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Greetings, @Zireael07! I know it s been many years, but what say you to continuing work on Veins of the Earth? Thankee!
  • Endarire
  • 3
  • Opened 
    on Jun 16, 2022
  • #159

I ve built the t-engine from source and packaged the te4 engine and VotE module. However, I have no idea how I m supposed to package the VotE boot module.
  • orbisvicis
  • 6
  • Opened 
    on Sep 29, 2016
  • #157

Why say that gods/alignment/.. is optional when the play button does not appear before they are selected ? :) In any cases the birth screen is rather unintuitive; why choose stats before class ? and why ...
  • dark7god
  • 3
  • Opened 
    on Sep 18, 2015
  • #155

Everything I ve tried so far results in the screen becoming blurry and the mouse being offset.
enhancement
interface
  • Zireael07
  • 3
  • Opened 
    on Jan 28, 2015
  • #149

Error shows up when a spell is selected in the spellbook. Similar errors show up in other places, though I don t quite remember exactly where.
  • Putnam3145
  • 3
  • Opened 
    on Jun 21, 2014
  • #139

As a solution to what has been affectionately termed junk overload , Angband-style squelch (hide/destroy certain items) Requires pseudo-ID first. And some UI.
enhancement
interface
  • Zireael07
  • 2
  • Opened 
    on Mar 19, 2014
  • #135

This is something that has been long planned, but I never got around to making it work. It should be based on ToME s code (removing lite and giving the player temp-darkvision), but the opposed check part ...
enhancement
mechanics
  • Zireael07
  • Opened 
    on Mar 9, 2014
  • #134

@Sebsebeleb: I thought we could implement min-depth similar to Sil to prevent players sticking to lower levels all the time. Also, the game needs some anti-stairscum measures: - the player doesn t spawn ...
enhancement
mechanics
priority
  • Zireael07
  • Opened 
    on Dec 2, 2013
  • #133
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