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Option to add a construction time to the Fortify Tool #247

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Andx667 opened this issue Aug 13, 2020 · 2 comments
Open

Option to add a construction time to the Fortify Tool #247

Andx667 opened this issue Aug 13, 2020 · 2 comments

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@Andx667
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Andx667 commented Aug 13, 2020

Is your enhancement related to a problem?
I really like the Fortify tool to give the players the abilty to construct objects during missions. But it feels unrealistic and sometimes counter-productive to have huge structures like sandbag-bunkers and hescowalls pop out in an instant. For small objects this is fine, but for larger objects - and ACEX allows for pretty much any object to be placed with the tool - a custom building time would be nice.

Solution you'd like:
The easiest solution, i think, would be the have an additonal parameter when defining which objects can be placed. This parameter would be the time in seconds from the start to the final placed object. So the array of allowed object would look something like this:

//Setup ACEX Fortify
[
	west, 
	50,
	[
	  ["rhs_laneMarker",1,0],
	  ["Land_Sign_MinesDanger_English_F",1], //this has no paramater so it would use the default 0
	  ["FlagMarker_01_F",1,20]
	]
] call acex_fortify_fnc_registerObjects;

The parameter should be optional and assume 0 if its not present, so any older scripts should still work even after the introduction of this.

Having an ACE Progressbar would be mandatory so people know when the action is finished.

An animation would be nice to have, but purely cosmetic. and maybe a future issue.

Alternatives you've considered:
There are other custom scripts out there, that would add such a feature. But they come with their own problems. So adding it to acex would be preferable.

@stale
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stale bot commented Jun 2, 2021

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale label Jun 2, 2021
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stale bot commented Jun 26, 2021

This issue has been automatically closed due to inactivity.
If this is still an issue, please feel free to re-open this. If necessary, provide any additional details to help us solve this issue.
If you wish to assist us resolving this issue, please re-open or create a new issue stating you wish to help us out.
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@stale stale bot closed this as completed Jun 26, 2021
@mharis001 mharis001 reopened this Jun 26, 2021
@stale stale bot removed the stale label Jun 26, 2021
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