-
-
Notifications
You must be signed in to change notification settings - Fork 29
/
Copy pathmain.py
636 lines (530 loc) · 24.5 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
import kivy.app
import kivy.uix.screenmanager
import kivy.uix.image
import random
import kivy.core.audio
import os
import functools
import kivy.uix.behaviors
import pickle
import pygad
import threading
import kivy.base
class CollectCoinThread(threading.Thread):
def __init__(self, screen):
super().__init__()
self.screen = screen
def run(self):
ga_instance = pygad.GA(num_generations=9999,
num_parents_mating=300,
fitness_func=fitness_func,
sol_per_pop=1000,
num_genes=2,
init_range_low=0.0,
init_range_high=1.0,
random_mutation_min_val=0.0,
random_mutation_max_val=1.0,
mutation_by_replacement=True,
callback_generation=callback_generation,
delay_after_gen=self.screen.char_anim_duration)
ga_instance.run()
def fitness_func(solution, solution_idx):
curr_screen = app.root.screens[lvl_num]
coins = curr_screen.coins_ids
if len(coins.items()) == 0:
return 0
curr_coin = coins[list(coins.keys())[0]]
curr_coin_center = [curr_coin.pos_hint['x'], curr_coin.pos_hint['y']]
output = abs(solution[0] - curr_coin_center[0]) + abs(solution[1] - curr_coin_center[1])
output = 1.0 / output
monsters_pos = []
for i in range(curr_screen.num_monsters):
monster_image = curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(lvl_num)]
monsters_pos.append([monster_image.pos_hint['x'], monster_image.pos_hint['y']])
for monst_pos in monsters_pos:
char_monst_h_distance = abs(solution[0] - monst_pos[0])
char_monst_v_distance = abs(solution[1] - monst_pos[1])
if char_monst_h_distance <= 0.3 and char_monst_v_distance <= 0.3:
output -= 300
else:
output += 100
fires_pos = []
for i in range(curr_screen.num_fires):
fire_image = curr_screen.ids['fire'+str(i+1)+'_lvl'+str(lvl_num)]
fires_pos.append([fire_image.pos_hint['x'], fire_image.pos_hint['y']])
for fire_pos in fires_pos:
char_fire_h_distance = abs(solution[0] - fire_pos[0])
char_fire_v_distance = abs(solution[1] - fire_pos[1])
if char_fire_h_distance <= 0.3 and char_fire_v_distance <= 0.3:
output -= 300
else:
output += 100
fitness = output
return fitness
last_fitness = 0
def callback_generation(ga_instance):
global last_fitness
best_sol_fitness = ga_instance.best_solution()[1]
fitness_change = best_sol_fitness - last_fitness
curr_screen = app.root.screens[lvl_num]
last_fitness = best_sol_fitness
coins = curr_screen.coins_ids
if len(coins.items()) == 0 or curr_screen.character_killed:
