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Sometimes I can use the miracle-sinkctl without any problems. Connecting my android phone and mirroring the screen perfectly.
But sometimes I get a green screen when the gstplayer goes up:
I am not sure but i think it happens after I do a reboot. and I don’t know what fixes it (after a while it suddenly starts to work)
I’m using a VM Ubuntu 24.04
Did anyone encounter this issue?
EDIT:
I might be loosing my mind but I think now it uses gst-launch and when it worked it used gstplayer...
Can that be the reason?
I am running it all the time the same way (just calling miracle-sinkctl run 3)
Why did it changed?
EDIT2:
Just ran it with -e gstplayer, same result (green screen).
EDIT3:
I've tried several different players and no luck. The situation is the same.
Maybe its an environment variable that I set before somewhere that I don't remember? Something that can sort this issue...
The text was updated successfully, but these errors were encountered:
nir-ontar
changed the title
Sporadic Green screen in gst player
Sporadic Green screen in stream
Dec 11, 2024
miracast is based on some standards, looks like streaming part is causing lags.
I would attach logs for support as described on wiki and look for your specific environment (source device, streaming setup, sink capabilities (cpu, ram) and reports related with that problem in streaming
Sometimes I can use the miracle-sinkctl without any problems. Connecting my android phone and mirroring the screen perfectly.
But sometimes I get a green screen when the gstplayer goes up:
I am not sure but i think it happens after I do a reboot. and I don’t know what fixes it (after a while it suddenly starts to work)
I’m using a VM Ubuntu 24.04
Did anyone encounter this issue?
EDIT:
I might be loosing my mind but I think now it uses gst-launch and when it worked it used gstplayer...
Can that be the reason?
I am running it all the time the same way (just calling miracle-sinkctl run 3)
Why did it changed?
EDIT2:
Just ran it with -e gstplayer, same result (green screen).
EDIT3:
I've tried several different players and no luck. The situation is the same.
Maybe its an environment variable that I set before somewhere that I don't remember? Something that can sort this issue...
The text was updated successfully, but these errors were encountered: