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3 Issues:Cave Sky, Cave Shadow, DH Highlight Reflection #386
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I use the "spbr" texture package. Other DH-supported lighting and shadowing tools (such as photon) handle the highlight reflections at the joints better. |
for the cave fog issue: for the blocky shadows issue: for the sun reflection on distant horizons: |
Is it possible to provide an option for players to turn off "blocky shadows"? |
should be an old lightleak fix option in shader settings -> direct light |
Regarding the sun reflection on distant horizons, here's a new video to show the severity of the problem, I turned on highlight reflections, screen space reflections, and fog reflections, and this is how DH behaves. 2025-01-16.12-26-06.mp4You can see that the terrain becomes like a mirror, and the light source in the near distance seems to be extended indefinitely by the mountain, a very strange performance. |
like i said, its not an issue. its intentional the other major issue with reflections on DH, i honestly have no idea how thats happening. the LOD's have no reflection controls so it shouldnt be able to even get shiny in the first place |
Describe the bug
1.Cave Sky
Watch the video and you'll notice that the sky turns dark when you're inside a cave, by adjusting the options in the settings regarding cave mode doesn't work.
2025-01-15.22-52-01.mp4
2.Cave Shadow
Watch the video and you will see that inside this cave, all the shadows are displayed in a strange way that looks like a mosaic.
2025-01-15.22-53-27.mp4
3.DH Highlight Reflection
Watch the video, when DH is loaded with “Highlight Reflections” turned on, the reflections in the part of the DH rendering get weird, there should be a better solution to deal with this part instead of rigidly dividing the two!
2025-01-15.22-57-32.mp4.mp4
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