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context.go
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context.go
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package nucular
import (
"fmt"
"image"
"image/color"
"image/draw"
"math"
"time"
"github.com/aarzilli/nucular/command"
"github.com/aarzilli/nucular/rect"
nstyle "github.com/aarzilli/nucular/style"
"github.com/golang/freetype/raster"
"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
"golang.org/x/mobile/event/mouse"
)
type context struct {
mw MasterWindow
Input Input
Style nstyle.Style
Windows []*Window
DockedWindows dockedTree
changed int32
activateEditor *TextEditor
cmds []command.Command
trashFrame bool
autopos image.Point
finalCmds command.Buffer
dockedWindowFocus int
floatWindowFocus int
scrollwheelFocus int
dockedCnt int
cmdstim []time.Duration // contains timing for all commands
}
func contextAllCommands(ctx *context) {
ctx.cmds = ctx.cmds[:0]
for i, w := range ctx.Windows {
ctx.cmds = append(ctx.cmds, w.cmds.Commands...)
if i == 0 {
ctx.DockedWindows.Walk(func(w *Window) *Window {
ctx.cmds = append(ctx.cmds, w.cmds.Commands...)
return w
})
}
}
ctx.cmds = append(ctx.cmds, ctx.finalCmds.Commands...)
return
}
func (ctx *context) setupMasterWindow(layout *panel, updatefn UpdateFn) {
ctx.Windows = append(ctx.Windows, createWindow(ctx, ""))
ctx.Windows[0].idx = 0
ctx.Windows[0].layout = layout
ctx.Windows[0].flags = layout.Flags | WindowNonmodal
ctx.Windows[0].updateFn = updatefn
}
func (ctx *context) Update() {
for count := 0; count < 2; count++ {
contextBegin(ctx, ctx.Windows[0].layout)
for i := 0; i < len(ctx.Windows); i++ {
ctx.Windows[i].began = false
}
ctx.Restack()
ctx.FindFocus()
for i := 0; i < len(ctx.Windows); i++ { // this must not use range or tooltips won't work
ctx.updateWindow(ctx.Windows[i])
if i == 0 {
t := ctx.DockedWindows.Update(ctx.Windows[0].Bounds, ctx.Style.Scaling)
if t != nil {
ctx.DockedWindows = *t
}
}
}
contextEnd(ctx)
if !ctx.trashFrame {
break
} else {
ctx.Reset()
}
}
}
func (ctx *context) updateWindow(win *Window) {
if win.updateFn != nil {
win.specialPanelBegin()
win.updateFn(win)
}
if !win.began {
win.close = true
return
}
if win.title == tooltipWindowTitle {
win.close = true
}
if win.flags&windowPopup != 0 {
panelEnd(ctx, win)
}
}
func contextBegin(ctx *context, layout *panel) {
for _, w := range ctx.Windows {
w.usingSub = false
w.curNode = w.rootNode
w.close = false
w.widgets.reset()
w.cmds.Reset()
}
ctx.finalCmds.Reset()
ctx.DockedWindows.Walk(func(w *Window) *Window {
w.usingSub = false
w.curNode = w.rootNode
w.close = false
w.widgets.reset()
w.cmds.Reset()
return w
})
ctx.trashFrame = false
ctx.Windows[0].layout = layout
panelBegin(ctx, ctx.Windows[0], "")
layout.Offset = &ctx.Windows[0].Scrollbar
}
