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cssdm_weapons.cpp
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#include <string.h>
#include "cssdm_weapons.h"
#include "cssdm_headers.h"
#include <sm_trie_tpl.h>
#include <sh_vector.h>
using namespace SourceHook;
KTrie<dm_weapon_t *> g_WeaponLookup;
CVector<dm_weapon_t *> g_Weapons;
char *DM_StringToLower(const char *str)
{
size_t length = strlen(str);
char *ptr = new char[length+1];
for(size_t i = 0; i < length; i++)
{
if (str[i] >= 'A' && str[i] <= 'Z')
ptr[i] = tolower(str[i]);
else
ptr[i] = str[i];
}
ptr[length] = '\0';
return ptr;
}
dm_weapon_t *DM_FindWeapon(const char *name)
{
dm_weapon_t **pWp;
if ((pWp = g_WeaponLookup.retrieve(name)) == NULL)
{
return NULL;
}
return *pWp;
}
dm_weapon_t *DM_GetWeapon(unsigned int index)
{
if (index >= g_Weapons.size())
{
return NULL;
}
return g_Weapons[index];
}
char *DM_CopyString(const char *str)
{
size_t length = strlen(str);
char *ptr = new char[length+1];
strcpy(ptr, str);
return ptr;
}
bool DM_ParseWeapons(char *error, size_t maxlength)
{
char path[PLATFORM_MAX_PATH];
g_pSM->BuildPath(Path_Game, path, sizeof(path), "cfg/cssdm/cssdm.weapons.txt");
KeyValues *kv = new KeyValues("Weapons");
if (!kv->LoadFromFile(basefilesystem, path))
{
kv->deleteThis();
snprintf(error, maxlength, "Could not load weapons file \"%s\"", path);
return false;
}
const char *game = g_pSM->GetGameFolderName();
KeyValues *weapons = kv->FindKey(game, false);
if (!weapons)
{
kv->deleteThis();
snprintf(error, maxlength, "Could not find \"%s\" section in weapons file", game);
return false;
}
for (weapons = weapons->GetFirstTrueSubKey(); weapons != NULL; weapons = weapons->GetNextTrueSubKey())
{
dm_weapon_t *wp = new dm_weapon_t;
/* Deal with section name */
char name[64];
char *pName = DM_StringToLower(weapons->GetName());
snprintf(name, sizeof(name), "weapon_%s", pName);
wp->classname = DM_CopyString(name);
/* Deal with other strings */
wp->display = DM_CopyString(weapons->GetString("name", pName));
const char *type = weapons->GetString("type", "");
wp->type = WeaponType_Invalid;
if (strcmp(type, "primary") == 0)
{
wp->type = WeaponType_Primary;
} else if (strcmp(type, "secondary") == 0) {
wp->type = WeaponType_Secondary;
} else if (strcmp(type, "grenade") == 0) {
wp->type = WeaponType_Grenade;
} else if (strcmp(type, "c4") == 0) {
wp->type = WeaponType_C4;
}
if (wp->type != WeaponType_Invalid)
{
wp->id = (int)g_Weapons.size();
g_WeaponLookup.insert(pName, wp);
g_Weapons.push_back(wp);
}
}
kv->deleteThis();
return true;
}
void DM_FreeWeapons()
{
for (size_t i=0; i<g_Weapons.size(); i++)
{
dm_weapon_t *wp = g_Weapons[i];
delete [] wp->classname;
delete [] wp->display;
delete wp;
}
g_Weapons.clear();
g_WeaponLookup.clear();
}