-
Notifications
You must be signed in to change notification settings - Fork 5
/
WatsonTTS.cs
424 lines (352 loc) · 12.5 KB
/
WatsonTTS.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1;
using IBM.Watson.DeveloperCloud.Logging;
using IBM.Watson.DeveloperCloud.Utilities;
using IBM.Watson.DeveloperCloud.Connection;
using CrazyMinnow.SALSA; // Import SALSA from the CrazyMinnow namespace
using IBM.Watson.DeveloperCloud.Services.Assistant.v1;
using FullSerializer;
using UnityEngine.UI;
using IBM.Watson.DeveloperCloud.Services.SpeechToText.v1;
using IBM.Watson.DeveloperCloud.DataTypes;
public class WatsonTTS : MonoBehaviour {
public string myName;
public RandomEyes3D randomEyes;
public GameObject[] lookTargets;
#region PLEASE SET THESE VARIABLES IN THE INSPECTOR
[SerializeField]
private string _STT_username;
[SerializeField]
private string _STT_password;
[SerializeField]
private string _STT_url;
[SerializeField]
private string _TTS_username;
[SerializeField]
private string _TTS_password;
[SerializeField]
private string _TTS_url;
[SerializeField]
private string _CONV_username;
[SerializeField]
private string _CONV_password;
[SerializeField]
private string _CONV_url;
[SerializeField]
private string _CONV_workspaceId;
[SerializeField]
private string _CONV_versionDate;
#endregion
//as this field is Public it is set in the Inspector
public Text ResultsField;
private int _recordingRoutine = 0;
private string _microphoneID = null;
private AudioClip _recording = null;
private int _recordingBufferSize = 1;
private int _recordingHZ = 22050;
private SpeechToText _speechToText;
private Assistant _service;
private bool _messageTested = false;
private fsSerializer _serializer = new fsSerializer();
private Dictionary<string, object> _context = null;
private bool _waitingForResponse = true;
private float wait;
private bool check;
TextToSpeech _textToSpeech;
private AudioClip audioClip; // Link an AudioClip for Salsa3D to play
private Salsa3D salsa3D;
private AudioSource audioSrc;
private string TTS_content = "";
public bool play = false;
// Use this for initialization
void Start () {
LogSystem.InstallDefaultReactors();
audioSrc = GetComponent<AudioSource>(); // Get the SALSA AudioSource from this GameObject
// Create credential and instantiate service
Credentials CONVcredentials = new Credentials(_CONV_username, _CONV_password, _CONV_url);
_service = new Assistant(CONVcredentials);
_service.VersionDate = _CONV_versionDate;
// Create credential and instantiate service
Credentials TTScredentials = new Credentials(_TTS_username, _TTS_password, _TTS_url);
_textToSpeech = new TextToSpeech(TTScredentials);
// Create credential and instantiate service
Credentials STTcredentials = new Credentials(_STT_username, _STT_password, _STT_url);
_speechToText = new SpeechToText(STTcredentials);
// Message
Dictionary<string, object> input = new Dictionary<string, object>();
//Say HELLO - start the conversation
input.Add("text", "first hello");
MessageRequest messageRequest = new MessageRequest()
{
Input = input
};
_service.Message(OnCONVMessage, OnCONVFail, _CONV_workspaceId, messageRequest);
}
public bool Active
{
get { return _speechToText.IsListening; }
set
{
if (value && !_speechToText.IsListening)
{
_speechToText.DetectSilence = true;
_speechToText.EnableWordConfidence = true;
_speechToText.EnableTimestamps = true;
_speechToText.SilenceThreshold = 0.01f;
_speechToText.MaxAlternatives = 0;
_speechToText.EnableInterimResults = true;
_speechToText.OnError = OnSTTError;
_speechToText.InactivityTimeout = -1;
_speechToText.ProfanityFilter = false;
_speechToText.SmartFormatting = true;
_speechToText.SpeakerLabels = false;
_speechToText.WordAlternativesThreshold = null;
_speechToText.StartListening(OnSTTRecognize, OnSTTRecognizeSpeaker);
}
else if (!value && _speechToText.IsListening)
{
_speechToText.StopListening();
}
}
}
private void StartRecording()
{
if (_recordingRoutine == 0)
{
UnityObjectUtil.StartDestroyQueue();
_recordingRoutine = Runnable.Run(RecordingHandler());
}
}
private void StopRecording()
{
if (_recordingRoutine != 0)
{
Microphone.End(_microphoneID);
Runnable.Stop(_recordingRoutine);
_recordingRoutine = 0;
}
}
private void OnSTTError(string error)
{
Active = false;
Log.Debug("STT.OnSTTError()", "Error! {0}", error);
}
private IEnumerator RecordingHandler()
{
// Log.Debug("ExampleStreaming.RecordingHandler()", "devices: {0}", Microphone.devices);
_recording = Microphone.Start(_microphoneID, true, _recordingBufferSize, _recordingHZ);
yield return null; // let _recordingRoutine get set..
