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The current internal rendering API uses SDL, what usually leads to a lot of memory being used.
As the main reason for this concern, eQlipse (an attempt to make a HOME menu replacement in Plutonium) barely launches wasting already more than 3 times the memory official HOME menu uses, rendering some other stuff in HOS unable to even launch.
Switching to a different set of libs which don't waste that much memory (for instance stb headers for image and text, raw OpenGL, lvgl...) is something which would help this project be useful in cases like this.
The text was updated successfully, but these errors were encountered:
The current internal rendering API uses SDL, what usually leads to a lot of memory being used.
As the main reason for this concern, eQlipse (an attempt to make a HOME menu replacement in Plutonium) barely launches wasting already more than 3 times the memory official HOME menu uses, rendering some other stuff in HOS unable to even launch.
Switching to a different set of libs which don't waste that much memory (for instance stb headers for image and text, raw OpenGL, lvgl...) is something which would help this project be useful in cases like this.
The text was updated successfully, but these errors were encountered: