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snake.py
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import pygame,math,random,sys,time,quicksort
try:
import Score
except ModuleNotFoundError:
file = open('Score.py', 'w')
file.write("S = []")
file.close()
import Score
#start pygame
pygame.init()
pygame.display.init()
clock = pygame.time.Clock()
size = 800, 600
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Snake")
run=True
#variables
user_text = ''
speed = 20
select = 1
select2 = 1
select3 = 1
page = 0
frames = 0
snakeSize = 40
snakeLength = (800/40)*(600/40)-2
direction = 'W'
command = 'W'
grid = []
font = pygame.font.SysFont("Verdana", 20)
font1 = pygame.font.SysFont("Verdana", 50)
#objects
select_box = pygame.Rect(size[0]/2-200,50,size[0]/2,75)
#functions and procedures
def create_score_screen():
screen.fill("black")
for i in range(0,len(Score.S)):
if i <= 17:
img = font.render(str(Score.S[i][0]),False,"white")
screen.blit(img, (size[0]/2-350, i*30+30))
img = font.render(str(Score.S[i][1]),False,"white")
screen.blit(img, (size[0]/2-200, i*30+30))
img = font.render(str(Score.S[i][2]),False,"white")
screen.blit(img, (size[0]/2+100, i*30+30))
img = font.render(str(Score.S[i][3]),False,"white")
screen.blit(img, (size[0]/2+200, i*30+30))
def create_name_selection_screen():
screen.fill("black")
img = font1.render("Save name", False, "white")
screen.blit(img, (size[0]/2-150, 150))
img1 = font.render(user_text, False, "white")
screen.blit(img1, (size[0]/2-150, 250))
#pygame.draw.line(screen,"white",(size[0]/2,0),(size[0]/2,size[1]))
def create_save_screen():
screen.fill("black")
img = font1.render("Save?", False, "white")
screen.blit(img, (size[0]/2-75, 150))
if select3 == 1:
pygame.draw.rect(screen,"#141414",(size[0]/2-150-10, 300-10,55,50))
else:
pygame.draw.rect(screen,"#141414",(size[0]/2+100-10, 300-10,55,50))
img1 = font.render("Yes", False, "white")
screen.blit(img1, (size[0]/2-150, 300))
img2 = font.render("No", False, "white")
screen.blit(img2, (size[0]/2+100, 300))
#pygame.draw.line(screen,"white",(size[0]/2,0),(size[0]/2,size[1]))
def create_score(P,name):
global page
if snakeSize == 40:
SaveSize = "Big"
elif snakeSize == 20:
SaveSize = "Normal"
elif snakeSize == 10:
SaveSize = "Small"
if speed == 20:
SaveSpeed = "Slow"
elif speed == 10:
SaveSpeed = "Normal"
elif speed == 5:
SaveSpeed = "Fast"
Score.S.append([P,name,SaveSpeed,SaveSize])
new = quicksort.quickSort(Score.S,0,len(Score.S)-1)
file = open('Score.py', 'w')
file.write("S = ")
file.close()
file = open('Score.py', 'a')
file.write(str(new))
file.close()
page = 0
def create_point():
global grid
global pointPos
if not snakeLength == (size[0]/snakeSize)*(size[1]/snakeSize):
pointPos = [random.randint(0,(size[1]/snakeSize)-1),random.randint(0,(size[0]/snakeSize)-1)]
while grid[pointPos[0]][pointPos[1]] != 0:
pointPos = [random.randint(0,(size[1]/snakeSize)-1),random.randint(0,(size[0]/snakeSize)-1)]
grid[pointPos[0]][pointPos[1]] = 1
def create_settings():
screen.fill("black")
pygame.draw.rect(screen,"#141414",select_box)
img = font1.render("- Size +", False, "white")
screen.blit(img, (size[0]/2-100, 50))
img4 = font.render(" Big", False, "white")
if snakeSize == 40:
img4 = font.render(" Big", False, "white")
elif snakeSize == 20:
img4 = font.render("Normal", False, "white")
elif snakeSize == 10:
img4 = font.render(" Small", False, "white")
screen.blit(img4, (size[0]/2-30, 110))
img2 = font1.render("- Speed +", False, "white")
screen.blit(img2, (size[0]/2-120, 250))
img5 = font.render(" Slow", False, "white")
if speed == 5:
img5 = font.render(" Fast", False, "white")
elif speed == 10:
img5 = font.render("Normal", False, "white")
elif speed == 20:
img5 = font.render(" Slow", False, "white")
screen.blit(img5, (size[0]/2-30, 310))
img3 = font1.render("Done", False, "white")
screen.blit(img3, (size[0]/2-60, 450))
def create_main_menu():
screen.fill("black")
pygame.draw.rect(screen,"#141414",select_box)
img = font1.render("Play game", False, "white")
screen.blit(img, (size[0]/2-130, 50))
img2 = font1.render("Settings", False, "white")
screen.blit(img2, (size[0]/2-105, 250))
img3 = font1.render("Score", False, "white")
screen.blit(img3, (size[0]/2-70, 450))
def game_over():
global page, select_box
time.sleep(.750)
page = 3
select_box = pygame.Rect(size[0]/2-200,50,size[0]/2,75)
screen.fill("black")
#page = 0
def draw(x,y):
if grid[x][y] >= 2:
pygame.draw.rect(screen,"white",(y*snakeSize,x*snakeSize,snakeSize,snakeSize))
elif grid[x][y] == 1:
pygame.draw.rect(screen,"green",(y*snakeSize,x*snakeSize,snakeSize,snakeSize))
def get_head_pos():
pos = []
for i in range(0,len(grid)):
for j in range(0,len(grid[i])):
if grid [i][j] == 2:
pos = [i,j]
return pos
def create_tail():
for i in range(0,len(grid)):
for j in range(0,len(grid[i])):
if grid[i][j] >= 2:
grid[i][j] = int(math.fmod(grid[i][j]+1,snakeLength+2))
def move_grid():
global direction
global grid
global snakeLength
pos = get_head_pos()
if command == 'W' and pos[1]>0 and (grid[pos[0]][pos[1]-1] == 0 or grid[pos[0]][pos[1]-1] == snakeLength+1 or grid[pos[0]][pos[1]-1] == 1):
create_tail()
if grid[pos[0]][pos[1]-1] == 1:
snakeLength +=1
create_point()
grid[pos[0]][pos[1]-1] = 2
direction = command
elif command == 'E' and pos[1] < (size[0]/snakeSize)-1 and (grid[pos[0]][pos[1]+1] == 0 or grid[pos[0]][pos[1]+1] == snakeLength+1 or grid[pos[0]][pos[1]+1] == 1):
create_tail()
if grid[pos[0]][pos[1]+1] == 1:
snakeLength +=1
create_point()
grid[pos[0]][pos[1]+1] = 2
direction = command
elif command == 'N' and pos[0]>0 and (grid[pos[0]-1][pos[1]] == 0 or grid[pos[0]-1][pos[1]] == snakeLength+1 or grid[pos[0]-1][pos[1]] == 1):
create_tail()
if grid[pos[0]-1][pos[1]] == 1:
snakeLength +=1
create_point()
grid[pos[0]-1][pos[1]] = 2
direction = command
elif command == 'S' and pos[0] < (size[1]/snakeSize)-1 and (grid[pos[0]+1][pos[1]] == 0 or grid[pos[0]+1][pos[1]] == snakeLength+1 or grid[pos[0]+1][pos[1]] == 1):
create_tail()
if grid[pos[0]+1][pos[1]] == 1:
snakeLength +=1
create_point()
grid[pos[0]+1][pos[1]] = 2
direction = command
else:
game_over()
def start_game():
global snakeSize, grid, snakeLength, direction, command, frames
grid = []
if snakeSize == 40:
for i in range(0,int(size[1]/snakeSize)):
grid.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
elif snakeSize == 10:
for i in range(0,int(size[1]/snakeSize)):
grid.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
elif snakeSize == 20:
for i in range(0,int(size[1]/snakeSize)):
grid.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
grid[int(size[1]/snakeSize/2)][int(size[0]/snakeSize/2)] = 2
snakeLength = 2
direction = 'W'
command = 'W'
create_point()
frames = 0
#game loop
while run:
if snakeLength == (size[0]/snakeSize)*(size[1]/snakeSize):
game_over()
for event in pygame.event.get():
if event.type == pygame.QUIT: run = False
#player movement
if page == 2:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
if not direction == 'S':
command = 'N'
elif event.key == pygame.K_a:
if not direction == 'E':
command = 'W'
elif event.key == pygame.K_s:
if not direction == 'N':
command = 'S'
elif event.key == pygame.K_d:
if not direction == 'W':
command = 'E'
elif page == 0:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w and select != 1:
select -= 1
select_box.y -= 200
elif event.key == pygame.K_s and select != 3:
select += 1
select_box.y += 200
elif event.key == pygame.K_SPACE :
if select == 1:
start_game()
page = 2
elif select == 2:
select_box = pygame.Rect(size[0]/2-200,50,size[0]/2,75)
page = 1
select2 = 1
elif select == 3:
page = 5
elif page == 1:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w and select2 != 1:
select2 -= 1
select_box.y -= 200
elif event.key == pygame.K_s and select2 != 3:
select2 += 1
select_box.y += 200
elif event.key == pygame.K_SPACE and select2 == 3:
select_box = pygame.Rect(size[0]/2-200,50,size[0]/2,75)
page = 0
select = 1
elif event.key == pygame.K_a:
if select2 == 1 and snakeSize != 10:
snakeSize = snakeSize/2
elif select2 == 2 and speed != 20:
speed = speed*2
elif event.key == pygame.K_d:
if select2 == 1 and snakeSize != 40:
snakeSize = snakeSize*2
elif select2 == 2 and speed != 5:
speed = speed/2
elif page == 3:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if select3 == 1:
page = 4
elif select3 == 2:
page = 0
select3 = 1
elif event.key == pygame.K_a and select3 == 2:
select3 = 1
elif event.key == pygame.K_d and select3 == 1:
select3 = 2
elif page == 4:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
create_score(snakeLength-2,user_text)
user_text = ''
elif event.key == pygame.K_BACKSPACE:
user_text = user_text[:-1]
else:
user_text += event.unicode
elif page == 5:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
page = 0
if page == 2:
if math.fmod(frames,speed) == 0.0:
screen.fill("black")
#move grid
move_grid()
#draw objects
for i in range(0,len(grid)):
for j in range(0,len(grid[i])):
draw(i,j)
#score
img1 = font.render(f"{snakeLength-2}", False, "grey")
screen.blit(img1, (size[0]/2-6, 8))
frames += 1
#main menu
elif page == 0:
#write text
create_main_menu()
elif page == 1:
create_settings()
elif page == 3:
create_save_screen()
elif page == 4:
create_name_selection_screen()
elif page == 5:
create_score_screen()
pygame.display.flip()
clock.tick(60)
pygame.quit()