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SRDDPG_V3_best_demo.py
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SRDDPG_V3_best_demo.py
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import matplotlib
matplotlib.use('TkAgg')
import tensorflow as tf
import numpy as np
import time
import matplotlib.pyplot as plt
from ENV_V0 import CartPoleEnv_adv as dreamer
import os
os.environ["CUDA_DEVICE_ORDER"] = "PCI_BUS_ID"
os.environ["CUDA_VISIBLE_DEVICES"] = "1"
##################### hyper parameters ####################
MAX_EPISODES = 2000
MAX_EP_STEPS =2500
LR_A = 0.0001 # learning rate for actor
LR_C = 0.0002 # learning rate for critic
GAMMA = 0.99 # reward discount
TAU = 0.01 # soft replacement
MEMORY_CAPACITY = 10000
BATCH_SIZE = 128
labda=10.
RENDER = True
tol = 0.001
ENV_NAME = 'CartPole-v2'
env = dreamer()
# env = gym.make(ENV_NAME)
env = env.unwrapped
EWMA_p=0.95
EWMA_step=np.zeros((1,MAX_EPISODES+1))
EWMA_reward=np.zeros((1,MAX_EPISODES+1))
iteration=np.zeros((1,MAX_EPISODES+1))
############################### DDPG ####################################
class DDPG(object):
def __init__(self, a_dim, s_dim, a_bound,):
self.memory = np.zeros((MEMORY_CAPACITY, s_dim * 2 + a_dim + 1), dtype=np.float32)
self.pointer = 0
self.sess = tf.Session()
self.a_dim, self.s_dim, self.a_bound = a_dim, s_dim, a_bound,
self.S = tf.placeholder(tf.float32, [None, s_dim], 's')
self.S_ = tf.placeholder(tf.float32, [None, s_dim], 's_')
self.R = tf.placeholder(tf.float32, [None, 1], 'r')
self.LR_A= tf.placeholder(tf.float32, None, 'LR_A')
self.LR_C = tf.placeholder(tf.float32, None, 'LR_C')
self.labda= tf.placeholder(tf.float32, None, 'Lambda')
self.a = self._build_a(self.S,)# 这个网络用于及时更新参数
self.q = self._build_c(self.S, self.a, )# 这个网络是用于及时更新参数
a_params = tf.get_collection(tf.GraphKeys.TRAINABLE_VARIABLES, scope='Actor')
c_params = tf.get_collection(tf.GraphKeys.TRAINABLE_VARIABLES, scope='Critic')
ema = tf.train.ExponentialMovingAverage(decay=1 - TAU) # soft replacement
def ema_getter(getter, name, *args, **kwargs):
return ema.average(getter(name, *args, **kwargs))
target_update = [ema.apply(a_params), ema.apply(c_params)] # soft update operation
# 这个网络不及时更新参数, 用于预测 Critic 的 Q_target 中的 action
a_ = self._build_a(self.S_, reuse=True, custom_getter=ema_getter) # replaced target parameters
a_cons = self._build_a(self.S_, reuse=True)
# 这个网络不及时更新参数, 用于给出 Actor 更新参数时的 Gradient ascent 强度
# q_ = self._build_c(self.S_, tf.stop_gradient(a_), reuse=True, custom_getter=ema_getter)
q_ = self._build_c(self.S_, tf.stop_gradient(a_), reuse=True, custom_getter=ema_getter)
self.q_cons = self._build_c(self.S_, a_cons, reuse=True)
self.q_lambda =tf.reduce_mean(self.q - self.q_cons)
# self.q_lambda = tf.reduce_mean(self.q_cons - self.q)
a_loss = - tf.reduce_mean(self.q)+ self.labda * self.q_lambda # maximize the q
self.atrain = tf.train.AdamOptimizer(self.LR_A).minimize(a_loss, var_list=a_params)#以learning_rate去训练,方向是minimize loss,调整列表参数,用adam
with tf.control_dependencies(target_update): # soft replacement happened at here
q_target = self.R + GAMMA * q_