func contextEnd(ctx *context) {
panelEnd(ctx, ctx.Windows[0])
}
func (ctx *context) Reset() {
prevNumWindows := len(ctx.Windows)
for i := 0; i < len(ctx.Windows); i++ {
if ctx.Windows[i].close {
if i != len(ctx.Windows)-1 {
copy(ctx.Windows[i:], ctx.Windows[i+1:])
i--
}
ctx.Windows = ctx.Windows[:len(ctx.Windows)-1]
}
}
for i := range ctx.Windows {
ctx.Windows[i].idx = i
}
if prevNumWindows == 2 && len(ctx.Windows) == 1 && ctx.Input.Mouse.valid {
ctx.DockedWindows.Walk(func(w *Window) *Window {
if w.flags&windowDocked == 0 {
return w
}
for _, b := range []mouse.Button{mouse.ButtonLeft, mouse.ButtonRight, mouse.ButtonMiddle} {
btn := ctx.Input.Mouse.Buttons[b]
if btn.Clicked && w.Bounds.Contains(btn.ClickedPos) {
ctx.dockedWindowFocus = w.idx
return w
}
}
return w
})
}
ctx.activateEditor = nil
in := &ctx.Input
in.Mouse.Buttons[mouse.ButtonLeft].Clicked = false
in.Mouse.Buttons[mouse.ButtonMiddle].Clicked = false
in.Mouse.Buttons[mouse.ButtonRight].Clicked = false
in.Mouse.ScrollDelta = 0
in.Mouse.Prev.X = in.Mouse.Pos.X
in.Mouse.Prev.Y = in.Mouse.Pos.Y
in.Mouse.Delta = image.Point{}
in.Keyboard.Keys = in.Keyboard.Keys[0:0]
}
func (ctx *context) Restack() {
clicked := false
for _, b := range []mouse.Button{mouse.ButtonLeft, mouse.ButtonRight, mouse.ButtonMiddle} {
if ctx.Input.Mouse.Buttons[b].Clicked && ctx.Input.Mouse.Buttons[b].Down {
clicked = true
break
}
}
if !clicked {
return
}
ctx.dockedWindowFocus = 0
nonmodalToplevel := false
var toplevelIdx int
for i := len(ctx.Windows) - 1; i >= 0; i-- {
if ctx.Windows[i].flags&windowTooltip == 0 {
toplevelIdx = i
nonmodalToplevel = ctx.Windows[i].flags&WindowNonmodal != 0
break
}
}
if !nonmodalToplevel {
return
}
// toplevel window is non-modal, proceed to change the stacking order if
// the user clicked outside of it
restacked := false
found := false
for i := len(ctx.Windows) - 1; i > 0; i-- {
if ctx.Windows[i].flags&windowTooltip != 0 {
continue
}
if ctx.restackClick(ctx.Windows[i]) {
found = true
if toplevelIdx != i {
newToplevel := ctx.Windows[i]
copy(ctx.Windows[i:toplevelIdx], ctx.Windows[i+1:toplevelIdx+1])
ctx.Windows[toplevelIdx] = newToplevel
restacked = true
}
break
}
}
if restacked {
for i := range ctx.Windows {
ctx.Windows[i].idx = i
}
}
if found {
return
}
ctx.DockedWindows.Walk(func(w *Window) *Window {
if ctx.restackClick(w) && (w.flags&windowDocked != 0) {
ctx.dockedWindowFocus = w.idx
}
return w
})
}
func (ctx *context) FindFocus() {
ctx.floatWindowFocus = 0
for i := len(ctx.Windows) - 1; i >= 0; i-- {
if ctx.Windows[i].flags&windowTooltip == 0 {
ctx.floatWindowFocus = i
break
}
}
ctx.scrollwheelFocus = 0
for i := len(ctx.Windows) - 1; i > 0; i-- {
if ctx.Windows[i].Bounds.Contains(ctx.Input.Mouse.Pos) {
ctx.scrollwheelFocus = i
break
}
}
if ctx.scrollwheelFocus == 0 {
