there is a reset button for it within the shader settings |
I will link this here: https://gitlab.com/distant-horizons-team/distant-horizons/-/issues/861#note_2203695281 |
This bug only happens in first person, and at certain angles. I'm not sure if it happens at specific times, but it's guaranteed to happen most of the day.
NOTE: I'm using the latest version of the "green CODE button", because I like to use Bliss Shaders together with Distant Horizons.
attachments:
Blissshaderswaterbug.1.mp4
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