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Then it might be that the LUT module does not handle out-of-bounds values correctly...
Could you try to insert a "clip values" layer (it is found in the colors tab) just before the LUT, and make sure that bot negative and >1 values are clipped?
I see this sometimes but with this image and applying 3D LUT I get somes black tiles.
When I resize the windows the tiles change but remain.
Let me know if I can something to provide more information.
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