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Mirror-like Reflections #372

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DMoistyscat opened this issue Dec 21, 2024 · 3 comments
Open

Mirror-like Reflections #372

DMoistyscat opened this issue Dec 21, 2024 · 3 comments
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bug Something isn't working

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@DMoistyscat
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The setting "spectacular reflections for water makes it look like a mirror when close up, while glass and nether portals also become mirror like, and not translucent. Is there any inbetween? It's looked fine for me in the past, but for some reason this version looks like this. I'm using DH and on 1.21.4. This bug is on servers, and single player.

Untitled.video.-.Made.with.Clipchamp.3.mp4

If i turn this setting off water looks flat, even with sun and moon reflections on, due to file size limits i couldn't fully show how it looks but it can be seen in the background at the start.

@DMoistyscat DMoistyscat added the bug Something isn't working label Dec 21, 2024
@DMoistyscat DMoistyscat changed the title Water over-reflection Mirror-like Reflections Dec 21, 2024
@X0nk
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X0nk commented Dec 21, 2024

if i recall correctly, this is an issue between sodium and distant horizons. updating sodium to v0.6.5+ may fix it.
would be really nice to have confirmation, though.

@DMoistyscat
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DMoistyscat commented Dec 22, 2024

if i recall correctly, this is an issue between sodium and distant horizons. updating sodium to v0.6.5+ may fix it. would be really nice to have confirmation, though.

This did not work, im now running sodium version "mc1.21.4-0.6.5-fabric"
although it does seem to reduce the distance of the water becoming a mirror, and ill mention, the chunks that are still mirrors at a distance are always like that no matter how far away i go.

edit: I'm running DH fabric-2.3.0-b-dev-1.21.4.jar

@X0nk
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X0nk commented Dec 22, 2024

hm ive looked deeper into this issue, its pretty widespread, happens regardless of what shader is used. according to the distant horizons developer, its not a shader or distant horizons issue, but rather something with sodium and iris. i don't see an available real solution yet. updating doesn't solve it, but using slightly older versions of iris + sodium avoids it.

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