go-forceexport is a golang package that allows access to any module-level
function, even ones that are not exported. You give it the string name of a
function , like "time.now"
, and gives you a function value that calls that
function. More generally, it can be used to achieve something like reflection on
top-level functions, whereas the reflect
package only lets you access methods
by name.
As you might expect, this library is unsafe and fragile and probably shouldn't be used in production. See "Use cases and pitfalls" below.
It has only been tested on Mac OS X with Go 1.6. If you find that it works or breaks on other platforms, feel free to submit a pull request with a fix and/or an update to this paragraph.
$ go get github.com/alangpierce/go-forceexport
Here's how you can grab the time.now
function, defined as
func now() (sec int64, nsec int32)
var timeNow func() (int64, int32)
err := forceexport.GetFunc(&timeNow, "time.now")
if err != nil {
// Handle errors if you care about name possibly being invalid.
}
// Calls the actual time.now function.
sec, nsec := timeNow()
The string you give should be the fully-qualified name. For example, here's
GetFunc
getting itself.
var getFunc func(interface{}, string) error
GetFunc(&getFunc, "github.com/alangpierce/go-forceexport.GetFunc")
This library is most useful for development and hack projects. For example, you might use it to track down why the standard library isn't behaving as you expect, or you might use it to try out a standard library function to see if it works, then later factor the code to be less fragile. You could also try using it in production; just make sure you're aware of the risks.
There are lots of things to watch out for and ways to shoot yourself in the foot:
- If you define the wrong function type, you'll get a function with undefined behavior that will likely cause a runtime panic. The library makes no attempt to warn you in this case.
- Calling unexported functions is inherently fragile because the function won't have any stability guarantees.
- The implementation relies on the details of internal Go data structures, so later versions of Go might break this library.
- Since the compiler doesn't expect unexported symbols to be used, it might not create them at all, for example due to inlining or dead code analysis. This means that functions may not show up like you expect, and new versions of the compiler may cause functions to suddenly disappear.
- If the function you want to use relies on unexported types, you won't be able to trivially use it. However, you can sometimes work around this by defining equivalent copies of those types that you can use, but that approach has its own set of dangers.
The code is pretty short, so you could just read it, but here's a friendlier explanation:
The code uses the go:linkname
compiler directive to get access to the
runtime.firstmoduledata
symbol, which is an internal data structure created by
the linker that's used by functions like runtime.FuncForPC
. (Using
go:linkname
is an alternate way to access unexported functions/values, but it
has other gotchas and can't be used dynamically.)
Similar to the implementation of runtime.FuncForPC
, the code walks the
function definitions until it finds one with a matching name, then gets its code
pointer.
From there, it creates a function object from the code pointer by calling
reflect.MakeFunc
and using unsafe.Pointer
to swap out the function object's
code pointer with the desired one.
Needless to say, it's a scary hack, but it seems to work!
MIT