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hertz.js
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hertz.js
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/**
* Copyrights for code authored by Yahoo Inc. is licensed under the following
* terms:
* MIT License
* Copyright (c) 2016 Yahoo Inc.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @author [email protected], [email protected]
* @fileoverview Accepts an array of numeric values. For each value, a
* representative audible tone is generated, allowing those users with vision
* impairments to get the "at a glance" trends that the data represents.
*/
(function (exports){
'use strict';
exports.hertz = function (data) {
var current = 0;
var maxHertz = 2000;
var minHertz = 300;
var toneLength = 200;
var tonePause = 150;
var max = Math.max.apply(Math, data);
var min = Math.min.apply(Math, data);
var ctx;
var handler;
var AudioContext = window.AudioContext || window.webkitAudioContext;
if (AudioContext) {
ctx = new AudioContext();
handler = setInterval(function() {
var osc = ctx.createOscillator();
var hertzSpread = maxHertz - minHertz;
var pointSpread = max - min;
var spreadPerPoint = hertzSpread / pointSpread;
var tone = minHertz + (spreadPerPoint * (data[current] - min));
osc.frequency.value = tone;
osc.connect(ctx.destination);
osc.start(0);
setTimeout(function() {
current += 1;
osc.stop();
if (current >= data.length) {
ctx.close();
clearInterval(handler);
}
}, toneLength);
}, (toneLength + tonePause));
}
};
})((typeof module === 'object' && module.exports) ? module.exports : window);