td_error = tf.losses.mean_squared_error(labels=q_target, predictions=self.q)
self.ctrain = tf.train.AdamOptimizer(self.LR_C).minimize(td_error, var_list=c_params)
self.sess.run(tf.global_variables_initializer())
self.saver = tf.train.Saver()
# self.saver.restore(self.sess, "Save/cartpole_g10_M1_m0.1_l0.5_tau_0.02.ckpt") # 1 0.1 0.5 0.001
def choose_action(self, s):
return self.sess.run(self.a, {self.S: s[np.newaxis, :]})[0]
def learn(self,LR_A,LR_C,labda):
indices = np.random.choice(MEMORY_CAPACITY, size=BATCH_SIZE)
bt = self.memory[indices, :]
bs = bt[:, :self.s_dim]
ba = bt[:, self.s_dim: self.s_dim + self.a_dim]
br = bt[:, -self.s_dim - 1: -self.s_dim]
bs_ = bt[:, -self.s_dim:]
self.sess.run(self.atrain, {self.S: bs, self.S_: bs_, self.LR_A: LR_A,self.labda:labda})
self.sess.run(self.ctrain,{self.S: bs, self.a: ba, self.R: br, self.S_: bs_, self.LR_C: LR_C,self.labda:labda})
return self.sess.run(self.q_lambda,{self.S: bs, self.a: ba, self.R: br, self.S_: bs_}),self.sess.run(self.R, {self.R: br})
def store_transition(self, s, a, r, s_):
transition = np.hstack((s, a, [r], s_))
index = self.pointer % MEMORY_CAPACITY # replace the old memory with new memory
self.memory[index, :] = transition
self.pointer += 1
#action 选择模块也是actor模块
def _build_a(self, s, reuse=None, custom_getter=None):
trainable = True
with tf.variable_scope('Actor', reuse=reuse, custom_getter=custom_getter):
net_0 = tf.layers.dense(s, 256, activation=tf.nn.relu, name='l1', trainable=trainable)#原始是30
net_1 = tf.layers.dense(net_0, 256, activation=tf.nn.relu, name='l2', trainable=trainable) # 原始是30
net_2 = tf.layers.dense(net_1, 256, activation=tf.nn.relu, name='l3', trainable=trainable) # 原始是30
net_3 = tf.layers.dense(net_2, 128, activation=tf.nn.relu, name='l4', trainable=trainable) # 原始是30
a = tf.layers.dense(net_3, self.a_dim, activation=tf.nn.tanh, name='a', trainable=trainable)
return tf.multiply(a, self.a_bound, name='scaled_a')
#critic模块
def _build_c(self, s, a, reuse=None, custom_getter=None):
trainable = True if reuse is None else False
with tf.variable_scope('Critic', reuse=reuse, custom_getter=custom_getter):
n_l1 = 256#30
w1_s = tf.get_variable('w1_s', [self.s_dim, n_l1], trainable=trainable)
w1_a = tf.get_variable('w1_a', [self.a_dim, n_l1], trainable=trainable)
b1 = tf.get_variable('b1', [1, n_l1], trainable=trainable)
net_0 = tf.nn.relu(tf.matmul(s, w1_s) + tf.matmul(a, w1_a) + b1)
net_1 = tf.layers.dense(net_0, 256, activation=tf.nn.relu, name='l2', trainable=trainable) # 原始是30
net_2 = tf.layers.dense(net_1, 128, activation=tf.nn.relu, name='l3', trainable=trainable) # 原始是30
return tf.layers.dense(net_2, 1, trainable=trainable) # Q(s,a)
def save_result(self):
# save_path = self.saver.save(self.sess, "Save/cartpole_g10_M1_m0.1_l0.5_tau_0.02.ckpt")
save_path = self.saver.save(self.sess, "Model/SRDDPG_V3__.ckpt")
# save_path = self.saver.save(self.sess, "Model/SRDDPG_INITIAL.ckpt")
print("Save to path: ", save_path)
############################### training ####################################
# env.seed(1) # 普通的 Policy gradient 方法, 使得回合的 variance 比较大, 所以我们选了一个好点的随机种子
s_dim = env.observation_space.shape[0]
