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index.js
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index.js
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const playBoard = document.querySelector(".play");
const scoreElement = document.querySelector(".Score");
const highScoreElement = document.querySelector(".high");
const controls = document.querySelectorAll(".control i");
let gameOver = false;
let foodX, foodY;
let snakeX = 5, snakeY = 5;
let velocityX = 0, velocityY = 0;
let snakeBody = [];
let setIntervalId;
let score = 0;
let highScore = localStorage.getItem("high") || 0;
highScoreElement.innerText = `High Score: ${highScore}`;
const updateFoodPosition = () => {
foodX = Math.floor(Math.random() * 30) + 1;
foodY = Math.floor(Math.random() * 30) + 1;
}
const handleGameOver = () => {
clearInterval(setIntervalId);
alert("Game Over! Press OK to replay...");
location.reload();
}
const changeDirection = e => {
if(e.key === "ArrowUp" && velocityY != 1) {
velocityX = 0;
velocityY = -1;
} else if(e.key === "ArrowDown" && velocityY != -1) {
velocityX = 0;
velocityY = 1;
} else if(e.key === "ArrowLeft" && velocityX != 1) {
velocityX = -1;
velocityY = 0;
} else if(e.key === "ArrowRight" && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
}
controls.forEach(button => button.addEventListener("click", () => changeDirection({ key: button.dataset.key })));
const initGame = () => {
if(gameOver) return handleGameOver();
let html = `<div class="food" style="grid-area: ${foodY} / ${foodX}"></div>`;
if(snakeX === foodX && snakeY === foodY) {
updateFoodPosition();
snakeBody.push([foodY, foodX]);
score++;
highScore = score >= highScore ? score : highScore;
localStorage.setItem("high", highScore);
scoreElement.innerText = `Score: ${score}`;
highScoreElement.innerText = `High Score: ${highScore}`;
}
snakeX += velocityX;
snakeY += velocityY;
for (let i = snakeBody.length - 1; i > 0; i--) {
snakeBody[i] = snakeBody[i - 1];
}
snakeBody[0] = [snakeX, snakeY];
if(snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) {
return gameOver = true;
}
for (let i = 0; i < snakeBody.length; i++) {
html += `<div class="head" style="grid-area: ${snakeBody[i][1]} / ${snakeBody[i][0]}"></div>`;
if (i !== 0 && snakeBody[0][1] === snakeBody[i][1] && snakeBody[0][0] === snakeBody[i][0]) {
gameOver = true;
}
}
playBoard.innerHTML = html;
}
updateFoodPosition();
setIntervalId = setInterval(initGame, 100);
document.addEventListener("keyup", changeDirection);