# After either the level is completed or the character is killed, then stop the GA by returning the string "stop".
return "stop"
elif len(coins.items()) != 0 and fitness_change != 0:
best_sol = ga_instance.best_solution()[0]
app.start_char_animation(lvl_num, [float(best_sol[0]), float(best_sol[1])])
# print("Generation = {generation}".format(generation=ga_instance.generations_completed))
# print("Fitness = {fitness}".format(fitness=ga_instance.best_solution()[1]))
# print("Change = {change}".format(change=fitness_change))
class CointexApp(kivy.app.App):
def on_start(self):
music_dir = os.getcwd()+"/music/"
self.main_bg_music = kivy.core.audio.SoundLoader.load(music_dir+"bg_music_piano_flute.wav")
self.main_bg_music.loop = True
self.main_bg_music.play()
next_level_num, congrats_displayed_once = self.read_game_info()
self.activate_levels(next_level_num, congrats_displayed_once)
def read_game_info(self):
return 24, True
def activate_levels(self, next_level_num, congrats_displayed_once):
num_levels = len(self.root.screens[0].ids['lvls_imagebuttons'].children)
levels_imagebuttons = self.root.screens[0].ids['lvls_imagebuttons'].children
for i in range(num_levels-next_level_num, num_levels):
levels_imagebuttons[i].disabled = False
levels_imagebuttons[i].color = [1,1,1,1]
for i in range(0, num_levels-next_level_num):
levels_imagebuttons[i].disabled = True
levels_imagebuttons[i].color = [1,1,1,0.5]
if next_level_num == (num_levels+1) and congrats_displayed_once == False:
self.root.current = "alllevelscompleted"
def screen_on_pre_leave(self, screen_num):
curr_screen = self.root.screens[screen_num]
for i in range(curr_screen.num_monsters): curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)].pos_hint = {'x': 0.8, 'y': 0.8}
curr_screen.ids['character_image_lvl'+str(screen_num)].pos_hint = {'x': 0.0, 'y': 0.0}
next_level_num, congrats_displayed_once = self.read_game_info()
self.activate_levels(next_level_num, congrats_displayed_once)
def screen_on_pre_enter(self, screen_num):
curr_screen = self.root.screens[screen_num]
curr_screen.character_killed = False
curr_screen.num_coins_collected = 0
curr_screen.ids['character_image_lvl'+str(screen_num)].im_num = curr_screen.ids['character_image_lvl'+str(screen_num)].start_im_num
for i in range(curr_screen.num_monsters): curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)].im_num = curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)].start_im_num
curr_screen.ids['num_coins_collected_lvl'+str(screen_num)].text = "Coins 0/"+str(curr_screen.num_coins)
curr_screen.ids['level_number_lvl'+str(screen_num)].text = "Level "+str(screen_num)
curr_screen.num_collisions_hit = 0
remaining_life_percent_lvl_widget = curr_screen.ids['remaining_life_percent_lvl'+str(screen_num)]
remaining_life_percent_lvl_widget.size_hint = (remaining_life_percent_lvl_widget.remaining_life_size_hint_x, remaining_life_percent_lvl_widget.size_hint[1])
for i in range(curr_screen.num_fires): curr_screen.ids['fire'+str(i+1)+'_lvl'+str(screen_num)].pos_hint = {'x': 1.1, 'y': 1.1}
for key, coin in curr_screen.coins_ids.items():
curr_screen.ids['layout_lvl'+str(screen_num)].remove_widget(coin)
curr_screen.coins_ids = {}
coin_width = 0.05
coin_height = 0.05
curr_screen = self.root.screens[screen_num]
section_width = 1.0/curr_screen.num_coins
for k in range(curr_screen.num_coins):
x = random.uniform(section_width*k, section_width*(k+1)-coin_width)
y = random.uniform(0, 1-coin_height)
coin = kivy.uix.image.Image(source="other-images/coin.png", size_hint=(coin_width, coin_height), pos_hint={'x': x, 'y': y}, allow_stretch=True)
curr_screen.ids['layout_lvl'+str(screen_num)].add_widget(coin, index=-1)
curr_screen.coins_ids['coin'+str(k)] = coin
def screen_on_enter(self, screen_num):
music_dir = os.getcwd()+"/music/"
self.bg_music = kivy.core.audio.SoundLoader.load(music_dir+"bg_music_piano.wav")
self.bg_music.loop = True
self.coin_sound = kivy.core.audio.SoundLoader.load(music_dir+"coin.wav")
self.level_completed_sound = kivy.core.audio.SoundLoader.load(music_dir+"level_completed_flaute.wav")
self.char_death_sound = kivy.core.audio.SoundLoader.load(music_dir+"char_death_flaute.wav")
self.bg_music.play()
curr_screen = self.root.screens[screen_num]
for i in range(curr_screen.num_monsters):
monster_image = curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)]
new_pos = (random.uniform(0.0, 1 - monster_image.size_hint[0]/4), random.uniform(0.0, 1 - monster_image.size_hint[1]/4))
self.start_monst_animation(monster_image=monster_image, new_pos=new_pos, anim_duration=random.uniform(monster_image.monst_anim_duration_low, monster_image.monst_anim_duration_high))
for i in range(curr_screen.num_fires):
fire_widget = curr_screen.ids['fire'+str(i+1)+'_lvl'+str(screen_num)]
self.start_fire_animation(fire_widget=fire_widget, pos=(0.0, 0.5), anim_duration=5.0)
global lvl_num
lvl_num = screen_num
collectCoinThread = CollectCoinThread(screen=curr_screen)
collectCoinThread.start()
def start_monst_animation(self, monster_image, new_pos, anim_duration):
monst_anim = kivy.animation.Animation(pos_hint={'x': new_pos[0], 'y': new_pos[1]}, im_num=monster_image.end_im_num, duration=anim_duration)
monst_anim.bind(on_complete=self.monst_animation_completed)
monst_anim.start(monster_image)
def monst_animation_completed(self, *args):
monster_image = args[1]
monster_image.im_num = monster_image.start_im_num
new_pos = (random.uniform(0.0, 1 - monster_image.size_hint[0]/4), random.uniform(0.0, 1 - monster_image.size_hint[1]/4))
self.start_monst_animation(monster_image=monster_image, new_pos= new_pos,anim_duration=random.uniform(monster_image.monst_anim_duration_low, monster_image.monst_anim_duration_high))
def monst_pos_hint(self, monster_image):
screen_num = int(monster_image.parent.parent.name[5:])
curr_screen = self.root.screens[screen_num]
character_image = curr_screen.ids['character_image_lvl'+str(screen_num)]
character_center = character_image.center
monster_center = monster_image.center
gab_x = character_image.width / 2
gab_y = character_image.height / 2
if character_image.collide_widget(monster_image) and abs(character_center[0] - monster_center[0]) <= gab_x and abs(character_center[1] - monster_center[1]) <= gab_y:
curr_screen.num_collisions_hit = curr_screen.num_collisions_hit + 1
life_percent = float(curr_screen.num_collisions_hit)/float(curr_screen.num_collisions_level)
# life_remaining_percent = 100-round(life_percent, 2)*100
# remaining_life_percent_lvl_widget.text = str(int(life_remaining_percent))+"%"
remaining_life_percent_lvl_widget=curr_screen.ids['remaining_life_percent_lvl'+str(screen_num)]
remaining_life_size_hint_x = remaining_life_percent_lvl_widget.remaining_life_size_hint_x
remaining_life_percent_lvl_widget.size_hint = (remaining_life_size_hint_x-remaining_life_size_hint_x*life_percent, remaining_life_percent_lvl_widget.size_hint[1])
if curr_screen.num_collisions_hit == curr_screen.num_collisions_level:
self.bg_music.stop()
self.char_death_sound.play()
curr_screen.character_killed = True
kivy.animation.Animation.cancel_all(character_image)
for i in range(curr_screen.num_monsters): kivy.animation.Animation.cancel_all(curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)])
for i in range(curr_screen.num_fires): kivy.animation.Animation.cancel_all(curr_screen.ids['fire'+str(i+1)+'_lvl'+str(screen_num)])
character_image.im_num = character_image.dead_start_im_num
char_anim = kivy.animation.Animation(im_num=character_image.dead_end_im_num, duration=1.0)
char_anim.start(character_image)
kivy.clock.Clock.schedule_once(functools.partial(self.back_to_main_screen, curr_screen.parent), 3)
def change_monst_im(self, monster_image):
monster_image.source = "monsters-images/" + str(int(monster_image.im_num)) + ".png"
def touch_down_handler(self, screen_num, args):
curr_screen = self.root.screens[screen_num]
if curr_screen.character_killed == False:
self.start_char_animation(screen_num, args[1].spos)
def start_char_animation(self, screen_num, touch_pos):
curr_screen = self.root.screens[screen_num]
if curr_screen.character_killed:
return
character_image = curr_screen.ids['character_image_lvl'+str(screen_num)]
character_image.im_num = character_image.start_im_num
char_anim = kivy.animation.Animation(pos_hint={'x': touch_pos[0] - character_image.size_hint[0] / 2,'y': touch_pos[1] - character_image.size_hint[1] / 2}, im_num=character_image.end_im_num, duration=curr_screen.char_anim_duration)
char_anim.bind(on_complete=self.char_animation_completed)
char_anim.start(character_image)
def char_animation_completed(self, *args):
character_image = args[1]
character_image.im_num = character_image.start_im_num
def char_pos_hint(self, character_image):
screen_num = int(character_image.parent.parent.name[5:])
