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In my current project I use timers to drive some nice presentation lerps and stuff while async loading the next scene.
This totally broke immediately because timers are cancelled on scene change, so I marked the initial manager as DontDestroyOnLoad and it works fine.
I think this is pretty useful functionality, so how would you feel about a pull req that implements this properly, with the manager manually cancelling all timers on scene changes, unless they're specifically marked to persist?
The text was updated successfully, but these errors were encountered:
In my current project I use timers to drive some nice presentation lerps and stuff while async loading the next scene.
This totally broke immediately because timers are cancelled on scene change, so I marked the initial manager as DontDestroyOnLoad and it works fine.
I think this is pretty useful functionality, so how would you feel about a pull req that implements this properly, with the manager manually cancelling all timers on scene changes, unless they're specifically marked to persist?
The text was updated successfully, but these errors were encountered: