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context.go
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context.go
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package nucular
import (
"fmt"
"image"
"image/color"
"image/draw"
"math"
"time"
"github.com/aarzilli/nucular/command"
nstyle "github.com/aarzilli/nucular/style"
"github.com/golang/freetype/raster"
"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
"golang.org/x/mobile/event/mouse"
)
type context struct {
mw MasterWindow
Input Input
Style nstyle.Style
Windows []*Window
changed int32
activateEditor *TextEditor
cmds []command.Command
trashFrame bool
}
func contextAllCommands(ctx *context) {
ctx.cmds = ctx.cmds[:0]
for _, w := range ctx.Windows {
ctx.cmds = append(ctx.cmds, w.cmds.Commands...)
}
return
}
func (ctx *context) setupMasterWindow(layout *panel, updatefn UpdateFn) {
ctx.Windows = append(ctx.Windows, createWindow(ctx, ""))
ctx.Windows[0].idx = 0
ctx.Windows[0].layout = layout
ctx.Windows[0].flags = layout.Flags
ctx.Windows[0].cmds.UseClipping = true
ctx.Windows[0].updateFn = updatefn
}
func (ctx *context) Update() {
for count := 0; count < 2; count++ {
contextBegin(ctx, ctx.Windows[0].layout)
for i := 0; i < len(ctx.Windows); i++ {
ctx.Windows[i].began = false
}
for i := 0; i < len(ctx.Windows); i++ { // this must not use range or tooltips won't work
win := ctx.Windows[i]
if win.updateFn != nil {
win.specialPanelBegin()
win.updateFn(win)
}
if !win.began {
win.close = true
continue
}
if win.title == tooltipWindowTitle {
win.close = true
}
if win.flags&windowPopup != 0 {
panelEnd(ctx, win)
}
}
contextEnd(ctx)
if !ctx.trashFrame {
break
}
}
}
func contextBegin(ctx *context, layout *panel) {
for _, w := range ctx.Windows {
w.usingSub = false
w.curNode = w.rootNode
w.close = false
w.widgets.reset()
w.cmds.Reset()
}
ctx.trashFrame = false
ctx.Windows[0].layout = layout
panelBegin(ctx, ctx.Windows[0], "")
layout.Offset = &ctx.Windows[0].Scrollbar
}
func contextEnd(ctx *context) {
panelEnd(ctx, ctx.Windows[0])
}
func (ctx *context) Reset() {
for i := 0; i < len(ctx.Windows); i++ {
if ctx.Windows[i].close {
if i != len(ctx.Windows)-1 {
copy(ctx.Windows[i:], ctx.Windows[i+1:])
i--
}
ctx.Windows = ctx.Windows[:len(ctx.Windows)-1]
}
}
for i := range ctx.Windows {
ctx.Windows[i].idx = i
}
ctx.activateEditor = nil
in := &ctx.Input
in.Mouse.Buttons[mouse.ButtonLeft].Clicked = false
in.Mouse.Buttons[mouse.ButtonMiddle].Clicked = false
in.Mouse.Buttons[mouse.ButtonRight].Clicked = false
in.Mouse.ScrollDelta = 0
in.Mouse.Prev.X = in.Mouse.Pos.X
in.Mouse.Prev.Y = in.Mouse.Pos.Y
in.Mouse.Delta = image.Point{}
in.Keyboard.Keys = in.Keyboard.Keys[0:0]
}
var cnt = 0
var ln, frect, brrect, frrect, ftri, circ, fcirc, txt int
func (ctx *context) Draw(wimg *image.RGBA) int {
var txttim, tritim, brecttim, frecttim, frrecttim time.Duration
var t0 time.Time
img := wimg
var painter *myRGBAPainter
var rasterizer *raster.Rasterizer
roundAngle := func(cx, cy int, radius uint16, startAngle, angle float64, c color.Color) {
rasterizer.Clear()
rasterizer.Start(fixed.P(cx, cy))
