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Add possibility to set the Output source of a voicechannel to a player #2

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GVMP opened this issue Jun 11, 2023 · 1 comment
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@GVMP
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GVMP commented Jun 11, 2023

Makes sense, when you want something like a phone speaker, where surrounding players can listen to the phone call.

The simplest way would be:

Setting the spartial VoiceChannel.Owner to a player, which sets the output from all unmute players in this voice channel to this player.

@ClutchFred
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yes that would be cool!

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