ctx.DockedWindows.Walk(func(w *Window) *Window {
if w.Bounds.Contains(ctx.Input.Mouse.Pos) {
ctx.scrollwheelFocus = w.idx
}
return w
})
}
}
func (ctx *context) Walk(fn WindowWalkFn) {
fn(ctx.Windows[0].title, ctx.Windows[0].Data, false, 0, ctx.Windows[0].Bounds)
ctx.DockedWindows.walkExt(func(t *dockedTree) {
switch t.Type {
case dockedNodeHoriz:
fn("", nil, true, t.Split.Size, rect.Rect{})
case dockedNodeVert:
fn("", nil, true, -t.Split.Size, rect.Rect{})
case dockedNodeLeaf:
if t.W == nil {
fn("", nil, true, 0, rect.Rect{})
} else {
fn(t.W.title, t.W.Data, true, 0, t.W.Bounds)
}
}
})
for _, win := range ctx.Windows[1:] {
if win.flags&WindowNonmodal != 0 {
fn(win.title, win.Data, false, 0, win.Bounds)
}
}
}
func (ctx *context) restackClick(w *Window) bool {
if !ctx.Input.Mouse.valid {
return false
}
for _, b := range []mouse.Button{mouse.ButtonLeft, mouse.ButtonRight, mouse.ButtonMiddle} {
btn := ctx.Input.Mouse.Buttons[b]
if btn.Clicked && btn.Down && w.Bounds.Contains(btn.ClickedPos) {
return true
}
}
return false
}
var cnt = 0
var ln, frect, frectover, brrect, frrect, ftri, circ, fcirc, txt int
func (ctx *context) Draw(wimg *image.RGBA) int {
var txttim, tritim, brecttim, frecttim, frectovertim, frrecttim time.Duration
var t0 time.Time
img := wimg
var painter *myRGBAPainter
var rasterizer *raster.Rasterizer
roundAngle := func(cx, cy int, radius uint16, startAngle, angle float64, c color.Color) {
rasterizer.Clear()
rasterizer.Start(fixed.P(cx, cy))
traceArc(rasterizer, float64(cx), float64(cy), float64(radius), float64(radius), startAngle, angle, false)
rasterizer.Add1(fixed.P(cx, cy))
painter.SetColor(c)
rasterizer.Rasterize(painter)
}
setupRasterizer := func() {
rasterizer = raster.NewRasterizer(img.Bounds().Dx(), img.Bounds().Dy())
painter = &myRGBAPainter{Image: img}
}
if ctx.cmdstim != nil {
ctx.cmdstim = ctx.cmdstim[:0]
}
transparentBorderOptimization := false
for i := range ctx.cmds {
if perfUpdate {
t0 = time.Now()
}
icmd := &ctx.cmds[i]
switch icmd.Kind {
case command.ScissorCmd:
img = wimg.SubImage(icmd.Rectangle()).(*image.RGBA)
painter = nil
rasterizer = nil
case command.LineCmd:
cmd := icmd.Line
colimg := image.NewUniform(cmd.Color)
op := draw.Over
if cmd.Color.A == 0xff {
op = draw.Src
}
h1 := int(cmd.LineThickness / 2)
h2 := int(cmd.LineThickness) - h1
if cmd.Begin.X == cmd.End.X {
// draw vertical line
r := image.Rect(cmd.Begin.X-h1, cmd.Begin.Y, cmd.Begin.X+h2, cmd.End.Y)
drawFill(img, r, colimg, r.Min, op)
} else if cmd.Begin.Y == cmd.End.Y {
// draw horizontal line
r := image.Rect(cmd.Begin.X, cmd.Begin.Y-h1, cmd.End.X, cmd.Begin.Y+h2)
drawFill(img, r, colimg, r.Min, op)
} else {
if rasterizer == nil {
setupRasterizer()
}
unzw := rasterizer.UseNonZeroWinding
rasterizer.UseNonZeroWinding = true