traceArc(rasterizer, float64(cx), float64(cy), float64(radius), float64(radius), startAngle, angle, false)
rasterizer.Add1(fixed.P(cx, cy))
painter.SetColor(c)
rasterizer.Rasterize(painter)
}
setupRasterizer := func() {
rasterizer = raster.NewRasterizer(img.Bounds().Dx(), img.Bounds().Dy())
painter = &myRGBAPainter{Image: img}
}
for i := range ctx.cmds {
icmd := &ctx.cmds[i]
switch icmd.Kind {
case command.ScissorCmd:
img = wimg.SubImage(icmd.Rectangle()).(*image.RGBA)
painter = nil
rasterizer = nil
case command.LineCmd:
cmd := icmd.Line
colimg := image.NewUniform(cmd.Color)
op := draw.Over
if cmd.Color.A == 0xff {
op = draw.Src
}
h1 := int(cmd.LineThickness / 2)
h2 := int(cmd.LineThickness) - h1
if cmd.Begin.X == cmd.End.X {
// draw vertical line
r := image.Rect(cmd.Begin.X-h1, cmd.Begin.Y, cmd.Begin.X+h2, cmd.End.Y)
draw.Draw(img, r, colimg, r.Min, op)
} else if cmd.Begin.Y == cmd.End.Y {
// draw horizontal line
r := image.Rect(cmd.Begin.X, cmd.Begin.Y-h1, cmd.End.X, cmd.Begin.Y+h2)
draw.Draw(img, r, colimg, r.Min, op)
} else {
if rasterizer == nil {
setupRasterizer()
}
unzw := rasterizer.UseNonZeroWinding
rasterizer.UseNonZeroWinding = true
var p raster.Path
p.Start(fixed.P(cmd.Begin.X-img.Bounds().Min.X, cmd.Begin.Y-img.Bounds().Min.Y))
p.Add1(fixed.P(cmd.End.X-img.Bounds().Min.X, cmd.End.Y-img.Bounds().Min.Y))
rasterizer.Clear()
rasterizer.AddStroke(p, fixed.I(int(cmd.LineThickness)), nil, nil)
painter.SetColor(cmd.Color)
rasterizer.Rasterize(painter)
rasterizer.UseNonZeroWinding = unzw
}
ln++
case command.RectFilledCmd:
cmd := icmd.RectFilled
if i == 0 {
// first command draws the background, insure that it's always fully opaque
cmd.Color.A = 0xff
}
if perfUpdate {
t0 = time.Now()
}
colimg := image.NewUniform(cmd.Color)
op := draw.Over
if cmd.Color.A == 0xff {
op = draw.Src
}
body := icmd.Rectangle()
var lwing, rwing image.Rectangle
// rounding is true if rounding has been requested AND we can draw it
rounding := cmd.Rounding > 0 && int(cmd.Rounding*2) < icmd.W && int(cmd.Rounding*2) < icmd.H
if rounding {
body.Min.X += int(cmd.Rounding)
body.Max.X -= int(cmd.Rounding)
lwing = image.Rect(icmd.X, icmd.Y+int(cmd.Rounding), icmd.X+int(cmd.Rounding), icmd.Y+icmd.H-int(cmd.Rounding))
rwing = image.Rect(icmd.X+icmd.W-int(cmd.Rounding), lwing.Min.Y, icmd.X+icmd.W, lwing.Max.Y)
}
bordopt := false
if ok, border := borderOptimize(icmd, ctx.cmds, i+1); ok {
// only draw parts of body if this command can be optimized to a border with the next command
bordopt = true
cmd2 := ctx.cmds[i+1]
border += int(cmd2.RectFilled.Rounding)
top := image.Rect(body.Min.X, body.Min.Y, body.Max.X, body.Min.Y+border)
bot := image.Rect(body.Min.X, body.Max.Y-border, body.Max.X, body.Max.Y)
draw.Draw(img, top, colimg, top.Min, op)
draw.Draw(img, bot, colimg, bot.Min, op)
if border < int(cmd.Rounding) {
// wings need shrinking
d := int(cmd.Rounding) - border
lwing.Max.Y -= d
rwing.Min.Y += d
} else {
// display extra wings
d := border - int(cmd.Rounding)
xlwing := image.Rect(top.Min.X, top.Max.Y, top.Min.X+d, bot.Min.Y)
xrwing := image.Rect(top.Max.X-d, top.Max.Y, top.Max.X, bot.Min.Y)
draw.Draw(img, xlwing, colimg, xlwing.Min, op)
