From 24bddf27f497968e8b0a67a67e4cce21d39744a3 Mon Sep 17 00:00:00 2001 From: Z3nner <76132631+Z3nner@users.noreply.github.com> Date: Sun, 23 Jun 2024 07:56:33 -0400 Subject: [PATCH] Remove missed progress bars from testing Turned preloading progress bars on for testing, missed the following macros corrected by this commit. BattleRifle, Missile, MissilePinaka, Plasma_Talons, PPC, Railgun. --- packs_source/weaponfx/Effects/BattleRifle_DdNSH1DTIsRyJCK9.js | 2 +- packs_source/weaponfx/Effects/MissilePinaka_nigj4bbJZOVrFf0u.js | 2 +- packs_source/weaponfx/Effects/Missile_4M655uuaKwHfZJfZ.js | 2 +- packs_source/weaponfx/Effects/PPC_LxQMeItXellYRt3b.js | 2 +- packs_source/weaponfx/Effects/Plasma_Talons_ui1a07lCGBOk4Rp7.js | 2 +- packs_source/weaponfx/Effects/Railgun_iOD860W9KokfR3Hy.js | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/packs_source/weaponfx/Effects/BattleRifle_DdNSH1DTIsRyJCK9.js b/packs_source/weaponfx/Effects/BattleRifle_DdNSH1DTIsRyJCK9.js index 3626d18..4fcebcf 100644 --- a/packs_source/weaponfx/Effects/BattleRifle_DdNSH1DTIsRyJCK9.js +++ b/packs_source/weaponfx/Effects/BattleRifle_DdNSH1DTIsRyJCK9.js @@ -1,6 +1,6 @@ const {targetsMissed, targetTokens, sourceToken} = game.modules.get("lancer-weapon-fx").api.getMacroVariables(this); -await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/BR_Fire.ogg", "jb2a.bullet.03.blue", "modules/lancer-weapon-fx/soundfx/KineticImpact.ogg", "jb2a.impact.orange.0"], showProgressBar = true) +await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/BR_Fire.ogg", "jb2a.bullet.03.blue", "modules/lancer-weapon-fx/soundfx/KineticImpact.ogg", "jb2a.impact.orange.0"]) let sequence = new Sequence(); diff --git a/packs_source/weaponfx/Effects/MissilePinaka_nigj4bbJZOVrFf0u.js b/packs_source/weaponfx/Effects/MissilePinaka_nigj4bbJZOVrFf0u.js index 64097a0..b5703d1 100644 --- a/packs_source/weaponfx/Effects/MissilePinaka_nigj4bbJZOVrFf0u.js +++ b/packs_source/weaponfx/Effects/MissilePinaka_nigj4bbJZOVrFf0u.js @@ -3,7 +3,7 @@ const {targetsMissed, targetTokens, sourceToken} = game.modules.get("lancer-weap // Pinaka wants 2 missiles, so get 2 groups const targetPoints = game.modules.get("lancer-weapon-fx").api.getTargetLocationsFromTokenGroup(targetTokens, 2); -await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/Missile_Launch.ogg", "modules/lancer-weapon-fx/soundfx/Missile_Travel.ogg", "jb2a.throwable.launch.missile", "modules/lancer-weapon-fx/soundfx/Missile_Impact.ogg", "jb2a.explosion.01.orange", "jb2a.explosion.08.orange"], showProgressBar = true) +await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/Missile_Launch.ogg", "modules/lancer-weapon-fx/soundfx/Missile_Travel.ogg", "jb2a.throwable.launch.missile", "modules/lancer-weapon-fx/soundfx/Missile_Impact.ogg", "jb2a.explosion.01.orange", "jb2a.explosion.08.orange"]) let sequence = new Sequence(); diff --git a/packs_source/weaponfx/Effects/Missile_4M655uuaKwHfZJfZ.js b/packs_source/weaponfx/Effects/Missile_4M655uuaKwHfZJfZ.js index 75bcca0..f91207b 100644 --- a/packs_source/weaponfx/Effects/Missile_4M655uuaKwHfZJfZ.js +++ b/packs_source/weaponfx/Effects/Missile_4M655uuaKwHfZJfZ.js @@ -2,7 +2,7 @@ const {targetsMissed, targetTokens, sourceToken} = game.modules.get("lancer-weap const target = game.modules.get("lancer-weapon-fx").api.getTargetLocationsFromTokenGroup(targetTokens, 1)[0]; -await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/Missile_Launch.ogg", "modules/lancer-weapon-fx/soundfx/Missile_Travel.ogg", "jb2a.pack_hound_missile", "jb2a.explosion.01.orange", "modules/lancer-weapon-fx/soundfx/Missile_Impact.ogg"], showProgressBar = true) +await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/Missile_Launch.ogg", "modules/lancer-weapon-fx/soundfx/Missile_Travel.ogg", "jb2a.pack_hound_missile", "jb2a.explosion.01.orange", "modules/lancer-weapon-fx/soundfx/Missile_Impact.ogg"]) let sequence = new Sequence() diff --git a/packs_source/weaponfx/Effects/PPC_LxQMeItXellYRt3b.js b/packs_source/weaponfx/Effects/PPC_LxQMeItXellYRt3b.js index 5ff4293..58f2e3d 100644 --- a/packs_source/weaponfx/Effects/PPC_LxQMeItXellYRt3b.js +++ b/packs_source/weaponfx/Effects/PPC_LxQMeItXellYRt3b.js @@ -1,6 +1,6 @@ const {targetsMissed, targetTokens, sourceToken} = game.modules.get("lancer-weapon-fx").api.getMacroVariables(this); -await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/PPC2.ogg", "jb2a.chain_lightning.primary.blue"], showProgressBar = true) +await Sequencer.Preloader.preloadForClients(["modules/lancer-weapon-fx/soundfx/PPC2.ogg", "jb2a.chain_lightning.primary.blue"]) let sequence = new Sequence(); diff --git a/packs_source/weaponfx/Effects/Plasma_Talons_ui1a07lCGBOk4Rp7.js b/packs_source/weaponfx/Effects/Plasma_Talons_ui1a07lCGBOk4Rp7.js index d1f744c..d830b15 100644 --- a/packs_source/weaponfx/Effects/Plasma_Talons_ui1a07lCGBOk4Rp7.js +++ b/packs_source/weaponfx/Effects/Plasma_Talons_ui1a07lCGBOk4Rp7.js @@ -1,6 +1,6 @@ const {targetsMissed, targetTokens, sourceToken} = game.modules.get("lancer-weapon-fx").api.getMacroVariables(this); -await Sequencer.Preloader.preloadForClients(["jb2a.claws.400px.red", "modules/lancer-weapon-fx/soundfx/Melee.ogg", "jb2a.impact.blue.2"], showProgressBar = true) +await Sequencer.Preloader.preloadForClients(["jb2a.claws.400px.red", "modules/lancer-weapon-fx/soundfx/Melee.ogg", "jb2a.impact.blue.2"]) let sequence = new Sequence(); diff --git a/packs_source/weaponfx/Effects/Railgun_iOD860W9KokfR3Hy.js b/packs_source/weaponfx/Effects/Railgun_iOD860W9KokfR3Hy.js index 27c4eac..38f1ff9 100644 --- a/packs_source/weaponfx/Effects/Railgun_iOD860W9KokfR3Hy.js +++ b/packs_source/weaponfx/Effects/Railgun_iOD860W9KokfR3Hy.js @@ -30,7 +30,7 @@ const repeatImpactAnimationForEachTarget = function (sequence, targets) { return sequence; } -await Sequencer.Preloader.preloadForClients(["jb2a.impact.orange.0", "modules/lancer-weapon-fx/soundfx/Annihilator_Charge.ogg", "jb2a.bullet.Snipe.blue", "modules/lancer-weapon-fx/soundfx/AMR_Fire.ogg", "modules/lancer-weapon-fx/soundfx/AMR_Impact.ogg"], showProgressBar = true) +await Sequencer.Preloader.preloadForClients(["jb2a.impact.orange.0", "modules/lancer-weapon-fx/soundfx/Annihilator_Charge.ogg", "jb2a.bullet.Snipe.blue", "modules/lancer-weapon-fx/soundfx/AMR_Fire.ogg", "modules/lancer-weapon-fx/soundfx/AMR_Impact.ogg"]) let sequence = new Sequence()