Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stop using SDL2 (memory issues) #23

Open
XorTroll opened this issue Sep 17, 2019 · 1 comment
Open

Stop using SDL2 (memory issues) #23

XorTroll opened this issue Sep 17, 2019 · 1 comment
Labels
enhancement New feature or request help wanted Extra attention is needed

Comments

@XorTroll
Copy link
Owner

XorTroll commented Sep 17, 2019

The current internal rendering API uses SDL, what usually leads to a lot of memory being used.
As the main reason for this concern, eQlipse (an attempt to make a HOME menu replacement in Plutonium) barely launches wasting already more than 3 times the memory official HOME menu uses, rendering some other stuff in HOS unable to even launch.

Switching to a different set of libs which don't waste that much memory (for instance stb headers for image and text, raw OpenGL, lvgl...) is something which would help this project be useful in cases like this.

@XorTroll XorTroll added enhancement New feature or request help wanted Extra attention is needed labels Sep 17, 2019
@bemardev
Copy link

lvlg?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

2 participants