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cssdm_players.cpp
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#include "cssdm_players.h"
#include "cssdm_headers.h"
#include "cssdm_utils.h"
#include "cssdm_config.h"
#include "cssdm_includesdk.h"
ClientListener g_ClientListener;
dm_player_t g_players[65];
void DM_ResetPlayer(int client);
void DM_ActivatePlayer(int client);
void ClientListener::OnClientConnected(int client)
{
memset(&g_players[client], 0, sizeof(dm_player_t));
}
void ClientListener::OnClientDisconnecting(int client)
{
dm_player_t *player = DM_GetPlayer(client);
DM_ResetPlayer(client);
}
void ClientListener::OnClientPutInServer(int client)
{
DM_ActivatePlayer(client);
}
void DM_ResetPlayer(int client)
{
dm_player_t *player = DM_GetPlayer(client);
if (!player)
{
return;
}
if (player->respawn_timer)
{
timersys->KillTimer(player->respawn_timer);
}
memset(player, 0, sizeof(dm_player_t));
}
void DM_ActivatePlayer(int client)
{
dm_player_t *player = DM_GetPlayer(client);
if (!player)
{
return;
}
CBaseEntity *pEntity = DM_GetBaseEntity(client);
if (!pEntity)
{
return;
}
player->pEdict = gamehelpers->EdictOfIndex(client);
player->pEntity = pEntity;
player->pInfo = playerinfomngr->GetPlayerInfo(player->pEdict);
player->pBot = botmanager->GetBotController(player->pEdict);
player->userid = engine->GetPlayerUserId(player->pEdict);
}
dm_player_t *DM_GetPlayer(int client)
{
if (client < 1 || client > gpGlobals->maxClients)
{
return NULL;
}
return &g_players[client];
}