diff --git a/README.md b/README.md index 01319a66373..bcadb9b64e2 100644 --- a/README.md +++ b/README.md @@ -126,9 +126,9 @@ objects straight from HTML: - + - + diff --git a/docs/guides/building-a-360-image-gallery.md b/docs/guides/building-a-360-image-gallery.md index 81a4c91a6da..2da84c36b4f 100644 --- a/docs/guides/building-a-360-image-gallery.md +++ b/docs/guides/building-a-360-image-gallery.md @@ -168,7 +168,7 @@ need to know the component's npm package name and the path: 360° Image Browser - + diff --git a/docs/guides/building-a-basic-scene.md b/docs/guides/building-a-basic-scene.md index ae719eccc6c..20a84e772e9 100644 --- a/docs/guides/building-a-basic-scene.md +++ b/docs/guides/building-a-basic-scene.md @@ -229,7 +229,7 @@ First, include the environment component using a script tag after A-Frame: ```html - + ``` diff --git a/docs/introduction/entity-component-system.md b/docs/introduction/entity-component-system.md index bd5a530908e..cccfa95e15c 100644 --- a/docs/introduction/entity-component-system.md +++ b/docs/introduction/entity-component-system.md @@ -411,7 +411,7 @@ For the particle system component, the CDN link we found earlier (at time of writing) was: ``` -https://unpkg.com/aframe-particle-system-component@1.0.9/dist/aframe-particle-system-component.min.js +https://unpkg.com/@c-frame/aframe-particle-system-component@1.1.x/dist/aframe-particle-system-component.min.js ``` Now we can include it into our HTML: @@ -420,7 +420,7 @@ Now we can include it into our HTML: - + @@ -441,7 +441,7 @@ Now we can include it into our HTML: - + @@ -476,9 +476,9 @@ Registry and using the JSDELIVR CDN. This example can also be viewed in the [A- Community Components Example - + - + diff --git a/docs/introduction/html-and-primitives.md b/docs/introduction/html-and-primitives.md index 18d9b4da25f..8bbff63dc9b 100644 --- a/docs/introduction/html-and-primitives.md +++ b/docs/introduction/html-and-primitives.md @@ -124,20 +124,14 @@ components. Let's attach community physics components to primitives. We include the source for [Don McCurdy's -`aframe-physics-system`](https://github.com/n5ro/aframe-physics-system) and attach +`aframe-physics-system`](https://github.com/c-frame/aframe-physics-system) and attach the physics components via HTML attributes: -> :warning: **If you are using A-Frame 1.6.0 or later**: [`aframe-physics-system`](https://github.com/donmccurdy/aframe-physics-system) -> and you're having issues, make sure you're using THREE.BufferGeometry, not the -> [now-deprecated THREE.Geometry](https://discourse.threejs.org/t/three-geometry-will-be-removed-from-core-with-r125/22401). -> Recent versions of three.js rename generators such as PlaneBufferGeometry to just [PlaneGeometry](https://threejs.org/docs/#api/en/geometries/PlaneGeometry), -> but support the old name as an alias. More info on [this GitHub issue](https://github.com/n5ro/aframe-physics-system/issues/187). - ```html - + diff --git a/docs/introduction/interactions-and-controllers.md b/docs/introduction/interactions-and-controllers.md index 2c09f72a17e..10523c50440 100644 --- a/docs/introduction/interactions-and-controllers.md +++ b/docs/introduction/interactions-and-controllers.md @@ -138,7 +138,7 @@ hovering: ```html - + - + - + A-Frame Logo - + - + AFRame Total WebXR AR Demo