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Godot 4.03 for 2D #17
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Hello! I don't plan to port this system to Godot 4, simply because now there is now a native asynchronous loading of the resources, so it renders my whole system a bit useless. Check ResourceLoader.load_threaded_request in the Godot 4 docs: Please tell me if you are able to use this instead. |
Thanks for the response! I just started messing around with Godot 4 a
couple days ago, so I'm still discovering the new additions.
If I'm understanding correctly, in order to basically get feature parity
with your system, I'd need to implement the various zone areas and then use
the load_threaded_request to load the zones when necessary, yes?
…On Thu, Jun 1, 2023 at 2:04 PM Yogoda ***@***.***> wrote:
Hello!
I don't plan to port this system to Godot 4, simply because now there is
now a native asynchronous loading of the resources, so it renders my whole
system a bit useless.
Check ResourceLoader.load_threaded_request in the Godot 4 docs:
https://docs.godotengine.org/en/stable/classes/class_resourceloader.html
Please tell me if you are able to use this instead.
Joël
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Yes, exactly. I originally did the system because multithreading is very hard to get right but with the new threaded loading the rest should be pretty easy to do by yourself. Still, if it is too complicated I can try to update to Godot 4. Please tell me ;) |
I'll mess around with it and see what I can do. Thanks for the offer. If I
get stuck I may ask a few questions.
Thanks!
…On Thu, Jun 1, 2023, 3:36 PM Yogoda ***@***.***> wrote:
Yes, exactly.
I originally did the system because multithreading is very hard to get
right but with the new threaded loading the rest should be pretty easy to
do by yourself.
Still, if it is too complicated I can try to update to Godot 4.
Please tell me ;)
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Just hopping on this thread to say thanks for creating this system! I can also confirm everything except 2D scene works fine on Godot 4. It will be great if you can update this to Godot 4, pretty please. 🥺🙏 That will be very helpful for noobs like me.
|
Hello :) Since you asked nicely I am now obliged to comply hehe. I will try to port it to Godot 4 when I find the time ;) |
If it helps, I can send you my changes that got it working in Godot 4. I
want to utilize the Godot 4 features you mentioned, but my focus at the
moment was just getting my old project up and running in the updated engine.
I may have made some other tweaks that weren't strictly needed to update
it, but I don't remember what all I did to it.
…On Thu, Jun 15, 2023, 2:32 PM Yogoda ***@***.***> wrote:
Hello :)
Since you asked nicely I am now obliged to comply hehe.
I will try to port it to Godot 4 when I find the time ;)
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Thank you :) I will ask you if I'm stuck. |
Hello, I fixed the 2D demo :) Please use the latest Godot 4.1 and download the new version from Github. The issue was really simple: in the zone trigger of the player, uncheck the collision mask 16 and check the layer 16 (zone_triggers). (physics changed a little bit in 4.0). Have a nice day, |
Hi! I use your system in my Godot 3 project and am looking to transition over to Godot 4.
First off, the warning_ignore lines now cause an error in the editor, but I just commented them out to get things running.
There seems to be a problem with the 2D demo in your project for me. There aren't any errors, however, only the initial zone seems to load in. The mini-map is blank and if I move out of the starting area, everything is just empty. I'm using Godot 4.03.
The 3D demo looks like it works without any problem.
Any ideas what the issue may be?
Thanks!
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