a_dim = env.action_space.shape[0]
a_bound = env.action_space.high
ddpg = DDPG(a_dim, s_dim, a_bound)
ddpg.save_result()
var = 5 # control exploration
t1 = time.time()
max_reward=400000
max_ewma_reward=200000
for i in range(MAX_EPISODES):
iteration[0,i+1]=i+1
s = env.reset()
ep_reward = 0
# MAX_EP_STEPS = min(max(500,MAX_EPISODES),1000)
for j in range(MAX_EP_STEPS):
if RENDER:
env.render()
# Add exploration noise
a = ddpg.choose_action(s)
a = np.clip(np.random.normal(a, var), -a_bound, a_bound) # add randomness to action selection for exploration
#if var<0.01:
#a=np.clip(np.random.normal(a, a_bound), -a_bound, a_bound)
s_, r, done, hit = env.step(a)
ddpg.store_transition(s, a, r/10, s_)
if ddpg.pointer > MEMORY_CAPACITY:
var *= .999995 # decay the action randomness
#var = np.max([var,0.1])
# LR_A *= .99995
# LR_C *= .99995
l_q,l_r=ddpg.learn(LR_A,LR_C,labda)
# print(l_q,l_r)
if l_q>tol:
if labda==0:
labda = 1e-8
labda = min(labda*2,11)
if labda==11:
labda = 1e-8
if l_q<-tol:
labda = labda/2
# lamda_=l_q#
# labda = max(labda+0.0001*lamda_,0)
s = s_
ep_reward += r
if j == MAX_EP_STEPS - 1:
EWMA_step[0,i+1]=EWMA_p*EWMA_step[0,i]+(1-EWMA_p)*j
EWMA_reward[0,i+1]=EWMA_p*EWMA_reward[0,i]+(1-EWMA_p)*ep_reward
#EWMA[0,i+1]=EWMA[0,i+1]/(1-(EWMA_p **(i+1)))
print('Episode:', i, ' Reward: %i' % int(ep_reward), 'Explore: %.2f' % var,"good","EWMA_step = ",EWMA_step[0,i+1],"EWMA_reward = ",EWMA_reward[0,i+1],"LR_A = ",LR_A,'lambda',labda,'Running time: ', time.time() - t1)
# print('Episode:', i, ' Reward: %i' % int(ep_reward), 'Explore: %.2f' % var, 'EWMA: %.2f' % EWMA[0, i + 1])
# if ep_reward > -20:RENDER = True # 当 回合总 reward 大于 300 时显示模拟窗口
#if var <= 0.1:RENDER = True # 当 回合总 reward 大于 300 时显示模拟窗口
#if i > 4990: RENDER = True # 当 回合总 reward 大于 300 时显示模拟窗口
# if win>winmax:
# ddpg.save_result()
# winmax = win
# LR_A *= .9 # learning rate for actor
# LR_C *= .95 # learning rate for critic
# ddpg.save_result()
# break
if EWMA_reward[0,i+1]>max_ewma_reward:
max_ewma_reward=min(EWMA_reward[0,i+1]+1000,500000)
LR_A *= .8 # learning rate for actor
LR_C *= .8 # learning rate for critic
ddpg.save_result()
if ep_reward> max_reward:
max_reward = min(ep_reward+5000,500000)
LR_A *= .8 # learning rate for actor
LR_C *= .8 # learning rate for critic
ddpg.save_result()
print("max_reward : ",ep_reward)
else:
LR_A *= .99
LR_C *= .99
break
elif done:
EWMA_step[0,i+1]=EWMA_p*EWMA_step[0,i]+(1-EWMA_p)*j
EWMA_reward[0,i+1]=EWMA_p*EWMA_reward[0,i]+(1-EWMA_p)*ep_reward
#EWMA[0,i+1]=EWMA[0,i+1]/(1-(EWMA_p **(i+1)))
if hit==1:
print('Episode:', i, ' Reward: %i' % int(ep_reward), 'Explore: %.2f' % var, "break in : ", j, "due to ",
"hit the wall", "EWMA_step = ", EWMA_step[0, i + 1], "EWMA_reward = ", EWMA_reward[0, i + 1],"LR_A = ",LR_A,'lambda',labda,'Running time: ', time.time() - t1)
else:
print('Episode:', i, ' Reward: %i' % int(ep_reward), 'Explore: %.2f' % var, "break in : ", j, "due to",
"fall down","EWMA_step = ", EWMA_step[0, i + 1], "EWMA_reward = ", EWMA_reward[0, i + 1],"LR_A = ",LR_A,'lambda',labda,'Running time: ', time.time() - t1)
break
print('Running time: ', time.time() - t1)