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Lawnicons contributing guide

Welcome to the Lawnicons contributing guide! This file will tell you what you need to know to contribute to Lawnicons.

Before you start, please fork the project and clone it to your machine.

Afterwards, you can either contribute icons or code.

Contributing icons

To contribute icons, you only need an icon editor, a file explorer, and a terminal window.

Icon guidelines

See the below image for a summary of the icon guidelines. If you don't follow them, a team member will likely request changing the icons.

Each icon must fit the 160x160px or 144x144px (depending on the shape) content area size. It must not be smaller nor bigger than the specified sizes.

The default stroke should be kept at 12px. For finer detail, a stroke of 6px can be used. The standard widths are 6px, 8px, 10px, 12px and 14px.

If an icon is too minimal or does not have enough surrounding details, 14px should be used. You can check whether to use it if the stroke width looks too thin alongside other icons (more information in the Figma document).

In addition to the above, the icons must have an outlined (not filled) style and the colour must be black #000000. If the original icon has a filled style, change the icon to adhere to the guidelines as seen below.

See also this Figma repository made by Grabstertv.

Adding an icon to Lawnicons

Here's how to add an icon to Lawnicons:

Prerequesties

  • Your icon in the SVG format, adhering to the above guidelines. The filename must use snake case (e.g. files_by_google.svg).
  • The package and activity name of the app.

Via icontool.py

Please check the icon tool guide for more information.

Via manual process

  1. Add the ready SVG to the svgs directory.

  2. Add a new line to app/assets/appfilter.xml (in alphabetical order, by the name attribute), and map the new icon to a package name and app's activity. For example:

      <item component="ComponentInfo{com.google.android.apps.nbu.files/com.google.android.apps.nbu.files.home.HomeActivity}" drawable="files_by_google" name="Files by Google"/> 

    A general template is as follows:

    <item component="ComponentInfo{[PACKAGE_NAME]/[APP_ACIVITY_NAME]}" drawable="[DRAWABLE NAME]" name="[APP NAME]"/> 
  3. Done! You're ready to open a pull request. Please set develop as the base branch.

Finding the package and activity name of an app

Using adb

  1. Connect your Android device or emulator to your laptop/desktop PC that has adb installed (see this tutorial for more information) and open the app whose details you want to inspect, e.g. Telegram.
  2. Open a new Command Prompt or Terminal window and input adb devices.
  3. Finally, type the below-given command to get the information about the currently open application.

For Mac or Linux:

adb shell dumpsys window | grep 'mCurrentFocus'  

For Windows:

adb shell dumpsys window | find "mCurrentFocus"

The part before the / character in the above image, i.e. org.telegram.messenger, is the package name ([PACKAGE_NAME]). The part after it, i.e. org.telegram.messenger.DefaultIcon, is the activity name ([APP_ACIVITY_NAME]).

Using 3rd-party apps

IconRequest app
  1. Download the IconRequest app.
  2. Launch the app and click "REQUEST NEW" or "UPDATE EXISTING".
  3. Get the Activity details for each app.

Icon Pusher app
  1. Download the Icon Pusher app.
  2. Launch the app.
  3. Select the icon(s) you want to upload or select all by pressing the square in the top right. Then press "Send".
  4. View the Activity details for each app on the Icon Pusher website. Please make sure the drawable="[DRAWABLE NAME]" matches the icon SVG file name.

Contributing code

While adding icons is the main focus for most contributors, code-related contributions are welcome.

Before building the app, ensure that you create the icon drawables by running:

./gradlew svg-processor:run

Afterwards, you can build the app by selecting the appDebug build variant.

Here are a few contribution tips:

  • The app module contains most of Lawnicons' core code, while the svg-processor module contains the code that converts the SVGs inside the svgs folder into Android Drawables. Generally, the app module is where you should make most of your contributions.

  • You can use either Java or, preferably, Kotlin.

  • Make sure your code is logical and well formatted. If using Kotlin, see "Coding conventions" in the Kotlin documentation.

  • Set develop as the base branch for pull requests.

  • Significant changes to the UI should be discussed on our Lawnchair's Telegram group chat. Generally, we want to keep things clean and simple.