generated from ZL-Audio/ZLTemplate
-
Notifications
You must be signed in to change notification settings - Fork 8
224 lines (192 loc) · 8.12 KB
/
cmake_full_test.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
name: macOS/Windows/Linux Test
permissions:
contents: write
on:
push:
branches: [main, develop]
pull_request:
branches: [main]
workflow_dispatch:
# When pushing new commits, cancel any running builds on that branch
concurrency:
group: ${{ github.ref }}
cancel-in-progress: true
env:
BUILD_TYPE: Release
BUILD_DIR: Builds
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DISPLAY: :0 # linux pluginval needs this
CMAKE_BUILD_PARALLEL_LEVEL: 3 # Use up to 3 cpus to build juceaide, etc
HOMEBREW_NO_INSTALL_CLEANUP: 1
# jobs are run in paralell on different machines
# all steps run in series
jobs:
build_and_test:
name: ${{ matrix.name }} Check Status
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false # show all errors for each platform (vs. cancel jobs on error)
matrix:
include:
- name: Linux
os: ubuntu-latest
pluginval-binary: ./pluginval
ccache: ccache
- name: macOS
os: macos-12
pluginval-binary: pluginval.app/Contents/MacOS/pluginval
ccache: ccache
- name: Windows
os: windows-latest
pluginval-binary: ./pluginval.exe
ccache: sccache
steps:
# This is just easier than debugging different compilers on different platforms
- name: Set up Clang
if: ${{ matrix.name != 'macOS' }}
uses: egor-tensin/setup-clang@v1
# This also starts up our "fake" display Xvfb, needed for pluginval
- name: Install JUCE's Linux Deps
if: runner.os == 'Linux'
# Thanks to McMartin & co https://forum.juce.com/t/list-of-juce-dependencies-under-linux/15121/44
run: |
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev xvfb ninja-build
sudo /usr/bin/Xvfb $DISPLAY &
- name: Cache IPP (Windows)
if: runner.os == 'Windows'
id: cache-ipp
uses: actions/cache@v3
with:
key: ipp-v1
path: C:\Program Files (x86)\Intel\oneAPI\ipp
- name: Install IPP (Windows)
if: (runner.os == 'Windows') && (steps.cache-ipp.outputs.cache-hit != 'true')
shell: bash
run: |
curl --output oneapi.exe https://registrationcenter-download.intel.com/akdlm/irc_nas/19078/w_BaseKit_p_2023.0.0.25940_offline.exe
./oneapi.exe -s -x -f oneapi
./oneapi/bootstrapper.exe -s -c --action install --components=intel.oneapi.win.ipp.devel --eula=accept -p=NEED_VS2022_INTEGRATION=1 --log-dir=.
- name: Save IPP cache even on job fail
if: runner.os == 'Windows' && (steps.cache-ipp.outputs.cache-hit != 'true')
uses: actions/cache/save@v3
with:
path: C:\Program Files (x86)\Intel\oneAPI\ipp
key: ipp-v1
# This lets us use sscache on Windows
# We need to install ccache here for Windows to grab the right version
- name: Install Ninja (Windows)
if: runner.os == 'Windows'
shell: bash
run: choco install ninja ccache
- name: Install macOS Deps
if: ${{ matrix.name == 'macOS' }}
run: brew install ninja osxutils
- name: Checkout code
uses: actions/checkout@v4
with:
submodules: true # Get JUCE populated
- name: Configure
shell: bash
run: cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" .
