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Could you add a block outline feature, like what is seen in shaders like Complimentary and AstraLex? I have photos attatched of the light and dark outlines. The dark outline is cool and I think the light outline provides a pleasing, cel shaded sort of effect. Minecraft Dungeons has this effect too which makes it look clean.
Complimentary Implementation:
Dark outline:
The text was updated successfully, but these errors were encountered:
i am not sure about this to be honest. bliss isn't really a "vanilla like" or "toon-ish" styled shader, so stuff like that would just look very out of place in my opinion. this same reasoning is why i wont add cube shape clouds
i am not sure about this to be honest. bliss isn't really a "vanilla like" or "toon-ish" styled shader, so stuff like that would just look very out of place in my opinion. this same reasoning is why i wont add cube shape clouds
That is totally fair, mainly with the lack of its vanilla-oriented style. However, I do actually believe it's a very "tooni-ish" shader, in fact when I discovered bliss and settled with it, I was going for a Studio Ghibli-inspired look of the game, and I thought the bloomy bright colors and soft shadows worked perfectly. I think such a feature could definetly enhance the look considering how subtle it is in game. The borderlands style is not my favorite personally, but the "promo"/MC Dungeons style really appeals to me, and I see it in a bunch of shaders. I totally understand if you don't see it in the shaders vision, like blocky clouds (sadly), but I just think it would be a nice addition. Thank you for your response.
Could you add a block outline feature, like what is seen in shaders like Complimentary and AstraLex? I have photos attatched of the light and dark outlines. The dark outline is cool and I think the light outline provides a pleasing, cel shaded sort of effect. Minecraft Dungeons has this effect too which makes it look clean.
Complimentary Implementation:
The text was updated successfully, but these errors were encountered: