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Tetris Min-Max A.I. & Custom Simulation

Creating a simulation of tetris from scratch to host/run different AI that I developed, and is also playable by a user via keyboard inputs.


Summary

  • Created an accurate and faithful Tetris simulation using Python and the Tkinter interface that is playable by the user while also easily and seemlessly interfacing with the AI
  • Goal was to create a basic single agent online AI that can clear several levels on average as well as score well before inevitably losing
  • Two different AIs were created, trained, and evaluated to examine if increased complexity in the AI is directly related to improved performance
  • Overall, both AIs functioned relatively well, but were wildly inconsistent - About 1 in 10 trials would result in the AI failing to even score a single point or it would score in the hundreds of thousands, clearing anywhere from levels 9-13
  • In the end, the less complex algorithm was faster with near identical performance

Image Gallery

AI Playing The Tetris Simulation

Demo of the tetris simulation running and being played by the AI

Overview of AI's Python Code

Overview of AI's Python Code


Project Metadata

Project Status : Archived Project Progress : Complete Project dates : Oct '20 - Dec '20