draw.Draw(img, xrwing, colimg, xrwing.Min, op)
}
brrect++
} else {
draw.Draw(img, body, colimg, body.Min, op)
if cmd.Rounding == 0 {
frect++
} else {
frrect++
}
}
if rounding {
draw.Draw(img, lwing, colimg, lwing.Min, op)
draw.Draw(img, rwing, colimg, rwing.Min, op)
rangle := math.Pi / 2
if rasterizer == nil {
setupRasterizer()
}
minx := img.Bounds().Min.X
miny := img.Bounds().Min.Y
roundAngle(icmd.X+icmd.W-int(cmd.Rounding)-minx, icmd.Y+int(cmd.Rounding)-miny, cmd.Rounding, -math.Pi/2, rangle, cmd.Color)
roundAngle(icmd.X+icmd.W-int(cmd.Rounding)-minx, icmd.Y+icmd.H-int(cmd.Rounding)-miny, cmd.Rounding, 0, rangle, cmd.Color)
roundAngle(icmd.X+int(cmd.Rounding)-minx, icmd.Y+icmd.H-int(cmd.Rounding)-miny, cmd.Rounding, math.Pi/2, rangle, cmd.Color)
roundAngle(icmd.X+int(cmd.Rounding)-minx, icmd.Y+int(cmd.Rounding)-miny, cmd.Rounding, math.Pi, rangle, cmd.Color)
}
if perfUpdate {
if bordopt {
brecttim += time.Now().Sub(t0)
} else {
if cmd.Rounding > 0 {
frrecttim += time.Now().Sub(t0)
} else {
frecttim += time.Now().Sub(t0)
}
}
}
case command.TriangleFilledCmd:
cmd := icmd.TriangleFilled
if perfUpdate {
t0 = time.Now()
}
if rasterizer == nil {
setupRasterizer()
}
minx := img.Bounds().Min.X
miny := img.Bounds().Min.Y
rasterizer.Clear()
rasterizer.Start(fixed.P(cmd.A.X-minx, cmd.A.Y-miny))
rasterizer.Add1(fixed.P(cmd.B.X-minx, cmd.B.Y-miny))
rasterizer.Add1(fixed.P(cmd.C.X-minx, cmd.C.Y-miny))
rasterizer.Add1(fixed.P(cmd.A.X-minx, cmd.A.Y-miny))
painter.SetColor(cmd.Color)
rasterizer.Rasterize(painter)
ftri++
if perfUpdate {
tritim += time.Now().Sub(t0)
}
case command.CircleFilledCmd:
if rasterizer == nil {
setupRasterizer()
}
rasterizer.Clear()
startp := traceArc(rasterizer, float64(icmd.X-img.Bounds().Min.X)+float64(icmd.W/2), float64(icmd.Y-img.Bounds().Min.Y)+float64(icmd.H/2), float64(icmd.W/2), float64(icmd.H/2), 0, -math.Pi*2, true)
rasterizer.Add1(startp) // closes path
painter.SetColor(icmd.CircleFilled.Color)
rasterizer.Rasterize(painter)
fcirc++
case command.ImageCmd:
draw.Draw(img, icmd.Rectangle(), icmd.Image.Img, image.Point{}, draw.Src)
case command.TextCmd:
if perfUpdate {
t0 = time.Now()
}
dstimg := wimg.SubImage(img.Bounds().Intersect(icmd.Rectangle())).(*image.RGBA)
d := font.Drawer{
Dst: dstimg,
Src: image.NewUniform(icmd.Text.Foreground),
Face: icmd.Text.Face,
Dot: fixed.P(icmd.X, icmd.Y+icmd.Text.Face.Metrics().Ascent.Ceil())}
start := 0
for i := range icmd.Text.String {
if icmd.Text.String[i] == '\n' {
d.DrawString(icmd.Text.String[start:i])
d.Dot.X = fixed.I(icmd.X)
d.Dot.Y += fixed.I(FontHeight(icmd.Text.Face))
start = i + 1
}
}
if start < len(icmd.Text.String) {
d.DrawString(icmd.Text.String[start:])
}
txt++
if perfUpdate {
txttim += time.Now().Sub(t0)
}
default:
panic(UnknownCommandErr)
}
}
if perfUpdate {
fmt.Printf("triangle: %0.4fms text: %0.4fms brect: %0.4fms frect: %0.4fms frrect %0.4f\n", tritim.Seconds()*1000, txttim.Seconds()*1000, brecttim.Seconds()*1000, frecttim.Seconds()*1000, frrecttim.Seconds()*1000)
}
cnt++
if perfUpdate && (cnt%100) == 0 {
fmt.Printf("ln %d, frect %d, frrect %d, brrect %d, ftri %d, circ %d, fcirc %d, txt %d\n", ln, frect, frrect, brrect, ftri, circ, fcirc, txt)
ln, frect, frrect, brrect, ftri, circ, fcirc, txt = 0, 0, 0, 0, 0, 0, 0, 0
}
return len(ctx.cmds)
}
// Returns true if cmds[idx] is a shrunk version of CommandFillRect and its
// color is not semitransparent and the border isn't greater than 128
func borderOptimize(cmd *command.Command, cmds []command.Command, idx int) (ok bool, border int) {
if idx >= len(cmds) {
return false, 0
}
if cmds[idx].Kind != command.RectFilledCmd {
return false, 0
}
cmd2 := cmds[idx]
if cmd2.RectFilled.Color.A != 0xff {
return false, 0
}
border = cmd2.X - cmd.X
if border <= 0 || border > 128 {
return false, 0
}
if shrinkRect(cmd.Rect, border) != cmd2.Rect {
return false, 0
}
return true, border
}
func floatP(x, y float64) fixed.Point26_6 {
return fixed.Point26_6{X: fixed.Int26_6(x * 64), Y: fixed.Int26_6(y * 64)}
}
// TraceArc trace an arc using a Liner
func traceArc(t *raster.Rasterizer, x, y, rx, ry, start, angle float64, first bool) fixed.Point26_6 {
end := start + angle
clockWise := true
if angle < 0 {
clockWise = false
}
if !clockWise {
for start < end {
start += math.Pi * 2
}
end = start + angle
}
ra := (math.Abs(rx) + math.Abs(ry)) / 2
da := math.Acos(ra/(ra+0.125)) * 2
//normalize
if !clockWise {
da = -da
}
angle = start
var curX, curY float64
var startX, startY float64
for {
if (angle < end-da/4) != clockWise {
curX = x + math.Cos(end)*rx
curY = y + math.Sin(end)*ry
t.Add1(floatP(curX, curY))
return floatP(startX, startY)
}
curX = x + math.Cos(angle)*rx
curY = y + math.Sin(angle)*ry
angle += da
if first {
first = false
startX, startY = curX, curY
t.Start(floatP(curX, curY))
} else {
t.Add1(floatP(curX, curY))
}
}
}
type myRGBAPainter struct {
Image *image.RGBA
// cr, cg, cb and ca are the 16-bit color to paint the spans.
cr, cg, cb, ca uint32
}
// SetColor sets the color to paint the spans.
func (r *myRGBAPainter) SetColor(c color.Color) {
r.cr, r.cg, r.cb, r.ca = c.RGBA()
}
func (r *myRGBAPainter) Paint(ss []raster.Span, done bool) {
b := r.Image.Bounds()
cr8 := uint8(r.cr >> 8)
cg8 := uint8(r.cg >> 8)
cb8 := uint8(r.cb >> 8)
for _, s := range ss {
s.Y += b.Min.Y
s.X0 += b.Min.X
s.X1 += b.Min.X
if s.Y < b.Min.Y {
continue
}
if s.Y >= b.Max.Y {
return
}
if s.X0 < b.Min.X {
s.X0 = b.Min.X
}
if s.X1 > b.Max.X {
s.X1 = b.Max.X
}
if s.X0 >= s.X1 {
continue
}
// This code mimics drawGlyphOver in $GOROOT/src/image/draw/draw.go.
ma := s.Alpha
const m = 1<<16 - 1
i0 := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride + (s.X0-r.Image.Rect.Min.X)*4
i1 := i0 + (s.X1-s.X0)*4
if ma != m || r.ca != m {
for i := i0; i < i1; i += 4 {
dr := uint32(r.Image.Pix[i+0])
dg := uint32(r.Image.Pix[i+1])
db := uint32(r.Image.Pix[i+2])
da := uint32(r.Image.Pix[i+3])
a := (m - (r.ca * ma / m)) * 0x101
r.Image.Pix[i+0] = uint8((dr*a + r.cr*ma) / m >> 8)
r.Image.Pix[i+1] = uint8((dg*a + r.cg*ma) / m >> 8)
r.Image.Pix[i+2] = uint8((db*a + r.cb*ma) / m >> 8)
r.Image.Pix[i+3] = uint8((da*a + r.ca*ma) / m >> 8)
}
} else {
for i := i0; i < i1; i += 4 {
r.Image.Pix[i+0] = cr8
r.Image.Pix[i+1] = cg8
r.Image.Pix[i+2] = cb8
r.Image.Pix[i+3] = 0xff
}
}
}
}