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youtube-live-chat-downloader

Fetches Youtube live chat messages with no authentication required.

How does it work?

  • The request for fetching live chat is re-created by parsing the HTML content.
  • Youtube API returns a continuation with new chat messages. This continuation is sent in the next API request to receive new messages and new continuation.

Getting started

go get -u github.com/abhinavxd/youtube-live-chat-downloader/v2
package main

import (
	"fmt"
	"log"
	"math/rand"
	"net/http"

	YtChat "github.com/abhinavxd/youtube-live-chat-downloader/v2"
)

func main() {
	customCookies := []*http.Cookie{
		{Name: "PREF",
			Value:  "tz=Europe.Rome",
			MaxAge: 300},
		{Name: "CONSENT",
			Value:  fmt.Sprintf("YES+yt.432048971.it+FX+%d", 100+rand.Intn(999-100+1)),
			MaxAge: 300},
	}
	// Google would sometimes ask user to solve a CAPTCHA before accessing it's websites.
	// or ask for your CONSENT if you are an EU user
	// You can add those cookies here.
	// Adding cookies is OPTIONAL
	YtChat.AddCookies(customCookies)

	continuation, cfg, error := YtChat.ParseInitialData("https://www.youtube.com/watch?v=5qap5aO4i9A")
	if error != nil {
		log.Fatal(error)
	}
	for {
		chat, newContinuation, error := YtChat.FetchContinuationChat(continuation, cfg)
		if error == YtChat.ErrLiveStreamOver {
			log.Fatal("Live stream over")
		}
		if error != nil {
			log.Print(error)
			continue
		}
		// set the newly received continuation
		continuation = newContinuation

		for _, msg := range chat {
			fmt.Print(msg.Timestamp, " | ")
			fmt.Println(msg.AuthorName, ": ", msg.Message)
		}
	}
}

Screenshot

Screenshot from 2021-10-25 09-40-04

Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.