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A suggestion to add a similar feature to that found in ISImotor games like rFactor and GTR2. Each driver in a grid is randomly or selectively assigned unique personalities that affect the way they drive on the track:
Typical (default) - Average drivers that behave more like grid fillers than real competitors. This is what all cars are initially assigned to, but may be replaced by the following personalities depending on chance:
Naïve (2% chance) - Inexperienced drivers who are more likely to make mistakes than anyone else (collisions with other drivers, cutting the track, spinning out, rule violations, etc.). Competitive (40% chance) - More challenging drivers that may utilize different tunes, slipstreaming, and overtakes. Least likely to make mistakes. Cautious (15% chance) - Timid drivers that will pit in earlier than others. Defensive (20% chance) - Drivers that will protect their positions by blocking, maybe even sideswiping. Least likely to box. Aggressive (10% chance) - Angry drivers that will use aggressive tactics to gain positions, but more likely to box due to quicker tyre wear and fuel burn. Vengeful (1% chance) - Competitive-like drivers whose aggression and strength increases, if the player collides into them and loses positions as a result. Custom - User-defined personalities that can be modified in a special folder within the app's directory. Could even be assigned to specific cars, skins, or driver names.
The text was updated successfully, but these errors were encountered:
A suggestion to add a similar feature to that found in ISImotor games like rFactor and GTR2. Each driver in a grid is randomly or selectively assigned unique personalities that affect the way they drive on the track:
Typical (default) - Average drivers that behave more like grid fillers than real competitors. This is what all cars are initially assigned to, but may be replaced by the following personalities depending on chance:
Naïve (2% chance) - Inexperienced drivers who are more likely to make mistakes than anyone else (collisions with other drivers, cutting the track, spinning out, rule violations, etc.).
Competitive (40% chance) - More challenging drivers that may utilize different tunes, slipstreaming, and overtakes. Least likely to make mistakes.
Cautious (15% chance) - Timid drivers that will pit in earlier than others.
Defensive (20% chance) - Drivers that will protect their positions by blocking, maybe even sideswiping. Least likely to box.
Aggressive (10% chance) - Angry drivers that will use aggressive tactics to gain positions, but more likely to box due to quicker tyre wear and fuel burn.
Vengeful (1% chance) - Competitive-like drivers whose aggression and strength increases, if the player collides into them and loses positions as a result.
Custom - User-defined personalities that can be modified in a special folder within the app's directory. Could even be assigned to specific cars, skins, or driver names.
The text was updated successfully, but these errors were encountered: