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Using image barichello/godot-ci:3.4.4 (with GitHub), basically the same issue as #59 and #68. To get it to see the Android SDK path in /usr/lib/android-sdk, I had to run in the steps:
I have this very same issue, but with godot-ci:mono. But I don't have the path /usr/lib/android-sdk, it does not exist when I set up the container. How do I fix this?
For godot 4 is it editor_settings-4.tres? I am having some difficulty on the CI to have godot recognize the sdk path. I guess my question isn't specifically for this repo but godot as a whole.
Using image
barichello/godot-ci:3.4.4
(with GitHub), basically the same issue as #59 and #68. To get it to see the Android SDK path in/usr/lib/android-sdk
, I had to run in the steps:Before doing this, it wouldn't detect the Android SDK path at all, but after these lines are added it worked perfectly.
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