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fix.py
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fix.py
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""" Gets the game id and applies a fix if found
"""
from __future__ import print_function
import io
import os
import re
import sys
from importlib import import_module
from .corefonts import check_corefonts, get_corefonts, link_fonts
from .util import protonprefix
from .checks import run_checks
from .logger import log
from . import config
def game_id():
""" Trys to return the game id from environment variables
"""
if 'SteamAppId' in os.environ:
return os.environ['SteamAppId']
if 'SteamGameId' in os.environ:
return os.environ['SteamGameId']
if 'STEAM_COMPAT_DATA_PATH' in os.environ:
return re.findall(r'\d+', os.environ['STEAM_COMPAT_DATA_PATH'])[-1]
log.crit('Game ID not found in environment variables')
return None
def game_name():
""" Trys to return the game name from environment variables
"""
try:
game_library = re.findall(r'.*/steamapps', os.environ['PWD'], re.IGNORECASE)[-1]
game_manifest = os.path.join(game_library, 'appmanifest_' + game_id() + '.acf')
with io.open(game_manifest, 'r', encoding='utf-8') as appmanifest:
for xline in appmanifest.readlines():
if 'name' in xline.strip():
name = re.findall(r'"[^"]+"', xline, re.UNICODE)[-1]
return name
except OSError:
return 'UNKNOWN'
except IndexError:
return 'UNKNOWN'
except UnicodeDecodeError:
return 'UNKNOWN'
return 'UNKNOWN'
def run_fix(gameid):
""" Loads a gamefix module by it's gameid
"""
if gameid is None:
return
if config.enable_checks:
run_checks()
game = game_name() + ' ('+ gameid + ')'
localpath = os.path.expanduser('~/.config/protonfixes/localfixes')
# execute default.py
if os.path.isfile(os.path.join(localpath, 'default.py')):
open(os.path.join(localpath, '__init__.py'), 'a').close()
sys.path.append(os.path.expanduser('~/.config/protonfixes'))
try:
game_module = import_module('localfixes.default')
log.info('Using local defaults for ' + game)
game_module.main()
except ImportError:
log.info('No local defaults found for ' + game)
elif config.enable_global_fixes:
try:
game_module = import_module('protonfixes.gamefixes.default')
log.info('Using global defaults for ' + game)
game_module.main()
except ImportError:
log.info('No global defaults found')
# execute <gameid>.py
if os.path.isfile(os.path.join(localpath, gameid + '.py')):
open(os.path.join(localpath, '__init__.py'), 'a').close()
sys.path.append(os.path.expanduser('~/.config/protonfixes'))
try:
game_module = import_module('localfixes.' + gameid)
log.info('Using local protonfix for ' + game)
game_module.main()
except ImportError:
log.info('No local protonfix found for ' + game)
elif config.enable_global_fixes:
try:
game_module = import_module('protonfixes.gamefixes.' + gameid)
log.info('Using protonfix for ' + game)
game_module.main()
except ImportError:
log.info('No protonfix found for ' + game)
if config.enable_font_links:
# get corefonts
if not check_corefonts():
log.info('Getting ms corefonts')
get_corefonts()
# install corefonts
fontsdir = os.path.join(protonprefix(), 'drive_c/windows/Fonts')
try:
os.makedirs(fontsdir)
except FileExistsError:
log.debug('Fonts directory exists')
if len(os.listdir(fontsdir)) < 30:
link_fonts(fontsdir)
def main():
""" Runs the gamefix
"""
check_args = [
'iscriptevaluator.exe' in sys.argv[2],
'getcompatpath' in sys.argv[1],
'getnativepath' in sys.argv[1],
]
if any(check_args):
log.debug(str(sys.argv))
log.debug('Not running protonfixes for setup runs')
return
log.info('Running protonfixes')
run_fix(game_id())