character_center = character_image.center
gab_x = character_image.width / 3
gab_y = character_image.height / 3
coins_to_delete = []
curr_screen = self.root.screens[screen_num]
for coin_key, curr_coin in curr_screen.coins_ids.items():
curr_coin_center = curr_coin.center
if character_image.collide_widget(curr_coin) and abs(character_center[0] - curr_coin_center[0]) <= gab_x and abs(character_center[1] - curr_coin_center[1]) <= gab_y:
self.coin_sound.play()
coins_to_delete.append(coin_key)
curr_screen.ids['layout_lvl'+str(screen_num)].remove_widget(curr_coin)
curr_screen.num_coins_collected = curr_screen.num_coins_collected + 1
curr_screen.ids['num_coins_collected_lvl'+str(screen_num)].text = "Coins "+str(curr_screen.num_coins_collected)+"/"+str(curr_screen.num_coins)
if curr_screen.num_coins_collected == curr_screen.num_coins:
self.bg_music.stop()
self.level_completed_sound.play()
kivy.clock.Clock.schedule_once(functools.partial(self.back_to_main_screen, curr_screen.parent), 3)
for i in range(curr_screen.num_monsters): kivy.animation.Animation.cancel_all(curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)])
for i in range(curr_screen.num_fires): kivy.animation.Animation.cancel_all(curr_screen.ids['fire'+str(i+1)+'_lvl'+str(screen_num)])
next_level_num, congrats_displayed_once = self.read_game_info()
if (screen_num+1) > next_level_num:
game_info_file = open("game_info",'wb')
pickle.dump([{'lastlvl':screen_num+1, "congrats_displayed_once": False}], game_info_file)
game_info_file.close()
else:
game_info_file = open("game_info",'wb')
pickle.dump([{'lastlvl':next_level_num, "congrats_displayed_once": True}], game_info_file)
game_info_file.close()
if len(coins_to_delete) > 0:
for coin_key in coins_to_delete:
del curr_screen.coins_ids[coin_key]
def change_char_im(self, character_image):
character_image.source = "character-images/" + str(int(character_image.im_num)) + ".png"
def start_fire_animation(self, fire_widget, pos, anim_duration):
fire_anim = kivy.animation.Animation(pos_hint=fire_widget.fire_start_pos_hint, duration=fire_widget.fire_anim_duration)+kivy.animation.Animation(pos_hint=fire_widget.fire_end_pos_hint, duration=fire_widget.fire_anim_duration)
fire_anim.repeat = True
fire_anim.start(fire_widget)
def fire_pos_hint(self, fire_widget):
screen_num = int(fire_widget.parent.parent.name[5:])
curr_screen = self.root.screens[screen_num]
character_image = curr_screen.ids['character_image_lvl'+str(screen_num)]
character_center = character_image.center
fire_center = fire_widget.center
gab_x = character_image.width / 3
gab_y = character_image.height / 3
if character_image.collide_widget(fire_widget) and abs(character_center[0] - fire_center[0]) <= gab_x and abs(character_center[1] - fire_center[1]) <= gab_y:
curr_screen.num_collisions_hit = curr_screen.num_collisions_hit + 1
life_percent = float(curr_screen.num_collisions_hit)/float(curr_screen.num_collisions_level)
remaining_life_percent_lvl_widget = curr_screen.ids['remaining_life_percent_lvl'+str(screen_num)]
# life_remaining_percent = 100-round(life_percent, 2)*100
# remaining_life_percent_lvl_widget.text = str(int(life_remaining_percent))+"%"
remaining_life_size_hint_x = remaining_life_percent_lvl_widget.remaining_life_size_hint_x
remaining_life_percent_lvl_widget.size_hint = (remaining_life_size_hint_x-remaining_life_size_hint_x*life_percent, remaining_life_percent_lvl_widget.size_hint[1])
if curr_screen.num_collisions_hit == curr_screen.num_collisions_level:
self.bg_music.stop()
self.char_death_sound.play()
curr_screen.character_killed = True
kivy.animation.Animation.cancel_all(character_image)
for i in range(curr_screen.num_monsters): kivy.animation.Animation.cancel_all(curr_screen.ids['monster'+str(i+1)+'_image_lvl'+str(screen_num)])
for i in range(curr_screen.num_fires): kivy.animation.Animation.cancel_all(curr_screen.ids['fire'+str(i+1)+'_lvl'+str(screen_num)])
character_image.im_num = character_image.dead_start_im_num
char_anim = kivy.animation.Animation(im_num=character_image.dead_end_im_num, duration=1.0)
char_anim.start(character_image)
kivy.clock.Clock.schedule_once(functools.partial(self.back_to_main_screen, curr_screen.parent), 3)
def back_to_main_screen(self, screenManager, *args):
screenManager.current = "main"
def main_screen_on_enter(self):
self.main_bg_music.play()
def main_screen_on_leave(self):
