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This repository has been archived by the owner on May 24, 2022. It is now read-only.
Is your enhancement related to a problem?
I really like the Fortify tool to give the players the abilty to construct objects during missions. But it feels unrealistic and sometimes counter-productive to have huge structures like sandbag-bunkers and hescowalls pop out in an instant. For small objects this is fine, but for larger objects - and ACEX allows for pretty much any object to be placed with the tool - a custom building time would be nice.
Solution you'd like:
The easiest solution, i think, would be the have an additonal parameter when defining which objects can be placed. This parameter would be the time in seconds from the start to the final placed object. So the array of allowed object would look something like this:
//Setup ACEX Fortify
[
west,
50,
[
["rhs_laneMarker",1,0],
["Land_Sign_MinesDanger_English_F",1], //this has no paramater so it would use the default 0
["FlagMarker_01_F",1,20]
]
] call acex_fortify_fnc_registerObjects;
The parameter should be optional and assume 0 if its not present, so any older scripts should still work even after the introduction of this.
Having an ACE Progressbar would be mandatory so people know when the action is finished.
An animation would be nice to have, but purely cosmetic. and maybe a future issue.
Alternatives you've considered:
There are other custom scripts out there, that would add such a feature. But they come with their own problems. So adding it to acex would be preferable.
The text was updated successfully, but these errors were encountered:
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Is your enhancement related to a problem?
I really like the Fortify tool to give the players the abilty to construct objects during missions. But it feels unrealistic and sometimes counter-productive to have huge structures like sandbag-bunkers and hescowalls pop out in an instant. For small objects this is fine, but for larger objects - and ACEX allows for pretty much any object to be placed with the tool - a custom building time would be nice.
Solution you'd like:
The easiest solution, i think, would be the have an additonal parameter when defining which objects can be placed. This parameter would be the time in seconds from the start to the final placed object. So the array of allowed object would look something like this:
The parameter should be optional and assume 0 if its not present, so any older scripts should still work even after the introduction of this.
Having an ACE Progressbar would be mandatory so people know when the action is finished.
An animation would be nice to have, but purely cosmetic. and maybe a future issue.
Alternatives you've considered:
There are other custom scripts out there, that would add such a feature. But they come with their own problems. So adding it to acex would be preferable.
The text was updated successfully, but these errors were encountered: