From d92911dc50aec2f51614bed83c0b241b1fa885cc Mon Sep 17 00:00:00 2001 From: cheng Date: Tue, 24 Sep 2024 09:23:03 +0800 Subject: [PATCH 1/2] update zh --- zh_CN.json | 28 ++++++++++++++++++++++++---- zh_TW.json | 28 ++++++++++++++++++++++++---- 2 files changed, 48 insertions(+), 8 deletions(-) diff --git a/zh_CN.json b/zh_CN.json index e109b96d..24138b55 100644 --- a/zh_CN.json +++ b/zh_CN.json @@ -161,6 +161,8 @@ "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY_DESC": "自动瞄准将只瞄准敌人", "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER": "仅玩家", "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER_DESC": "自动瞄准将只瞄准玩家", + "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS": "仅威胁", + "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS_DESC": "自动瞄准将只瞄准有武器的实体", "BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO": "持续装填", "BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO_DESC": "不断补充你的弹药", "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND": "未找到实体", @@ -288,6 +290,14 @@ "BACKEND_WIPE_SESSION_COMPLETE": "已完成", "BACKEND_WIPE_SESSION_DESC": "将所有人从战局中移除", "BAD_SPORT": "恶意玩家", + "BATTLEYE_KICK": "BattlEye踢", + "BATTLEYE_KICK_DESC": "被踢出的玩家将看到您已被BattleEye踢出的警告", + "BATTLEYE_FAKE_BAN": "BattleEye假封号", + "BATTLEYE_FAKE_BAN_DESC": "玩家将被踢出并看到您已被BattleEye封禁的警告", + "BATTLEYE_SERVER": "启用BattlEye服务器(测试版)", + "BATTLEYE_SERVER_DESC": "在您作为主机时运行一个真实的BattlEye服务器.可识别作弊者并避免不可信任的主机错误", + "BATTLEYE_UPDATE_KICK": "BattlEye更新踢", + "BATTLEYE_UPDATE_KICK_DESC": "玩家将被踢出并看到BattleEye需要更新的警告.对关闭了BattlEye的玩家无效", "BEAST_JUMP": "野兽跳跃", "BEAST_JUMP_DESC": "可以让你像野兽一样跳跃,就像在狩猎野兽事件中一样", "BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家", @@ -383,6 +393,7 @@ "COPY_SESSION_INFO": "复制战局信息", "CORE_GUI_COMPONENTS_DISABLED": "禁用", "CRASH": "崩溃事件", + "CREATOR_CANNOT_START": "目前无法启动制作器", "CREATOR_INFINITE_MEMORY": "无限模型内存", "CREATOR_INFINITE_MEMORY_DESCRIPTION": "无限模型内存仅在未激活开发模式时有用", "CREATOR_JOB_CREATE_FILE": "创建差事文件", @@ -396,6 +407,7 @@ "CREATOR_JOB_UGC_QUERY_FAILED": "UGC查询内容失败", "CREATOR_LAUNCH": "启动制作器", "CREATOR_LOAD_FROM_FILE": "从文件加载", + "CREATOR_NO_FREE_STACKS": "没有可用于MISSION的空闲堆栈", "CREATOR_OPTIONS": "制作器选项", "CREATOR_SAVED_JOBS": "保存的差事", "CREATOR_SAVE_TO_FILE": "保存到文件", @@ -428,6 +440,7 @@ "DASHBOARD": "仪表板", "DATA_HASHES": "数据哈希", "DEATHMATCH": "死斗游戏", + "DEBUG_LOG_HTTP_START_REQUESTS": "记录HTTP请求地址", "DEBUG_LOG_METRICS": "指标记录", "DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生脚本Hook", "DEBUG_LOG_SCRIPT_EVENT": "启用脚本事件记录", @@ -549,7 +562,7 @@ "FREECAM_DESC": "将镜头与玩家分离,你将能够自由移动镜头", "FRONT": "前", "FULLY_AUTOMATIC_SIGNAL": "自动转向灯", - "FUN_VEHICLE_SEAT": "座位 ", + "FUN_VEHICLE_SEAT": "座位", "FUN_VEHICLE_SPEED": "速度({})", "FUN_VEHICLE_TOP_SPEED": "最大速度({})", "GAME_ANTICHEAT_DETECTION": "Rockstar作弊者检测", @@ -630,6 +643,7 @@ "GUI_TAB_VFX": "视觉效果", "GUI_TAB_WAYPOINT_N_OBJECTIVE": "导航点和目标点", "GUI_TAB_WEAPONS": "武器", + "GUI_TAB_WEAPONS_AMMUNATION": "武装国度", "GUI_TAB_WORLD": "世界", "GUI_TAB_XML_MAPS": "XML地图", "HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率", @@ -882,9 +896,11 @@ "NO_SESSIONS": "没有战局", "NO_STORED_PLAYERS": "没有已记录的玩家", "NO_SWAY": "瞄准镜无晃动", - "NO_SWAY_DESC": "消除狙击枪瞄准镜瞄准时的晃动。", + "NO_SWAY_DESC": "消除狙击枪瞄准镜瞄准时的晃动", "NO_VEHICLE_IN_REGISTRY": "Yimmenu没有读取到载具", "NO_WEAPONS": "没有武器", + "NO_WEAPON_IN_REGISTRY": "无法从缓存读取武器", + "NO_WEAPON_ATTACHMENT_IN_REGISTRY": "无法从缓存读取武器配件", "OCEAN_OPACITY": "海洋不透明度", "OFF": "关闭", "OFF_RADAR_DESC": "将你的光点从其他玩家的地图上移除", @@ -1194,6 +1210,8 @@ "REQUEST_TERRORBYTE_DESC": "请求恐霸", "REQUIRES_SCRIPT_HOST": "需要是脚本主机", "RESET": "重置", + "RESET_WEAPONS": "重置武器", + "RESET_WEAPONS_DESC": "将已装备武器重置为默认值", "REVEAL_HIDDEN_PLAYERS": "显示隐藏玩家", "REVEAL_HIDDEN_PLAYERS_DESC": "显示从玩家列表隐藏的玩家", "REVEAL_OTR_PLAYERS": "显示人间蒸发玩家", @@ -1244,6 +1262,7 @@ "SEAT_CHANGER": "座位更换", "SECOND": "秒", "SECONDARY": "副色调", + "SELECT": "<选择>", "SELECT_FILE_FIRST": "先选择一个文件", "SELF": "自身", "SEMI_GODMODE": "半无敌", @@ -1708,11 +1727,12 @@ "VIEW_LUA_SCRIPTS_AUTO_RELOAD_CHANGED_SCRIPTS": "自动重载更改的脚本", "VIEW_LUA_SCRIPTS_GUI_TABS_REGISTERED": "注册的GUI选项卡", "VIEW_LUA_SCRIPTS_LOADED_LUA_SCRIPTS": "已加载Lua脚本", - "VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "注册的内存补丁", + "VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "已注册内存补丁", "VIEW_LUA_SCRIPTS_OPEN_LUA_SCRIPTS_FOLDER": "打开Lua脚本文件夹", "VIEW_LUA_SCRIPTS_RELOAD": "重新加载", "VIEW_LUA_SCRIPTS_RELOAD_ALL": "全部重新加载", "VIEW_LUA_SCRIPTS_SCRIPTS_REGISTERED": "已注册循环", + "VIEW_LUA_SCRIPTS_SCRIPT_PATCHES_REGISTERED": "已注册脚本补丁", "VIEW_MODEL_SWAPPER_DEST": "原模型", "VIEW_MODEL_SWAPPER_INVALID_INDEX": "条目不存在", "VIEW_MODEL_SWAPPER_LINE1": "仅影响将要生成的实体,已存在的实体不受影响", @@ -2098,7 +2118,7 @@ "WANTED_LEVEL_SLIDER_DESC": "设置当前通缉等级.