-
Notifications
You must be signed in to change notification settings - Fork 37
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bliss shaders crash in the Nether and End #365
Comments
i cannot determine any useful information from this crash report unfortunately. i need more relevant information to do anything. on top of that, i have no clue what your mod loader setup is, a random mod could also be the cause of it entirely. since youre on apple, ill link this just in case lol issue #181 |
Update: Bliss 2.0.3 Nether works fine. The End still crashes. |
FIXED! Unzipped the file and deleted the world1 folder, so it doesn't crash in the end! |
my friend thats not a fix. if you would please provide more information, i could actually fix it |
could you perhaps test this version of the shader? this will download the in-development version on click. |
Hi, I also can’t enter the Nether and the End. Can you explain in more detail what you did to fix this issue
|
This version also crashes the Nether and the End. |
could you provide information??? like a screenshot of your f3 debug overlay or something? |
Computer Specs:
Macbook Pro 14" with M4 pro, 24GB RAM and 1TB SSD
OS: MacOS Sequoia 15.1
Issue: Bliss shaders crashes in the Nether or the End. I tried both entering the nether/end and loading the shader while IN the nether/end. In all instances the game quits and crashes.
Crash report:
A fatal error has been detected by the Java Runtime Environment:
SIGSEGV (0xb) at pc=0x00000001ea83e02c, pid=25864, tid=259
JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)
Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64)
Problematic frame:
C [libGLProgrammability.dylib+0x8102c] glpLLVMGetFunctionGlobalVariableUse+0x74
No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
If you would like to submit a bug report, please visit:
https://aka.ms/minecraftjavacrashes
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
--------------- S U M M A R Y ------------
Command Line: -Djava.library.path=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Djna.tmpdir=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Dorg.lwjgl.system.SharedLibraryExtractPath=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Dio.netty.native.workdir=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=3.5.17 -DFabricMcEmu= net.minecraft.client.main.Main -Xmx9G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dorg.lwjgl.opengl.disable=false -Dsun.java2d.opengl=true -Dlog4j.configurationFile=/Library/Application Support/minecraft/assets/log_configs/client-1.12.xml net.fabricmc.loader.impl.launch.knot.KnotClient --username MrPromethium --version fabric-loader-0.15.11-1.20.1 --gameDir /Documents/curseforge/minecraft/Instances/Fabulously Optimized Exp --assetsDir /Library/Application Support/minecraft/assets --assetIndex 5 --uuid b94086bc90024c368fc7f217b78c34e4 -IIFtkIfzdrdWvhqDweSGc-h5aLZVSPNj52jNnlCU --clientId RTMzRkEwNDM3NzkzNENFMkEyRTU3N0JCMEREQkVGRTE= --xuid 2535419467916809 --userType msa --versionType release --quickPlayPath /Library/Application Support/minecraft/quickPlay/java/1733696252018.json
Host: "Mac16,8" arm64, 14 cores, 24G, Darwin 24.1.0, macOS 15.1 (24B2082)
Time: Sun Dec 8 14:21:28 2024 PST elapsed time: 236.362114 seconds (0d 0h 3m 56s)
--------------- T H R E A D ---------------
Current thread (0x0000000103808a00): JavaThread "Render thread" [_thread_in_native, id=259, stack(0x000000016c640000,0x000000016ce3c000)]
Stack: [0x000000016c640000,0x000000016ce3c000], sp=0x000000016ce33820, free space=8142k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libGLProgrammability.dylib+0x8102c] glpLLVMGetFunctionGlobalVariableUse+0x74
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x7fa9c] glpLLVMCGFindSamplersAndBuffers+0x48c
C [libGLProgrammability.dylib+0x7e928] glpLLVMCGTopLevel+0x570
C [libGLProgrammability.dylib+0xa5aa8] glpLinkProgram+0x2718
C [libGLProgrammability.dylib+0xbf81c] ShLink+0xd0
C [GLEngine+0xfe410] gleLinkProgram+0x444
C [GLEngine+0x783f8] glLinkProgramARB_Exec+0xb4
C 0x7851000139d7b63c
J 44313 c1 com.mojang.blaze3d.platform.GlStateManager.glLinkProgram(I)V (8 bytes) @ 0x0000000132d3af7c [0x0000000132d3adc0+0x00000000000001bc]
C 0x000000015c5c9ba8
The text was updated successfully, but these errors were encountered: