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iOS Simulator and Flash Debugger #3615
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I think that is meant to work, or maybe
thanks |
I already have that in my settings: I already tried localhost and 127.0.0.1 but it doesn't work. |
Ah - putting two and two together, I just spotted the notification from the above Firebase ticket.. I'll leave that one to the people who know about Firebase, but in terms of the original question here:
This happens the same for me, but Animate has not gone into 'debug' mode after I've clicked on the Debug command. So once the simulator has launched and the application starts to prompt for your debugger IP address, the steps should be:
Not sure why Animate doesn't automatically start listening for the FDB connection once the simulator launch is successful, it looked like ADT provided a success code from the launch, from what I could see.. |
Problem Description
When I launch the Xcode simulator and debug using Animate through the iOS simulator, the app installs on the simulated device but prompts me for the Flash Debugger IP address. I tried using 127.0.0.1, but it doesn't work.
Could you let me know if it's possible to retrieve debugging output from Flash?
OS: Mac
IDE: Animate 2024
Adobe Air: 51.1.2.1
Anybody got that issue solved?
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