与强制通缉等级一起使用可将通缉等级锁定为设置值", "WANTED_LVL": "通缉等级", "WARNING": "警告!", - "WARP_TIME": "时间控制 (需要脚本主机)", + "WARP_TIME": "时间控制(需要脚本主机)", "WARP_TIME_TITLE": "控制玩家游戏时间", "WATER": "水", "WEAPON": "武器选择", diff --git a/zh_TW.json b/zh_TW.json index 3e2f3ff3..ecffd650 100644 --- a/zh_TW.json +++ b/zh_TW.json @@ -161,6 +161,8 @@ "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY_DESC": "自動瞄準將只瞄準敵人", "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER": "僅玩家", "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER_DESC": "自動瞄準將只瞄準玩家", + "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS": "僅威脅", + "BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS_DESC": "自動瞄準將只瞄準有武器的實體", "BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO": "持續裝彈", "BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO_DESC": "不斷補充你的彈藥", "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND": "未找到實體", @@ -288,6 +290,14 @@ "BACKEND_WIPE_SESSION_COMPLETE": "已完成", "BACKEND_WIPE_SESSION_DESC": "將所有人從戰局中移除", "BAD_SPORT": "惡意玩家", + "BATTLEYE_KICK": "BattlEye踢", + "BATTLEYE_KICK_DESC": "被踢出的玩家將看到您已被BattleEye踢出的警告", + "BATTLEYE_FAKE_BAN": "BattleEye假封號", + "BATTLEYE_FAKE_BAN_DESC": "玩家將被踢出並看到您已被BattleEye封禁的警告", + "BATTLEYE_SERVER": "啟用BattlEye伺服器(測試版)", + "BATTLEYE_SERVER_DESC": "在您作為主機時運行一個真實的BattlEye伺服器. 可識別作弊者並避免不可信任的主機錯誤", + "BATTLEYE_UPDATE_KICK": "BattlEye更新踢", + "BATTLEYE_UPDATE_KICK_DESC": "玩家將被踢出並看到BattleEye需要更新的警告. 對關閉了BattlEye的玩家無效", "BEAST_JUMP": "超高跳躍", "BEAST_JUMP_DESC": "可以讓你像野獸一樣跳躍,就像在獵殺野獸事件中一樣", "BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家", @@ -364,12 +374,12 @@ "CMD_EXECUTOR": "顯隱指令執行器", "CMD_EXECUTOR_CMD_TEMPLATE": "{} - {} - {} | 需要 {} 個參數", "CMD_EXECUTOR_DESC": "顯隱指令執行器視窗", + "CMD_EXECUTOR_INSTRUCTIONS": "使用上/下箭頭鍵瀏覽建議,TAB鍵應用建議", "CMD_EXECUTOR_MULTIPLE_CMDS": "你可以同時執行幾個指令,用 \";\" 來分隔它們", "CMD_EXECUTOR_NO_CMD": "指令無效", + "CMD_EXECUTOR_NO_SUGGESTIONS": "暫無建議", "CMD_EXECUTOR_TITLE": "YimMenu指令執行器", "CMD_EXECUTOR_TYPE_CMD": "請輸入指令", - "CMD_EXECUTOR_INSTRUCTIONS": "使用上/下箭頭鍵瀏覽建議,TAB鍵應用建議", - "CMD_EXECUTOR_NO_SUGGESTIONS": "暫無建議", "CMD_HISTORY_LABEL": "命令歷史", "COLLISION": "碰撞", "COLOR_OPTIONS": "顏色選項", @@ -383,6 +393,7 @@ "COPY_SESSION_INFO": "複製戰局訊息", "CORE_GUI_COMPONENTS_DISABLED": "禁用", "CRASH": "崩潰事件", + "CREATOR_CANNOT_START": "目前無法啟動製作器", "CREATOR_INFINITE_MEMORY": "無限模型內存", "CREATOR_INFINITE_MEMORY_DESCRIPTION": "無限模型內存僅在未啟動開發模式時有用", "CREATOR_JOB_CREATE_FILE": "創建差事文件", @@ -396,6 +407,7 @@ "CREATOR_JOB_UGC_QUERY_FAILED": "UGC查詢內容失敗", "CREATOR_LAUNCH": "啟動製作器", "CREATOR_LOAD_FROM_FILE": "從文件讀取", + "CREATOR_NO_FREE_STACKS": "沒有可用於MISSION的空閒堆疊", "CREATOR_OPTIONS": "製作器選項", "CREATOR_SAVED_JOBS": "保存的差事", "CREATOR_SAVE_TO_FILE": "保存到文件", @@ -428,6 +440,7 @@ "DASHBOARD": "儀表板", "DATA_HASHES": "數據哈希", "DEATHMATCH": "死鬥遊戲", + "DEBUG_LOG_HTTP_START_REQUESTS": "記錄HTTP請求地址", "DEBUG_LOG_METRICS": "指標記錄", "DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生腳本Hook", "DEBUG_LOG_SCRIPT_EVENT": "啟用腳本事件記錄", @@ -630,6 +643,7 @@ "GUI_TAB_VFX": "視覺效果", "GUI_TAB_WAYPOINT_N_OBJECTIVE": "導航點和目標", "GUI_TAB_WEAPONS": "武器", + "GUI_TAB_WEAPONS_AMMUNATION": "武裝國度", "GUI_TAB_WORLD": "世界", "GUI_TAB_XML_MAPS": "XML 地圖", "HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率", @@ -882,9 +896,11 @@ "NO_SESSIONS": "沒有戰局", "NO_STORED_PLAYERS": "沒有已記錄的玩家", "NO_SWAY": "瞄準鏡無晃動", - "NO_SWAY_DESC": "消除狙擊槍瞄準鏡瞄準時的晃動。", + "NO_SWAY_DESC": "消除狙擊槍瞄準鏡瞄準時的晃動", "NO_VEHICLE_IN_REGISTRY": "Yimmenu沒有讀取到載具", "NO_WEAPONS": "沒有武器", + "NO_WEAPON_IN_REGISTRY": "無法從緩存讀取武器", + "NO_WEAPON_ATTACHMENT_IN_REGISTRY": "無法從緩存讀取武器配件", "OCEAN_OPACITY": "海洋不透明度", "OFF": "關閉", "OFF_RADAR_DESC": "將你的光點從其他玩家的地圖上移除", @@ -1194,6 +1210,8 @@ "REQUEST_TERRORBYTE_DESC": "請求驚駭位元", "REQUIRES_SCRIPT_HOST": "需要是腳本主機", "RESET": "重置", + "RESET_WEAPONS": "重置武器", + "RESET_WEAPONS_DESC": "將已裝備武器重置為預設值", "REVEAL_HIDDEN_PLAYERS": "顯示隱藏玩家", "REVEAL_HIDDEN_PLAYERS_DESC": "顯示從玩家列表隱藏的玩家", "REVEAL_OTR_PLAYERS": "顯示人間蒸發玩家", @@ -1244,6 +1262,7 @@ "SEAT_CHANGER": "座位更換", "SECOND": "秒", "SECONDARY": "副色調", + "SELECT": "<選擇>", "SELECT_FILE_FIRST": "先選擇一個文件", "SELF": "自身", "SEMI_GODMODE": "半無敵", @@ -1708,11 +1727,12 @@ "VIEW_LUA_SCRIPTS_AUTO_RELOAD_CHANGED_SCRIPTS": "自動重載更改的腳本", "VIEW_LUA_SCRIPTS_GUI_TABS_REGISTERED": "註冊的GUI選項卡", "VIEW_LUA_SCRIPTS_LOADED_LUA_SCRIPTS": "已讀取Lua腳本", - "VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "註冊的內存補丁", + "VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "已註冊內存補丁", "VIEW_LUA_SCRIPTS_OPEN_LUA_SCRIPTS_FOLDER": "打開Lua腳本文件夾", "VIEW_LUA_SCRIPTS_RELOAD": "重新讀取", "VIEW_LUA_SCRIPTS_RELOAD_ALL": "全部重新讀取", "VIEW_LUA_SCRIPTS_SCRIPTS_REGISTERED": "已註冊循環", + "VIEW_LUA_SCRIPTS_SCRIPT_PATCHES_REGISTERED": "已註冊腳本補丁", "VIEW_MODEL_SWAPPER_DEST": "原模型", "VIEW_MODEL_SWAPPER_INVALID_INDEX": "條目不存在", "VIEW_MODEL_SWAPPER_LINE1": "僅影響將要生成的實體,已存在的實體不受影響", From f9d42705a397a6a0af54046a15f23cb6d7a4711c Mon Sep 17 00:00:00 2001 From: cheng Date: Tue, 24 Sep 2024 09:29:33 +0800 Subject: [PATCH 2/2] bump version --- index.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/index.json b/index.json index 32f838cd..57b5cb8e 100644 --- a/index.json +++ b/index.json @@ -1,5 +1,5 @@ { - "version": 127, + "version": 128, "default_lang": "en_US", "translations": { "de_DE": {