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If this was made specifically for Godot 3 then it makes sense not to maintain it.Godot 4 has more robust scene processing and threaded loading, you could leverage all its internal features to create a more powerful and simpler version of this streaming system!
Why the number of objects is constantly growing despite unloading scenes? Godot 4.1.3 stable.
Is it possible to improve loading performance using new ResourceLoader in Godot 4?
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