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Hello, when loading any model with Load Textures checked, human or simple prop - no matter, it pops this error. Game is TLOUP1.
Error: Unsupported texture type: 755564544
Traceback (most recent call last):
File "E:\Games\The last of Us. Part 1_EXTRACT\noesisv4473\plugins\python\fmt_nd_pak.py", line 2721, in pakLoadModel
pak.loadGeometry()
File "E:\Games\The last of Us. Part 1_EXTRACT\noesisv4473\plugins\python\fmt_nd_pak.py", line 2514, in loadGeometry
tex = self.loadVRAM(self.vrams[vramHash][0])
File "E:\Games\The last of Us. Part 1_EXTRACT\noesisv4473\plugins\python\fmt_nd_pak.py", line 1784, in loadVRAM
return NoeTexture(texFileName, width, height, texData, noesis.NOESISTEX_RGBA32)
UnboundLocalError: local variable 'texData' referenced before assignment
The text was updated successfully, but these errors were encountered:
alexjabka
changed the title
Unsupported texture type: 755564544
Unsupported texture type: 755564544 | UnboundLocalError: local variable 'texData' referenced before assignment
Dec 23, 2023
I get this as well. There was a fix suggestion in this issue but that did not work. At this point I'm trying to extract the model and get the textures separately but I have no idea how to do that.
I get this as well. There was a fix suggestion in this issue but that did not work. At this point I'm trying to extract the model and get the textures separately but I have no idea how to do that.
In the end I just exported textures with ninja ripper.
I get this as well. There was a fix suggestion in this issue but that did not work. At this point I'm trying to extract the model and get the textures separately but I have no idea how to do that.
In the end I just exported textures with ninja ripper.
I found a texture extractor and used that, so I'm good now as well.
Hello, when loading any model with Load Textures checked, human or simple prop - no matter, it pops this error. Game is TLOUP1.
Error: Unsupported texture type: 755564544
Traceback (most recent call last):
File "E:\Games\The last of Us. Part 1_EXTRACT\noesisv4473\plugins\python\fmt_nd_pak.py", line 2721, in pakLoadModel
pak.loadGeometry()
File "E:\Games\The last of Us. Part 1_EXTRACT\noesisv4473\plugins\python\fmt_nd_pak.py", line 2514, in loadGeometry
tex = self.loadVRAM(self.vrams[vramHash][0])
File "E:\Games\The last of Us. Part 1_EXTRACT\noesisv4473\plugins\python\fmt_nd_pak.py", line 1784, in loadVRAM
return NoeTexture(texFileName, width, height, texData, noesis.NOESISTEX_RGBA32)
UnboundLocalError: local variable 'texData' referenced before assignment
The text was updated successfully, but these errors were encountered: