v0.5.2 (2017-09-05)
New:
- Make BFG ammo-switching code more efficient #93
- Add screen flash when "purchasing" merch via from mod kit #92
- Revamp Modern BFG zap code #89
- Add tracking indicator to Rocket Lock-on Burst #88
Fixed:
- Plasma Stun Bomb VM abort #94
v0.5.1 (2017-08-27)
Fixed:
- Equipment recharge count resets to 1 on map change #91
v0.5.0 (2017-08-22)
New:
- Improve Grenade physics #82
- ZScriptify Mod Kit Menu #78
- ZScriptify Status Bar #77
- Allow backpack purchase in Mod Kit menu #65
- Equipment system + Frag Grenade #42
- Equipment System #85 (XaserAcheron)
Fixed:
- HUD scaling issues #32
- Shotgun Explosive Shot and Plasma Stun Bomb have inverted arcs #87
- BFG pickups don't give any Cell ammo #81
- Plasma Heat Blast can't fire if out of ammo #79
Merged:
- Status Bar & Modkit ZScriptification #80 (XaserAcheron)
v0.4.3 (2017-02-06)
Fixed:
v0.4.2 (2017-01-30)
Fixed:
- Rocket Launcher Lock-on Burst uses too much ammo (argh!) #76
v0.4.1 (2017-01-24)
Fixed:
- Rocket Launcher primary fire doesn't use ammo. #75
v0.4.0 (2017-01-24)
New:
Fixed:
- Auto weapon-switch picks empty weapon #70
- Rocket Detonate Self-Kill Crash #69
- Can't mod weapons if out of ammo. D: #68
- Rocket/BFG are missing ammo icons #64
- Lock-On Burst doesn't work at long range #61
- BFG Selection Issues #60
Merged:
- New SSG Sprites #73 (XaserAcheron)
- The Fabled ZScript Branch Merge #67 (XaserAcheron)
v0.3.0 (2016-11-23)
New:
- Recolor SPRY blood graphics #30
- Player Gibs #28
- New HUD #26
- One Mod for all weapons #17
- New Weapon: Fists #4
- Make Rocket Launcher animation not suck. #2
- Plasma Stun Bomb not quite finished #48
- Adjust Rocket/BFG ammo amounts #35
- Weapon Mod Pickup #20
- All Weapon Mods #18
- BFG: New Ammotype #5
- Mod Kit item #57 (XaserAcheron)
Fixed:
- Rocket Launcher Detonate mod breaks on map change #53
- Gauss Precision Shot bugginess #52
- Weapon Cooldowns are "sticky" #40
- Weapon priorities are out of whack #37
- Modern HUD doesn't show armor class #33
- Pistol altfire can't be held after firing #29
- Plasma can use wrong sprite when dryfiring #58
- Cyberdemons can infight #56
- Wide Rocket Woes #50
- Bosses suck. #47
- SSG sound cuts off when running out of ammo #45
Merged:
- Bfg ammotype revamp #59 (XaserAcheron)
- Chaingun Mod Updates #54 (XaserAcheron)
- The SSG and the RL shouldn't make reload sounds when not reloading #44 (Pink-Silver)
- New yellow key sprites #41 (Pink-Silver)
- Fix broken item% totals when powerups are cvar-replaced #39 (Pink-Silver)
- Added A_AlertMonsters everywhere, made base NoAlert for the fist #38 (Pink-Silver)
- Updated build script #36 (Pink-Silver)
- Python build script #34 (Pink-Silver)
- New HUD #31 (XaserAcheron)
v0.1.3 (2016-07-02)
v0.1.2 (2016-06-24)
New:
- Quad Damage powerup #25
- Item Sounds #23
- Mod System #16
- Blood/Gore Sounds #13
- Plasma Gun needs proper projectile impact sound #10
- Sprites: SSG should be two-handed #7
- BFG: Behavior Revamp #6
- New Weapon: Chainsaw #3
Fixed:
- Weapon switching while firing is inconsistent #15
- "You got the Rocket (Launcher)!" #14
- White pixels in SSG animation #12
- BFG Impact Sound too quiet #11
Merged:
- Mod system #21 (XaserAcheron)
v0.1.1 (2016-06-04)
New:
- Feature: "Always Gib" CVAR #8
Fixed:
- My Rockets are Too Big! #1
Merged:
- Feature: "Always Gib" CVAR #9 (XaserAcheron)
v0.1.0 (2016-06-03)
* This Change Log was automatically generated by github_changelog_generator