var p raster.Path
p.Start(fixed.P(cmd.Begin.X-img.Bounds().Min.X, cmd.Begin.Y-img.Bounds().Min.Y))
p.Add1(fixed.P(cmd.End.X-img.Bounds().Min.X, cmd.End.Y-img.Bounds().Min.Y))
rasterizer.Clear()
rasterizer.AddStroke(p, fixed.I(int(cmd.LineThickness)), nil, nil)
painter.SetColor(cmd.Color)
rasterizer.Rasterize(painter)
rasterizer.UseNonZeroWinding = unzw
}
ln++
case command.RectFilledCmd:
cmd := icmd.RectFilled
if i == 0 {
// first command draws the background, insure that it's always fully opaque
cmd.Color.A = 0xff
}
if transparentBorderOptimization {
transparentBorderOptimization = false
prevcmd := ctx.cmds[i-1].RectFilled
const m = 1<<16 - 1
sr, sg, sb, sa := cmd.Color.RGBA()
a := (m - sa) * 0x101
cmd.Color.R = uint8((uint32(prevcmd.Color.R)*a/m + sr) >> 8)
cmd.Color.G = uint8((uint32(prevcmd.Color.G)*a/m + sg) >> 8)
cmd.Color.B = uint8((uint32(prevcmd.Color.B)*a/m + sb) >> 8)
cmd.Color.A = uint8((uint32(prevcmd.Color.A)*a/m + sa) >> 8)
}
colimg := image.NewUniform(cmd.Color)
op := draw.Over
if cmd.Color.A == 0xff {
op = draw.Src
}
body := icmd.Rectangle()
var lwing, rwing image.Rectangle
// rounding is true if rounding has been requested AND we can draw it
rounding := cmd.Rounding > 0 && int(cmd.Rounding*2) < icmd.W && int(cmd.Rounding*2) < icmd.H
if rounding {
body.Min.X += int(cmd.Rounding)
body.Max.X -= int(cmd.Rounding)
lwing = image.Rect(icmd.X, icmd.Y+int(cmd.Rounding), icmd.X+int(cmd.Rounding), icmd.Y+icmd.H-int(cmd.Rounding))
rwing = image.Rect(icmd.X+icmd.W-int(cmd.Rounding), lwing.Min.Y, icmd.X+icmd.W, lwing.Max.Y)
}
bordopt := false
if ok, border := borderOptimize(icmd, ctx.cmds, i+1); ok {
// only draw parts of body if this command can be optimized to a border with the next command
bordopt = true
if ctx.cmds[i+1].RectFilled.Color.A != 0xff {
transparentBorderOptimization = true
}
border += int(ctx.cmds[i+1].RectFilled.Rounding)
top := image.Rect(body.Min.X, body.Min.Y, body.Max.X, body.Min.Y+border)
bot := image.Rect(body.Min.X, body.Max.Y-border, body.Max.X, body.Max.Y)
drawFill(img, top, colimg, top.Min, op)
drawFill(img, bot, colimg, bot.Min, op)
if border < int(cmd.Rounding) {
// wings need shrinking
d := int(cmd.Rounding) - border
lwing.Max.Y -= d
rwing.Min.Y += d
} else {
// display extra wings
d := border - int(cmd.Rounding)
xlwing := image.Rect(top.Min.X, top.Max.Y, top.Min.X+d, bot.Min.Y)
xrwing := image.Rect(top.Max.X-d, top.Max.Y, top.Max.X, bot.Min.Y)
drawFill(img, xlwing, colimg, xlwing.Min, op)
drawFill(img, xrwing, colimg, xrwing.Min, op)
}
brrect++
} else {
drawFill(img, body, colimg, body.Min, op)
if cmd.Rounding == 0 {
if op == draw.Src {
frect++
} else {
frectover++
}
} else {
frrect++
}
}
if rounding {
drawFill(img, lwing, colimg, lwing.Min, op)
drawFill(img, rwing, colimg, rwing.Min, op)
