diff --git a/docs/components/animation.md b/docs/components/animation.md index a11048fe9d2..e42ca8dfc92 100644 --- a/docs/components/animation.md +++ b/docs/components/animation.md @@ -140,7 +140,8 @@ We can use the `startEvents` property to animate upon events: geometry="primitive: box" material="color: red" animation__mouseenter="property: components.material.material.color; type: color; to: blue; startEvents: mouseenter; dur: 500"; - animation__mouseleave="property: components.material.material.color; type: color; to: red; startEvents: mouseleave; dur: 500";> + animation__mouseleave="property: components.material.material.color; type: color; to: red; startEvents: mouseleave; dur: 500"; + animation__customevent="property: components.material.material.color; type: color; from: red; to: blue; startEvents: triggeranimation; dur: 500";> ``` @@ -148,10 +149,10 @@ We can use the `startEvents` property to animate upon events: [Remix the Animating on Events Glitch][eventsglitch]. -To start an animation by explicitly emitting an event, you can do the following: +To start an animation by explicitly [emitting a custom event](https://aframe.io/docs/1.6.0/introduction/javascript-events-dom-apis.html#emitting-an-event-with-emit), you can do the following: ``` -el.emit(`startanim001`, null, false); +el.emit(`triggeranimation`, null, false); ``` The [third parameter of emit](https://aframe.io/docs/1.6.0/core/entity.html#emit-name-detail-bubbles) set to "false" parameter ensures the event won't bubble up to parents, so that you can target the animation at just one particular element.