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persistent_treap.cpp
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persistent_treap.cpp
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// untested and not very memory-efficient
struct Node {
int key, size = 1;
Node *l = 0, *r = 0;
Node (int _key) { key = _key; }
};
int size (Node *v) { return v ? v->size : 0; }
void upd (Node *v) { v->size = 1 + size(v->l) + size(v->r); }
Node* copy (Node *v) { return v ? new Node(*v) : 0; }
Node* merge (Node *l, Node *r) {
l = copy(l), r = copy(r);
if (!l) return r;
if (!r) return l;
if (rand() % (size(l) + size(r)) < size(l)) {
l->r = merge(l->r, r);
upd(l);
return l;
}
else {
r->l = merge(l, r->l);
upd(r);
return r;
}
}
typedef pair<Node*, Node*> Pair;
Pair split (Node *p, int x) {
p = copy(p);
if (!p) return {0, 0};
if (size(p->l) + 1 <= x) {
Pair q = split(p->r, x-size(p->l)-1);
p->r = q.first;
upd(p);
return {p, q.second};
}
else {
Pair q = split(p->l, x);
p->l = q.second;
upd(p);
return {q.first, p};
}
}
Node *root = 0;
void insert (int x) {
Pair q = split(root, x);
Node *t = new Node(x);
root = merge(q.first, merge(t, q.second));
}