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Copy pathFunCreep.tscn
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FunCreep.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/enemies/fun-creep-02-Sheet.png" type="Texture" id=1]
[ext_resource path="res://FunCreep.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 7.0
height = 10.0
[sub_resource type="Animation" id=2]
resource_name = "Fall"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 14, 15, 16 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Idle"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Jump"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 11, 12, 13 ]
}
[sub_resource type="Animation" id=5]
resource_name = "Run"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 4, 5, 6, 7, 8, 9, 10, 7 ]
}
[node name="FunCreep" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -15 )
texture = ExtResource( 1 )
hframes = 17
frame = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -12 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Fall = SubResource( 2 )
anims/Idle = SubResource( 3 )
anims/Jump = SubResource( 4 )
anims/Run = SubResource( 5 )
[node name="GroundRayLeft" type="RayCast2D" parent="."]
position = Vector2( -4, -1 )
enabled = true
cast_to = Vector2( 0, 2 )
collide_with_areas = true
[node name="GroundRayRight" type="RayCast2D" parent="."]
position = Vector2( 5, -1 )
enabled = true
cast_to = Vector2( 0, 2 )
collide_with_areas = true
[node name="BodyRayLeft" type="RayCast2D" parent="."]
position = Vector2( -6, -12 )
rotation = -4.71239
enabled = true
cast_to = Vector2( 0, 2 )
[node name="BodyRayRight" type="RayCast2D" parent="."]
position = Vector2( 6, -12 )
rotation = 4.71239
enabled = true
cast_to = Vector2( 0, 2 )