From ecdf0e0f172a0c574a1c6b30d34b9f89592a0a3e Mon Sep 17 00:00:00 2001 From: Poisoned-Honey Date: Sat, 8 Oct 2022 21:20:17 -0700 Subject: [PATCH] Less blue nighttime --- assets/forgetmenot/shaders/lib/functions/atmosphere.glsl | 2 +- assets/minecraft/shaders/material/stylize/water.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/forgetmenot/shaders/lib/functions/atmosphere.glsl b/assets/forgetmenot/shaders/lib/functions/atmosphere.glsl index c50cd79e..2002b6e2 100644 --- a/assets/forgetmenot/shaders/lib/functions/atmosphere.glsl +++ b/assets/forgetmenot/shaders/lib/functions/atmosphere.glsl @@ -14,7 +14,7 @@ const vec3 kRlh = (vec3(0.27, 0.5, 1.0) * 1e-5); const vec3 kMie = vec3(0.5e-6); const vec3 kTotal = kRlh + kMie; -const vec3 moonFlux = vec3(0.7, 1.3, 2.3) * 0.25; +const vec3 moonFlux = vec3(1.3, 1.7, 2.0) * 0.25; const float atmosphereG = 0.75; vec3 scatter(vec3 coeff, float depth){ diff --git a/assets/minecraft/shaders/material/stylize/water.frag b/assets/minecraft/shaders/material/stylize/water.frag index e1322a55..88cd212d 100644 --- a/assets/minecraft/shaders/material/stylize/water.frag +++ b/assets/minecraft/shaders/material/stylize/water.frag @@ -111,7 +111,7 @@ void frx_materialFragment() { #ifdef INTERNAL_MATERIALS frx_fragColor = vec4(0.0, 0.16, 0.09, 0.5); - frx_fragColor.rgb *= vec3(1.0, 1.3, 0.7); + // frx_fragColor.rgb *= vec3(1.0, 1.3, 0.7); #endif //frx_fragColor = frx_vertexColor * vec4(0.2, 0.9, 1.0, 1.0); // frx_fragColor.a *= 0.75;