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player.cpp
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#include "player.h"
#include "subject.h"
#include "card.h"
Player::Player(){
playerName = "NoName";
victoryPoints = 0;
health = 10;
energy = 10;
playerType = 0;
numberOfPlayers++;
playerNumber = numberOfPlayers;
strategy = NULL;
}
Player::~Player() {
if (strategy != NULL) {
delete strategy;
strategy = NULL;
}
}
Player::Player(std::string name, int type){
playerName = name;
victoryPoints = 0;
health = 10;
energy = 10;
playerType = type;
numberOfPlayers++;
playerNumber = numberOfPlayers;
strategy = NULL;
Notify();
}
int Player::getNumberOfPlayers(){
return numberOfPlayers;
}
void Player::setNumberOfPlayers(int nop){
numberOfPlayers = nop;
}
int Player::getPlayerNumber(){
return playerNumber;
}
void Player::setPlayerNumber(int pn){
playerNumber = pn;
}
std::string Player::getPlayerName(){
return playerName;
}
void Player::setPlayerName(std::string pName){
playerName = pName;
Notify();
}
int Player::getVictoryPoints(){
return victoryPoints;
}
void Player::setVictoryPoints(int vp){
victoryPoints = vp;
Notify();
}
int Player::getHealth(){
return health;
}
void Player::setHealth(int h){
health = h;
Notify();
}
int Player::getEnergy(){
return energy;
}
void Player::setEnergy(int e){
energy = e;
Notify();
}
Monsters Player::getMonster() {
return character;
}
void Player::setMonster(Monsters m) {
character = m;
}
int Player::getZone() {
return zone;
}
void Player::setZone(int z) {
zone = z;
Notify();
}
string Player::getName() {
return playerName;
}
void Player::addEnergy(int num){
setEnergy(energy+num);
}
void Player::addHealth(int num){
setHealth(health+num);
}
void Player::addVictory(int num){
setVictoryPoints(victoryPoints+num);
}
void Player::hurt(int num){
setHealth(health-num);
}
//Cards are passed with the cost, vp, energy, heath, we then modify the players data
bool Player::BuyCards(int cardID, int cost, int v, int e, int h){
if(energy >= cost){
playerCards.push_back(cardID);
energy -= cost;
Card c;
if(v == -1){
int temp = victoryPoints;
victoryPoints = 0;
energy += temp;
}
else{
victoryPoints += v;
energy += e;
health += h;
}
Notify();
return true;
}
return false;
}
//Check if a player owns the card or not
bool Player::ownCard(int cardNum){
for(int i = 0; i < playerCards.size(); i++){
if(cardNum == playerCards[i]){
return true;
}
}
return false;
}
void Player::setRank(int r) {
rank = r;
}
int Player::getRank() {
return rank;
}
void Player::setTurn(bool t){
turn = t;
Notify();
}
int Player::getPlayerType(){
return playerType;
}
void Player::setPlayerType(int pt) {
playerType = pt;
if (pt == 1) {
strategy = new ModerateStrategy();
} else if (pt == 2) {
strategy = new AggressiveStrategy();
}
}
void Player::setStrategy(Strategy * s) {
strategy = s;
}
Strategy *Player::getStrategy() {
return strategy;
}