rangle := math.Pi / 2
if rasterizer == nil {
setupRasterizer()
}
minx := img.Bounds().Min.X
miny := img.Bounds().Min.Y
roundAngle(icmd.X+icmd.W-int(cmd.Rounding)-minx, icmd.Y+int(cmd.Rounding)-miny, cmd.Rounding, -math.Pi/2, rangle, cmd.Color)
roundAngle(icmd.X+icmd.W-int(cmd.Rounding)-minx, icmd.Y+icmd.H-int(cmd.Rounding)-miny, cmd.Rounding, 0, rangle, cmd.Color)
roundAngle(icmd.X+int(cmd.Rounding)-minx, icmd.Y+icmd.H-int(cmd.Rounding)-miny, cmd.Rounding, math.Pi/2, rangle, cmd.Color)
roundAngle(icmd.X+int(cmd.Rounding)-minx, icmd.Y+int(cmd.Rounding)-miny, cmd.Rounding, math.Pi, rangle, cmd.Color)
}
if perfUpdate {
if bordopt {
brecttim += time.Now().Sub(t0)
} else {
if cmd.Rounding > 0 {
frrecttim += time.Now().Sub(t0)
} else {
d := time.Now().Sub(t0)
if op == draw.Src {
frecttim += d
} else {
if d > 8*time.Millisecond {
fmt.Printf("outstanding rect")
}
frectovertim += d
}
}
}
}
case command.TriangleFilledCmd:
cmd := icmd.TriangleFilled
if rasterizer == nil {
setupRasterizer()
}
minx := img.Bounds().Min.X
miny := img.Bounds().Min.Y
rasterizer.Clear()
rasterizer.Start(fixed.P(cmd.A.X-minx, cmd.A.Y-miny))
rasterizer.Add1(fixed.P(cmd.B.X-minx, cmd.B.Y-miny))
rasterizer.Add1(fixed.P(cmd.C.X-minx, cmd.C.Y-miny))
rasterizer.Add1(fixed.P(cmd.A.X-minx, cmd.A.Y-miny))
painter.SetColor(cmd.Color)
rasterizer.Rasterize(painter)
ftri++
if perfUpdate {
tritim += time.Now().Sub(t0)
}
case command.CircleFilledCmd:
if rasterizer == nil {
setupRasterizer()
}
rasterizer.Clear()
startp := traceArc(rasterizer, float64(icmd.X-img.Bounds().Min.X)+float64(icmd.W/2), float64(icmd.Y-img.Bounds().Min.Y)+float64(icmd.H/2), float64(icmd.W/2), float64(icmd.H/2), 0, -math.Pi*2, true)
rasterizer.Add1(startp) // closes path
painter.SetColor(icmd.CircleFilled.Color)
rasterizer.Rasterize(painter)
fcirc++
case command.ImageCmd:
draw.Draw(img, icmd.Rectangle(), icmd.Image.Img, image.Point{}, draw.Src)
case command.TextCmd:
dstimg := wimg.SubImage(img.Bounds().Intersect(icmd.Rectangle())).(*image.RGBA)
d := font.Drawer{
Dst: dstimg,
Src: image.NewUniform(icmd.Text.Foreground),
Face: icmd.Text.Face,
Dot: fixed.P(icmd.X, icmd.Y+icmd.Text.Face.Metrics().Ascent.Ceil())}
start := 0
for i := range icmd.Text.String {
if icmd.Text.String[i] == '\n' {
d.DrawString(icmd.Text.String[start:i])
d.Dot.X = fixed.I(icmd.X)
d.Dot.Y += fixed.I(FontHeight(icmd.Text.Face))
start = i + 1
}
}
if start < len(icmd.Text.String) {
d.DrawString(icmd.Text.String[start:])
}
txt++
if perfUpdate {
txttim += time.Now().Sub(t0)
}
default:
panic(UnknownCommandErr)
}
if dumpFrame {
ctx.cmdstim = append(ctx.cmdstim, time.Since(t0))
}
}
if perfUpdate {
fmt.Printf("triangle: %0.4fms text: %0.4fms brect: %0.4fms frect: %0.4fms frectover: %0.4fms frrect %0.4f\n", tritim.Seconds()*1000, txttim.Seconds()*1000, brecttim.Seconds()*1000, frecttim.Seconds()*1000, frectovertim.Seconds()*1000, frrecttim.Seconds()*1000)
