diff --git a/src/naxx40Scripts/custom_creatures_40.cpp b/src/naxx40Scripts/custom_creatures_40.cpp index cff2b91..e20f573 100644 --- a/src/naxx40Scripts/custom_creatures_40.cpp +++ b/src/naxx40Scripts/custom_creatures_40.cpp @@ -49,7 +49,7 @@ class npc_naxx40_area_trigger : public CreatureScript { if (isAttuned(player)) { - GameObject* door = me->FindNearestGameObject(NAXX_STRATH_GATE, 100.0f); + GameObject* door = me->FindNearestGameObject(GO_STRATH_GATE_40, 100.0f); if (door) { door->SetGoState(GO_STATE_ACTIVE);