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CHANGELOG.md

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bevy_pixel_buffer Change Log

Unreleased - ReleaseDate

0.8.0 - 2024/07/16

Update to bevy 0.14

0.7.1 - 2024/04/11

Update bevy_egui to 0.26

0.7.0 - 2024/02/27

Update to bevy 0.13.

0.6.1

  • Fix #11 ( thanks to @crillon )

0.6.0

Update to bevy 0.12.

0.5.0

Update to bevy 0.11.

0.4.0

Update to bevy 0.10.

  • Fix issues with stretching.
  • Add Fill::stretch.

0.3.0

Update to bevy 0.9.

0.2.0

  • PixelBuffer is no longer a marker component, but holds the size and fill behaviour.
  • Add create_image function.
  • Add PixelBufferBundle and PixelBufferSpriteBundle as an alternative to the builder API.
  • Add configurable sprite bundle to RenderConfig.
  • If a pixel buffer has a Sprite component, it will resize when the pixel buffer size changes.
  • egui feature is now disabled by default.
  • Fill::Window now has a WindowId. This allows to fill a window that is not the primary window.
  • Add PixelBufferPlugins plugin group.
  • Rewrite query module.
    • Add PixelBuffers world query.
    • QueryPixelBuffers now works different but the API is almos the same.
  • Removed init_frame from PixelBufferCommands.
  • Add GetFrame, GetFrameFromImages, GetFrameFromImageHandle and FrameEditExtension traits that improve them ergonomics when getting a frame.