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client.c
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include "tc.c"
//GLOBAL VARIABLES
int sockfd, portno, n;
struct sockaddr_in serv_addr;
struct hostent *server;
void error(const char *msg)
{
perror(msg);
exit(0);
}
int main(int argc, char *argv[])
{
int i;
char buffer[256];
if (argc < 3) {
fprintf(stderr,"usage %s hostname port\n", argv[0]);
exit(0);
}
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
server = gethostbyname(argv[1]);
if (server == NULL) {
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length);
serv_addr.sin_port = htons(portno);
if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
error("ERROR connecting");
while(1)
{
bzero(buffer,256);
printf("You: ");
fgets(buffer,256,stdin);
n = write(sockfd,buffer,strlen(buffer));
if (n < 0)
error("ERROR writing to socket");
if(strncmp("play()" , buffer , 3) == 0)
{ printf("Game has started \n");
int temp = play(sockfd);
printf("Game has ended");
}
else if(strncmp("Send()",buffer,6)==0)
{
printf("Initiating....\n");
Send(sockfd);
printf("You: \n");
}
bzero(buffer,256);
printf("Wait for your friend...\n");
n = read(sockfd,buffer,256);
printf("Friend : %s\n",buffer);
if (n < 0)
error("ERROR reading from socket");
if(strncmp("play()" , buffer , 3) == 0)
{ printf("Game has started \n");
int temp = play(sockfd);
printf("Game has ended");
//printf("Wait for server to responde... \n");
}
else if(strncmp("Send()",buffer,6)==0)
{
printf("Initiating....\n");
Recv(sockfd);
}
i = strncmp("Bye" , buffer , 3);
if(i == 0)
break;
bzero(buffer,256);
}
close(sockfd);
return 0;
}