}
cnt++
if perfUpdate /*&& (cnt%100) == 0*/ {
fmt.Printf("ln %d, frect %d, frectover %d, frrect %d, brrect %d, ftri %d, circ %d, fcirc %d, txt %d\n", ln, frect, frectover, frrect, brrect, ftri, circ, fcirc, txt)
ln, frect, frectover, frrect, brrect, ftri, circ, fcirc, txt = 0, 0, 0, 0, 0, 0, 0, 0, 0
}
return len(ctx.cmds)
}
// Returns true if cmds[idx] is a shrunk version of CommandFillRect and its
// color is not semitransparent and the border isn't greater than 128
func borderOptimize(cmd *command.Command, cmds []command.Command, idx int) (ok bool, border int) {
if idx >= len(cmds) {
return false, 0
}
if cmd.Kind != command.RectFilledCmd || cmds[idx].Kind != command.RectFilledCmd {
return false, 0
}
cmd2 := cmds[idx]
if cmd.RectFilled.Color.A != 0xff && cmd2.RectFilled.Color.A != 0xff {
return false, 0
}
border = cmd2.X - cmd.X
if border <= 0 || border > 128 {
return false, 0
}
if shrinkRect(cmd.Rect, border) != cmd2.Rect {
return false, 0
}
return true, border
}
func floatP(x, y float64) fixed.Point26_6 {
return fixed.Point26_6{X: fixed.Int26_6(x * 64), Y: fixed.Int26_6(y * 64)}
}
// TraceArc trace an arc using a Liner
func traceArc(t *raster.Rasterizer, x, y, rx, ry, start, angle float64, first bool) fixed.Point26_6 {
end := start + angle
clockWise := true
if angle < 0 {
clockWise = false
}
if !clockWise {
for start < end {
start += math.Pi * 2
}
end = start + angle
}
ra := (math.Abs(rx) + math.Abs(ry)) / 2
da := math.Acos(ra/(ra+0.125)) * 2
//normalize
if !clockWise {
da = -da
}
angle = start
var curX, curY float64
var startX, startY float64
for {
if (angle < end-da/4) != clockWise {
curX = x + math.Cos(end)*rx
curY = y + math.Sin(end)*ry
t.Add1(floatP(curX, curY))
return floatP(startX, startY)
}
curX = x + math.Cos(angle)*rx
curY = y + math.Sin(angle)*ry
angle += da
if first {
first = false
startX, startY = curX, curY
t.Start(floatP(curX, curY))
} else {
t.Add1(floatP(curX, curY))
}
}
}
type myRGBAPainter struct {
Image *image.RGBA
// cr, cg, cb and ca are the 16-bit color to paint the spans.
cr, cg, cb, ca uint32
}
// SetColor sets the color to paint the spans.
func (r *myRGBAPainter) SetColor(c color.Color) {
r.cr, r.cg, r.cb, r.ca = c.RGBA()
}
func (r *myRGBAPainter) Paint(ss []raster.Span, done bool) {
b := r.Image.Bounds()
cr8 := uint8(r.cr >> 8)
cg8 := uint8(r.cg >> 8)
cb8 := uint8(r.cb >> 8)
for _, s := range ss {
s.Y += b.Min.Y
s.X0 += b.Min.X
s.X1 += b.Min.X
if s.Y < b.Min.Y {
continue
}
if s.Y >= b.Max.Y {
return
}
if s.X0 < b.Min.X {
s.X0 = b.Min.X
}
if s.X1 > b.Max.X {
s.X1 = b.Max.X
}
if s.X0 >= s.X1 {
continue
}
// This code mimics drawGlyphOver in $GOROOT/src/image/draw/draw.go.
ma := s.Alpha
const m = 1<<16 - 1
i0 := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride + (s.X0-r.Image.Rect.Min.X)*4
i1 := i0 + (s.X1-s.X0)*4
if ma != m || r.ca != m {
for i := i0; i < i1; i += 4 {
dr := uint32(r.Image.Pix[i+0])
dg := uint32(r.Image.Pix[i+1])
db := uint32(r.Image.Pix[i+2])
da := uint32(r.Image.Pix[i+3])
a := (m - (r.ca * ma / m)) * 0x101
r.Image.Pix[i+0] = uint8((dr*a + r.cr*ma) / m >> 8)
r.Image.Pix[i+1] = uint8((dg*a + r.cg*ma) / m >> 8)
r.Image.Pix[i+2] = uint8((db*a + r.cb*ma) / m >> 8)
r.Image.Pix[i+3] = uint8((da*a + r.ca*ma) / m >> 8)
}
} else {
for i := i0; i < i1; i += 4 {
r.Image.Pix[i+0] = cr8
r.Image.Pix[i+1] = cg8
r.Image.Pix[i+2] = cb8
r.Image.Pix[i+3] = 0xff
}
}
}
}
type dockedNodeType uint8
const (
dockedNodeLeaf dockedNodeType = iota
dockedNodeVert
dockedNodeHoriz
)
type dockedTree struct {
Type dockedNodeType
Split ScalableSplit
Child [2]*dockedTree
W *Window
}
func (t *dockedTree) Update(bounds rect.Rect, scaling float64) *dockedTree {
if t == nil {
return nil
}
switch t.Type {
case dockedNodeVert:
b0, b1, _ := t.Split.verticalnw(bounds, scaling)
t.Child[0] = t.Child[0].Update(b0, scaling)
t.Child[1] = t.Child[1].Update(b1, scaling)
case dockedNodeHoriz:
b0, b1, _ := t.Split.horizontalnw(bounds, scaling)
t.Child[0] = t.Child[0].Update(b0, scaling)
t.Child[1] = t.Child[1].Update(b1, scaling)
case dockedNodeLeaf:
if t.W != nil {
t.W.Bounds = bounds
t.W.ctx.updateWindow(t.W)
if t.W == nil {
return nil
}
if t.W.close {
t.W = nil
return nil
}
return t
}
return nil
}
if t.Child[0] == nil {
return t.Child[1]
}
if t.Child[1] == nil {
return t.Child[0]
}
return t
}
func (t *dockedTree) walkExt(fn func(t *dockedTree)) {
if t == nil {
return
}
switch t.Type {
case dockedNodeVert, dockedNodeHoriz:
fn(t)
t.Child[0].walkExt(fn)
t.Child[1].walkExt(fn)
case dockedNodeLeaf:
fn(t)
}
}
func (t *dockedTree) Walk(fn func(t *Window) *Window) {
t.walkExt(func(t *dockedTree) {
if t.Type == dockedNodeLeaf && t.W != nil {
t.W = fn(t.W)
}
})
}
func newDockedLeaf(win *Window) *dockedTree {
r := &dockedTree{Type: dockedNodeLeaf, W: win}
r.Split.MinSize = 40
return r
}
func (t *dockedTree) Dock(win *Window, pos image.Point, bounds rect.Rect, scaling float64) (bool, rect.Rect) {
if t == nil {
return false, rect.Rect{}
}
switch t.Type {
case dockedNodeVert:
b0, b1, _ := t.Split.verticalnw(bounds, scaling)
canDock, r := t.Child[0].Dock(win, pos, b0, scaling)
if canDock {
return canDock, r
}
canDock, r = t.Child[1].Dock(win, pos, b1, scaling)
if canDock {
return canDock, r
}
case dockedNodeHoriz:
b0, b1, _ := t.Split.horizontalnw(bounds, scaling)
canDock, r := t.Child[0].Dock(win, pos, b0, scaling)
if canDock {
return canDock, r
}
canDock, r = t.Child[1].Dock(win, pos, b1, scaling)
if canDock {
return canDock, r
}
case dockedNodeLeaf:
v := percentages(bounds, 0.03)
for i := range v {
if v[i].Contains(pos) {
if t.W == nil {
if win != nil {
t.W = win
win.ctx.dockWindow(win)
}
return true, bounds
}
w := percentages(bounds, 0.5)
if win != nil {
if i < 2 {
// horizontal split
t.Type = dockedNodeHoriz
t.Split.Size = int(float64(w[0].H) / scaling)
t.Child[i] = newDockedLeaf(win)
t.Child[-i+1] = newDockedLeaf(t.W)
} else {
// vertical split
t.Type = dockedNodeVert
t.Split.Size = int(float64(w[2].W) / scaling)
t.Child[i-2] = newDockedLeaf(win)
t.Child[-(i-2)+1] = newDockedLeaf(t.W)
}
t.W = nil
win.ctx.dockWindow(win)
}
return true, w[i]
}
}
}
return false, rect.Rect{}
}
func (ctx *context) dockWindow(win *Window) {
win.undockedSz = image.Point{win.Bounds.W, win.Bounds.H}
win.flags |= windowDocked
win.layout.Flags |= windowDocked
ctx.dockedCnt--
win.idx = ctx.dockedCnt
for i := range ctx.Windows {
if ctx.Windows[i] == win {
if i+1 < len(ctx.Windows) {
copy(ctx.Windows[i:], ctx.Windows[i+1:])
}
ctx.Windows = ctx.Windows[:len(ctx.Windows)-1]
return
}
}
}
func (t *dockedTree) Undock(win *Window) {
t.Walk(func(w *Window) *Window {
if w == win {
return nil
}
return w
})
win.flags &= ^windowDocked
win.layout.Flags &= ^windowDocked
win.Bounds.H = win.undockedSz.Y
win.Bounds.W = win.undockedSz.X
win.idx = len(win.ctx.Windows)
win.ctx.Windows = append(win.ctx.Windows, win)
}
func (t *dockedTree) Scale(win *Window, delta image.Point, scaling float64) image.Point {
if t == nil || (delta.X == 0 && delta.Y == 0) {
return image.ZP
}
switch t.Type {
case dockedNodeVert:
d0 := t.Child[0].Scale(win, delta, scaling)
if d0.X != 0 {
t.Split.Size += int(float64(d0.X) / scaling)
if t.Split.Size <= t.Split.MinSize {
t.Split.Size = t.Split.MinSize
}
d0.X = 0
}
if d0 != image.ZP {
return d0
}
return t.Child[1].Scale(win, delta, scaling)
case dockedNodeHoriz:
d0 := t.Child[0].Scale(win, delta, scaling)
if d0.Y != 0 {
t.Split.Size += int(float64(d0.Y) / scaling)
if t.Split.Size <= t.Split.MinSize {
t.Split.Size = t.Split.MinSize
}
d0.Y = 0
}
if d0 != image.ZP {
return d0
}
return t.Child[1].Scale(win, delta, scaling)
case dockedNodeLeaf:
if t.W == win {
return delta
}
}
return image.ZP
}
func (ctx *context) ResetWindows() *DockSplit {
ctx.DockedWindows = dockedTree{}
ctx.Windows = ctx.Windows[:1]
ctx.dockedCnt = 0
return &DockSplit{ctx, &ctx.DockedWindows}
}
type DockSplit struct {
ctx *context
node *dockedTree
}
func (ds *DockSplit) Split(horiz bool, size int) (left, right *DockSplit) {
if horiz {
ds.node.Type = dockedNodeHoriz
} else {
ds.node.Type = dockedNodeVert
}
ds.node.Split.Size = size
ds.node.Child[0] = &dockedTree{Type: dockedNodeLeaf, Split: ScalableSplit{MinSize: 40}}
ds.node.Child[1] = &dockedTree{Type: dockedNodeLeaf, Split: ScalableSplit{MinSize: 40}}
return &DockSplit{ds.ctx, ds.node.Child[0]}, &DockSplit{ds.ctx, ds.node.Child[1]}
}
func (ds *DockSplit) Open(title string, flags WindowFlags, rect rect.Rect, scale bool, updateFn UpdateFn) {
ds.ctx.popupOpen(title, flags, rect, scale, updateFn)
ds.node.Type = dockedNodeLeaf
ds.node.W = ds.ctx.Windows[len(ds.ctx.Windows)-1]
ds.ctx.dockWindow(ds.node.W)
}
func percentages(bounds rect.Rect, f float64) (r [4]rect.Rect) {
pw := int(float64(bounds.W) * f)
ph := int(float64(bounds.H) * f)
// horizontal split
r[0] = bounds
r[0].H = ph
r[1] = bounds
r[1].Y += r[1].H - ph
r[1].H = ph
// vertical split
r[2] = bounds
r[2].W = pw
r[3] = bounds
r[3].X += r[3].W - pw
r[3].W = pw
return
}
func clip(dst *image.RGBA, r *image.Rectangle, src image.Image, sp *image.Point) {
orig := r.Min
*r = r.Intersect(dst.Bounds())
*r = r.Intersect(src.Bounds().Add(orig.Sub(*sp)))
dx := r.Min.X - orig.X
dy := r.Min.Y - orig.Y
if dx == 0 && dy == 0 {