Update to bevy
0.14
Update bevy_egui
to 0.26
Update to bevy
0.13
.
- Fix #11 ( thanks to @crillon )
Update to bevy
0.12
.
Update to bevy
0.11
.
Update to bevy
0.10
.
- Fix issues with stretching.
- Add
Fill::stretch
.
Update to bevy
0.9
.
PixelBuffer
is no longer a marker component, but holds the size and fill behaviour.- Add
create_image
function. - Add
PixelBufferBundle
andPixelBufferSpriteBundle
as an alternative to the builder API. - Add configurable sprite bundle to
RenderConfig
. - If a pixel buffer has a
Sprite
component, it will resize when the pixel buffer size changes. egui
feature is now disabled by default.Fill::Window
now has aWindowId
. This allows to fill a window that is not the primary window.- Add
PixelBufferPlugins
plugin group. - Rewrite
query
module.- Add
PixelBuffers
world query. QueryPixelBuffers
now works different but the API is almos the same.
- Add
- Removed
init_frame
fromPixelBufferCommands
. - Add
GetFrame
,GetFrameFromImages
,GetFrameFromImageHandle
andFrameEditExtension
traits that improve them ergonomics when getting a frame.