diff --git a/README.md b/README.md
index 01319a66373..bcadb9b64e2 100644
--- a/README.md
+++ b/README.md
@@ -126,9 +126,9 @@ objects straight from HTML:
-
+
-
+
diff --git a/docs/guides/building-a-360-image-gallery.md b/docs/guides/building-a-360-image-gallery.md
index 81a4c91a6da..2da84c36b4f 100644
--- a/docs/guides/building-a-360-image-gallery.md
+++ b/docs/guides/building-a-360-image-gallery.md
@@ -168,7 +168,7 @@ need to know the component's npm package name and the path:
360° Image Browser
-
+
diff --git a/docs/guides/building-a-basic-scene.md b/docs/guides/building-a-basic-scene.md
index ae719eccc6c..20a84e772e9 100644
--- a/docs/guides/building-a-basic-scene.md
+++ b/docs/guides/building-a-basic-scene.md
@@ -229,7 +229,7 @@ First, include the environment component using a script tag after A-Frame:
```html
-
+
```
diff --git a/docs/introduction/entity-component-system.md b/docs/introduction/entity-component-system.md
index bd5a530908e..cccfa95e15c 100644
--- a/docs/introduction/entity-component-system.md
+++ b/docs/introduction/entity-component-system.md
@@ -411,7 +411,7 @@ For the particle system component, the CDN link we found earlier (at time of
writing) was:
```
-https://unpkg.com/aframe-particle-system-component@1.0.9/dist/aframe-particle-system-component.min.js
+https://unpkg.com/@c-frame/aframe-particle-system-component@1.1.x/dist/aframe-particle-system-component.min.js
```
Now we can include it into our HTML:
@@ -420,7 +420,7 @@ Now we can include it into our HTML:
-
+
@@ -441,7 +441,7 @@ Now we can include it into our HTML:
-
+
@@ -476,9 +476,9 @@ Registry and using the JSDELIVR CDN. This example can also be viewed in the [A-
Community Components Example
-
+
-
+
diff --git a/docs/introduction/html-and-primitives.md b/docs/introduction/html-and-primitives.md
index 18d9b4da25f..8bbff63dc9b 100644
--- a/docs/introduction/html-and-primitives.md
+++ b/docs/introduction/html-and-primitives.md
@@ -124,20 +124,14 @@ components.
Let's attach community physics components to primitives. We include the source
for [Don McCurdy's
-`aframe-physics-system`](https://github.com/n5ro/aframe-physics-system) and attach
+`aframe-physics-system`](https://github.com/c-frame/aframe-physics-system) and attach
the physics components via HTML attributes:
-> :warning: **If you are using A-Frame 1.6.0 or later**: [`aframe-physics-system`](https://github.com/donmccurdy/aframe-physics-system)
-> and you're having issues, make sure you're using THREE.BufferGeometry, not the
-> [now-deprecated THREE.Geometry](https://discourse.threejs.org/t/three-geometry-will-be-removed-from-core-with-r125/22401).
-> Recent versions of three.js rename generators such as PlaneBufferGeometry to just [PlaneGeometry](https://threejs.org/docs/#api/en/geometries/PlaneGeometry),
-> but support the old name as an alias. More info on [this GitHub issue](https://github.com/n5ro/aframe-physics-system/issues/187).
-
```html
-
+
diff --git a/docs/introduction/interactions-and-controllers.md b/docs/introduction/interactions-and-controllers.md
index 2c09f72a17e..10523c50440 100644
--- a/docs/introduction/interactions-and-controllers.md
+++ b/docs/introduction/interactions-and-controllers.md
@@ -138,7 +138,7 @@ hovering:
```html
-
+
-
+
-
+
A-Frame Logo
-
+
-
+
AFRame Total WebXR AR Demo