if (_recording == null)
{
StopRecording();
yield break;
}
bool bFirstBlock = true;
int midPoint = _recording.samples / 2;
float[] samples = null;
while (_recordingRoutine != 0 && _recording != null)
{
int writePos = Microphone.GetPosition(_microphoneID);
if (writePos > _recording.samples || !Microphone.IsRecording(_microphoneID))
{
Log.Error("STT.RecordingHandler()", "Microphone disconnected.");
StopRecording();
yield break;
}
if ((bFirstBlock && writePos >= midPoint)
|| (!bFirstBlock && writePos < midPoint))
{
// front block is recorded, make a RecordClip and pass it onto our callback.
samples = new float[midPoint];
_recording.GetData(samples, bFirstBlock ? 0 : midPoint);
AudioData record = new AudioData();
record.MaxLevel = Mathf.Max(Mathf.Abs(Mathf.Min(samples)), Mathf.Max(samples));
record.Clip = AudioClip.Create("Recording", midPoint, _recording.channels, _recordingHZ, false);
record.Clip.SetData(samples, 0);
_speechToText.OnListen(record);
bFirstBlock = !bFirstBlock;
}
else
{
// calculate the number of samples remaining until we ready for a block of audio,
// and wait that amount of time it will take to record.
int remaining = bFirstBlock ? (midPoint - writePos) : (_recording.samples - writePos);
float timeRemaining = (float)remaining / (float)_recordingHZ;
yield return new WaitForSeconds(timeRemaining);
}
}
yield break;
}
// private void OnSTTRecognize(SpeechRecognitionEvent result)
// updated for Watson SDK 2.4.0 compatability
private void OnSTTRecognize(SpeechRecognitionEvent result, Dictionary<string, object> customData)
{
if (result != null && result.results.Length > 0)
{
foreach (var res in result.results)
{
foreach (var alt in res.alternatives)
{
string text = string.Format("{0} ({1}, {2:0.00})\n", alt.transcript, res.final ? "Final" : "Interim", alt.confidence);
// Log.Debug("STT.OnSTTRecognize()", text);
ResultsField.text = text;
//only send to CONV once we know the user has stopped talking
if (res.final) {
string _conversationString = alt.transcript;
//We can now call the CONV service?
Log.Debug("STT.OnSTTRecognize()", _conversationString);
Active = false; //Stop Microphone from listening
// Message
Dictionary<string, object> input = new Dictionary<string, object>();
input["text"] = _conversationString;
MessageRequest messageRequest = new MessageRequest()
{
Input = input,
Context = _context
};
_service.Message(OnCONVMessage, OnCONVFail, _CONV_workspaceId, messageRequest);
}
}
if (res.keywords_result != null && res.keywords_result.keyword != null)
{
foreach (var keyword in res.keywords_result.keyword)
{
Log.Debug("STT.OnSTTRecognize()", "keyword: {0}, confidence: {1}, start time: {2}, end time: {3}", keyword.normalized_text, keyword.confidence, keyword.start_time, keyword.end_time);
}
}
}
}
}
//potentially useful to detect difference between different people speaking?