self.main_bg_music.stop()
class ImageButton(kivy.uix.behaviors.ButtonBehavior, kivy.uix.image.Image):
pass
class MainScreen(kivy.uix.screenmanager.Screen):
pass
class AboutUs(kivy.uix.screenmanager.Screen):
pass
class AllLevelsCompleted(kivy.uix.screenmanager.Screen):
pass
class Level1(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 5
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 1
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 20
class Level2(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 8
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 1
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 30
class Level3(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 12
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 1
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 30
class Level4(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 10
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 1
num_fires = 1
num_collisions_hit = 0
num_collisions_level = 20
class Level5(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 1
num_fires = 2
num_collisions_hit = 0
num_collisions_level = 20
class Level6(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 12
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 1
num_fires = 3
num_collisions_hit = 0
num_collisions_level = 20
class Level7(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 10
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 3
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 25
class Level8(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 25
class Level9(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 12
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 25
class Level10(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 14
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 3
num_fires = 0
num_collisions_hit = 0
num_collisions_level = 30
class Level11(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 1
num_collisions_hit = 0
num_collisions_level = 30
class Level12(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 12
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 1
num_collisions_hit = 0
num_collisions_level = 30
class Level13(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 10
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 2
num_collisions_hit = 0
num_collisions_level = 20
class Level14(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 0
num_fires = 6
num_collisions_hit = 0
num_collisions_level = 30
class Level15(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 16
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 3
num_collisions_hit = 0
num_collisions_level = 30
class Level16(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 3
num_fires = 2
num_collisions_hit = 0
num_collisions_level = 35
class Level17(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 10
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 0
num_fires = 4
num_collisions_hit = 0
num_collisions_level = 30
class Level18(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 3
num_fires = 4
num_collisions_hit = 0
num_collisions_level = 30
class Level19(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 12
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 0
num_fires = 6
num_collisions_hit = 0
num_collisions_level = 30
class Level20(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 15
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 0
num_fires = 8
num_collisions_hit = 0
num_collisions_level = 30
class Level21(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 18
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 4
num_collisions_hit = 0
num_collisions_level = 30
class Level22(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 20
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 4
num_collisions_hit = 0
num_collisions_level = 30
class Level23(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 25
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 2
num_fires = 2
num_collisions_hit = 0
num_collisions_level = 30
class Level24(kivy.uix.screenmanager.Screen):
character_killed = False
num_coins = 20
num_coins_collected = 0
coins_ids = {}
char_anim_duration = 0.25
num_monsters = 3
num_fires = 2
num_collisions_hit = 0
num_collisions_level = 30
app = CointexApp()
app.title = "CoinTex"
app.icon = 'cointex_logo.png'
app.run()