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Releases: a-b-street/abstreet

An excess of dumpstered pizza

20 Jan 02:33
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Pre-release
  • overhaul traffic signal editor UI, and add redo support
  • update main edit mode UI, and add redo support
  • limit max unzoom
  • fix the infamous HiDPI bug once and for all; minimaps should work everywhere
  • almost bug-free support for floating, horizontally and vertically scrolling panels
  • overhaul top-center panel, rename scenarios to be less confusing
  • expose bus analytics outside of challenge mode
  • live info panel can exist during a running simulation
  • consolidated agent route/trip information into info panel

Mediocre kolaches

13 Jan 01:59
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Mediocre kolaches Pre-release
Pre-release
  • UI revamps: speed panel, minimap controls, heatmap chooser
  • bus timeline
  • hide internal IDs normally
  • limit map zoom
  • fix bugs with crosswalks conflicting with vehicle turns

Freeways twisted like knots

05 Jan 15:50
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Pre-release
  • minimap zoom controls
  • traffic signal rendering overhaul
  • heatmap colors improved, heatmap appears on minimap
  • bus info panel, a start to live delay analytics

Food trucks

28 Dec 17:28
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Food trucks Pre-release
Pre-release
  • switch some analytics dashboards to use buttons, not old non-scrolling menus
  • scrollbars... at least a start
  • preview traffic signal changes from live sim as the base
  • traffic signal preview has normal time/speed controls
  • traffic signal editor has undo support
  • minimap has buttons to pan

Winter solstice

22 Dec 19:51
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Winter solstice Pre-release
Pre-release
  • moved some UI functionality around, pulling graphs into info panel
  • interactive legend for the minimap, toggle visibility of different agents
  • nicer colors and shapes for cars
  • misc simulation bugfixes that might help huge_seattle
  • pedestrians choose to use transit more realistically, factoring in time for the bus to drive

Aftermath of the treacle tart

15 Dec 19:49
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Pre-release
  • some challenge modes show a histogram for counting faster/slower trips
  • new visualization of current demand per direction at a traffic signal
  • implementing some of Yuwen's UI changes: agent counter, split time/speed panel, moved functionality out of the old drop-down menus into a bottom-left tool panel, hiding debug functionality
  • replaced right-click context menus with left click to open info panels
  • fixed random issues reported by people from HN

Traffic signal tutorials

09 Dec 03:56
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Pre-release
  • map data: infer more building addresses
  • some analytics on how long people spend parking and intersection delay over time
  • create an options panel, allowing runtime customization of color scheme, traffic signal rendering, etc
  • internal changes to map building pipeline to make it much easier for new devs to onboard
  • organizing challenges into sub-stages, starting to flesh out specifics for the fix traffic signal track
  • much more realistic pedestrian pathfinding
  • fix minimap on mac (dpi issues)
  • visual tweaks to cars to make front/back easier to distinguish
  • internal change to switch most assets from PNG to SVG

Trip phases

02 Dec 00:09
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Trip phases Pre-release
Pre-release
  • more work on the pre-game UI, with some flexbox layouting
  • prototype a minimap in sandbox mode. doesn't pan or scroll yet.
  • prototype a new speed/time control panel from the mockup
  • nicer time warp loading screen
  • record and show detailed trip timeline, including time to park

Haste makes waste

25 Nov 23:52
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Haste makes waste Pre-release
Pre-release
  • fix Mac crashing with texture limit bug by switching to texture arrays
  • fix crashing simulation when a border intersection was used
  • started to implement a new UI design for starting the game

Traffic signal turn groups

23 Nov 03:14
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Pre-release
  • minor bugfixes with reverting lane types, preserving stop signs
  • incorporate edits into the challenge splash screen, make sure edits are reset when appropriate
  • starting a new challenge mode, just focused on traffic signals
  • can't leave traffic signal editor with missing turns
  • render pedestrian crowds on building front paths
  • traffic signals support an offset parameter
  • traffic signal visualization and editing revamped to group related turns together
  • can preview traffic using a signal from the editor
  • actually apply priority at intersections, so protected turns get first dibs over yield turns