// private void OnSTTRecognizeSpeaker(SpeakerRecognitionEvent result)
// updated for Watson SDK 2.4.0 compatability
private void OnSTTRecognizeSpeaker(SpeakerRecognitionEvent result, Dictionary<string, object> customData)
{
if (result != null)
{
foreach (SpeakerLabelsResult labelResult in result.speaker_labels)
{
Log.Debug("ExampleStreaming.OnRecognize()", string.Format("speaker result: {0} | confidence: {3} | from: {1} | to: {2}", labelResult.speaker, labelResult.from, labelResult.to, labelResult.confidence));
}
}
}
private void OnCONVMessage(object response, Dictionary<string, object> customData)
{
// Log.Debug("Assistant.OnMessage()", "Response: {0}", customData["json"].ToString());
// Convert resp to fsdata
fsData fsdata = null;
fsResult r = _serializer.TrySerialize(response.GetType(), response, out fsdata);
if (!r.Succeeded)
throw new WatsonException(r.FormattedMessages);
// Convert fsdata to MessageResponse
MessageResponse messageResponse = new MessageResponse();
object obj = messageResponse;
r = _serializer.TryDeserialize(fsdata, obj.GetType(), ref obj);
if (!r.Succeeded)
throw new WatsonException(r.FormattedMessages);
// Set context for next round of messaging
object _tempContext = null;
(response as Dictionary<string, object>).TryGetValue("context", out _tempContext);
if (_tempContext != null)
_context = _tempContext as Dictionary<string, object>;
else
Log.Debug("ExampleConversation.OnMessage()", "Failed to get context");
// Get intent
object tempIntentsObj = null;
(response as Dictionary<string, object>).TryGetValue("intents", out tempIntentsObj);
//Need to wrap this in try/catch so don't trigger exception is has no content for some reason
object _tempText = null;
(messageResponse.Output as Dictionary<string, object>).TryGetValue ("text", out _tempText);
object _tempTextObj = (_tempText as List<object>)[0];
string output = _tempTextObj.ToString();
if (output != null) {
//replace any <waitX> tags with the value expected by the TTS service
string replaceActionTags = output.ToString();
int pos3 = replaceActionTags.IndexOf("<wait3>");
if(pos3 != -1) {
replaceActionTags = output.Replace("<wait3>", "<break time='3s'/>");
}
int pos4 = replaceActionTags.IndexOf("<wait4>");
if(pos4 != -1) {
replaceActionTags = output.Replace("<wait4>", "<break time='4s'/>");
}
int pos5 = replaceActionTags.IndexOf("<wait5>");
if(pos5 != -1) {
replaceActionTags = output.Replace("<wait5>", "<break time='5s'/>");
}
output = replaceActionTags;
} else {
Log.Debug("Extract outputText", "Failed to extract outputText and set for speaking");
}
TTS_content = output;
//trigger the Update to PLAY the TTS message
play = true;
}
private void OnCONVFail(RESTConnector.Error error, Dictionary<string, object> customData)
{
Log.Error("ExampleConversation.OnFail()", "Error received: {0}", error.ToString());
_messageTested = false;
}
//called by Update() when play=true;
private void GetTTS()
{
// Synthesize
// Log.Debug("WatsonTTS", "Attempting synthesize.");
_textToSpeech.Voice = VoiceType.en_US_Michael; // .en_US_Allison; //.en_GB_Kate;
_textToSpeech.ToSpeech(HandleToSpeechCallback, OnTTSFail, TTS_content, true);
}
void HandleToSpeechCallback(AudioClip clip, Dictionary<string, object> customData = null)
{
if (Application.isPlaying && clip != null && audioSrc != null)
{
audioSrc.spatialBlend = 0.0f;
audioSrc.clip = clip;
audioSrc.Play();
//set flag values that can be picked up in the Update() loop
wait = clip.length;
check = true;
}
}
private void OnTTSFail(RESTConnector.Error error, Dictionary<string, object> customData)
{
Log.Error("WatsonTTS.OnFail()", "Error received: {0}", error.ToString());
}
/// <summary>
/// A coroutine to track a GameObject with a pre-delay and a track duration
/// </summary>
/// <param name="preDelay">Pre delay.</param>
/// <param name="duration">Duration.</param>
/// <param name="customShapeIndex">Custom shape index.</param>
IEnumerator Look(float preDelay, float duration, GameObject lookTarget)
{
yield return new WaitForSeconds(preDelay);
Debug.Log ("Look="+"LEFT/RIGHT");
randomEyes.SetLookTarget(lookTarget);
yield return new WaitForSeconds(duration);
randomEyes.SetLookTarget(null);
}
// Update is called once per frame
void Update () {
if (play)
{
Debug.Log ("play=true");
play = false;
Active = false;
GetTTS();
}
if (check) {
// Debug.Log ("Update() check=true");
wait-=Time.deltaTime; //reverse count
}
if((wait<0f) && (check)) { //check that clip is not playing
// Debug.Log ("Speech has finished");
check = false;
//Now let's start listening again.....
Active = true;
StartRecording ();
}
}
}