- name: Read in .env from CMake # see GitHubENV.cmake
shell: bash
run: |
cat .env # show us the config
cat .env >> $GITHUB_ENV # pull in our PRODUCT_NAME, etc
- name: Set additional env vars
shell: bash
run: |
echo "ARTIFACTS_PATH=${{ env.BUILD_DIR }}/${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}" >> $GITHUB_ENV
echo "VST3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/VST3/${{ env.PRODUCT_NAME }}.vst3" >> $GITHUB_ENV
echo "AU_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AU/${{ env.PRODUCT_NAME }}.component" >> $GITHUB_ENV
echo "AUV3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AUv3/${{ env.PRODUCT_NAME }}.appex" >> $GITHUB_ENV
echo "ARTIFACT_NAME=${{ env.PRODUCT_NAME }}-${{ env.VERSION }}" >> $GITHUB_ENV
- name: ccache
uses: hendrikmuhs/[email protected]
with:
key: v3-${{ matrix.os }}-${{ matrix.type }}
variant: ${{ matrix.ccache }}
- name: Import certificates (macOS)
uses: apple-actions/import-codesign-certs@v2
if: ${{ matrix.name == 'macOS' }}
with:
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }}
p12-password: ${{ secrets.DEV_ID_APP_PASSWORD }}
- name: Build
shell: bash
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ env.BUILD_TYPE }} --parallel 4
- name: Pluginval setup
working-directory: ${{ env.BUILD_DIR }}
shell: bash
run: |
curl -LO "https://github.com/Tracktion/pluginval/releases/download/v1.0.3/pluginval_${{ matrix.name }}.zip"
7z x pluginval_${{ matrix.name }}.zip
- name: Setup Pluginval random seed
uses: josStorer/get-current-time@v2
id: current-time
with:
format: YYYYMMDD
- name: Pluginval VST3 validations
working-directory: ${{ env.BUILD_DIR }}
shell: bash
run: |
${{ matrix.pluginval-binary }} --verbose --validate "${{ env.VST3_PATH }}"
env:
STRICTNESS_LEVEL: 10
TIMEOUT_MS: 720000
REPEAT: 4
RANDOM_SEED: "${{ steps.current-time.outputs.formattedTime }}"
- name: Pluginval AU validations (macOS)
working-directory: ${{ env.BUILD_DIR }}
if: ${{ matrix.name == 'macOS' }}
shell: bash
run: |
sudo cp -r "${{ env.AU_PATH }}" "/Library/Audio/Plug-ins/components"
sudo killall -9 AudioComponentRegistrar
${{ matrix.pluginval-binary }} --verbose --validate "/Library/Audio/Plug-ins/components/${{ env.PRODUCT_NAME }}.component"
env:
STRICTNESS_LEVEL: 10
TIMEOUT_MS: 720000
REPEAT: 2
RANDOM_SEED: "${{ steps.current-time.outputs.formattedTime }}"
- name: Codesign (macOS)
working-directory: ${{ env.BUILD_DIR }}
if: ${{ matrix.name == 'macOS' }}
run: |
# Each plugin must be code signed
codesign --force -s "${{ secrets.DEV_ID_APPLICATION}}" -v "${{ env.VST3_PATH }}" --deep --strict --options=runtime --timestamp
codesign --force -s "${{ secrets.DEV_ID_APPLICATION}}" -v "${{ env.AU_PATH }}" --deep --strict --options=runtime --timestamp
- name: Set python to 3.10
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: Create DMG (macOS)
if: ${{ matrix.name == 'macOS' }}
run: |
npm install -g appdmg
mkdir -p packaging/dmg
# Create directories for the dmg symlinks
sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/Components && sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/VST3
ln -s /Library/Audio/Plug-Ins/Components "packaging/dmg/Your Mac's Component folder"
ln -s /Library/Audio/Plug-Ins/VST3 "packaging/dmg/Your Mac's VST3 folder"
mv "${{ env.ARTIFACTS_PATH }}/VST3/${{ env.PRODUCT_NAME }}.vst3" packaging/dmg
mv "${{ env.ARTIFACTS_PATH }}/AU/${{ env.PRODUCT_NAME }}.component" packaging/dmg
# Run appdmg to create the .dmg
cd packaging && appdmg dmg.json "${{ env.ARTIFACT_NAME}}.dmg"
- name: Zip
if: ${{ matrix.name == 'Linux' }}
working-directory: ${{ env.ARTIFACTS_PATH }}
run: 7z a -tzip "${{ env.ARTIFACT_NAME }}.zip" .
- name: Generate installer (Windows)
if: ${{ matrix.name == 'Windows' }}
shell: bash
run: |
iscc "packaging\installer.iss"
mv "packaging/Output/${{ env.ARTIFACT_NAME }}.exe" "${{ env.ARTIFACTS_PATH }}/"
- name: Delete artifacts
uses: geekyeggo/delete-artifact@v2
with:
name: |
${{ env.ARTIFACT_NAME }}.zip
${{ env.ARTIFACT_NAME }}.exe
${{ env.ARTIFACT_NAME }}.dmg