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Makes sense, when you want something like a phone speaker, where surrounding players can listen to the phone call.
The simplest way would be:
Setting the spartial VoiceChannel.Owner to a player, which sets the output from all unmute players in this voice channel to this player.
The text was updated successfully, but these errors were encountered:
yes that would be cool!
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Makes sense, when you want something like a phone speaker, where surrounding players can listen to the phone call.
The simplest way would be:
Setting the spartial VoiceChannel.Owner to a player, which sets the output from all unmute players in this voice channel to this player.
The text was updated successfully, but these errors were encountered: