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Finite Difference P2: About your loop tiling strategy. Can you explain a bit more of your reasoning? #13

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I agree with your hunch. We tried loop tiling in Z direction as well before this blog was released. I recall the performance was similar, maybe slightly worse on ROCm-5.2.3, though it could be very different with today's ROCm-5.7.0+. However, it'll still face the same problem when you look at a grid larger than 512x512x512. So we left it at the y-direction because we wanted to try some other optimizations for the more problematic z-direction.

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Answer selected by AlexisEspinosaGayosso
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